Xiba Non-Gameplay Discussion Thread

I'm still remembering more things. About his reverse mixup, to beat 2A he also has 44K, a TJ overhead mid kick. I believe this was Mina's 11K? Kilik had it too, I think. But this time it's BEable and does tons of damage!
Yeah, they shared 11_44_77K. After watching many videos, he really doesn't have any Mina moves, I only saw WR B, and pogo at the end of his old 66K. I can't tell if Mina's 22A is the same animation or the old one that she and Kilik, and his 33A(?) is the version from SC1/2, which they both had.
 
No pressure tools? Think again. He has transitions into a special stance where he can mixup for good damage. He has tricky strings that can be truncated safely. His bK is a safe advantage low (not very much damage if just the low hits though). He has good oki with 6B and 33A. His movement is good enough that he control his spacing easily. It might just be gimmicky but I was putting up a good offense on everybody.

Oh yeah I almost forgot! His stance aGI counters kicks and horizontals but not verticals, weird huh? Mixing up with Step 22B or 4A with this aGI is all you need for reverse mixup. If they hesitate they're subject to your mixup.

Just going with what I saw. I'm sure he's got some great mind game stuff, but I don't think he has the pressure power of say, ZWEI or Viola. To me he seems like a safer Siegfried right now. =)
 
Ok let me break down Xiba's possible strategies:

Keep out: Xiba has the tools to do this. 66B and 44B are good mid pokes that aren't too slow for their range. 33A is a tracking low poke. 1A is a safe sweep which will hit quick steppers. 1B gets Xiba away from the opponent, while being a low poke with decent damage. FC1B is a long range, but probably reactable low poke but it seems to Super TC; it goes under Hilde 22B, which Ceirnan liked to use a lot. 66A is a long range safe tracking mid, but it closes the distance. AAK is a high damage CH tool at a decent range. He might have the strongest range, competing with Siegfried, Asta, and Hilde. BB is ok, earlier I said it was a NC but people just weren't blocking lol. The only thing he seems to lack here is whiff punish. 3BK and 22B are really strong, but outside their range he has 3kB, which does at least 40 damage and knocks down. 3kB also serves as his punisher, probably.

String pressure: 6BK, 6AK, A+BK, AAK, and 3BK are all delayable strings that end in a high kick that stuns on CH, leading to a combo. Some of this stuff might be gimmicky, they are highs after all, but the stopped strings are safe, I think. There's also 22AB, 66K/33K string, 66BBB and his BEs. Sadly 22AAA is gone but he got something to compensate. His damage with these moves is very high. There's some funny properties with the K followups in 6BK and 6AK; he sidesteps before he does the kick and it evades things, sometimes even when the first hit of the string whiffs.

Stance pressure: 3(B), 22A(B), and B(B) cancel the strings into his stance. His stance has fast invisible mixup tools. AK tracks and launches, B does a lot of damage and causes a sit-down stun, and K is a knockdown low. 3B is especially scary because the string followup does a LOT of damage and can clean hit, and if just 3(B) hits it will launch and combo into stance B or K.

Reverse mixup pressure: B+K manually enters the stance and it aGIs horizontals and kicks. Everything else will be steppable. His step whiff punish up close is 22B which combos into BT B+K. 4A and 44K will also beat everything. 4A steps and TCs with a safe-looking high attack, and 44K is a BEable TJ mid kick. 1K and 66A (lol) also TJ. 1B can be used to escape. If they start to hesitate, B+K will give you a free three-way mixup. If they block 4A or 44K, just do it again! Actually I have no idea how safe these moves really are, but everything seemed to be working, even stopping strings into grabs. For after ducking grabs he has WR K which does a lot of damage and can be BE'd for more. WR K is preferred over WR B since idk what to followup with. 3bK maybe? His CE is a counter which beats everything! GG Maxi and Siegfried stance pressure!

Standard up-close mid-low-tracking mixup: For unseeable lows he has the crotch crushers 1A+B and 3A+B, kB, and 2K. For slower and possibly readable lows he has 33A, 1A, and 11B. For tracking he has 6A, 22A, 2A (remember this is a fast 2A), AAK, 44AA, 66A, 1A, 33A. For mids... he doesn't really have any fast safe +on hit mids that I'm aware of. I'm just assuming 1K and 6B are still -frames on hit, and that his stopped strings like 66B, 3A, and 3B aren't both advantage on hit or safe. But you have fear advantage to work with. Other mids are pretty slow but they're there.


You can kinda see how you can seemlessly transition between these strategies with 66A to close in from range, 3(B) as a power mid with stance pressure or string ender on block, and scare them with your reverse mixup and string enders so they just stand and block so you get free up-close mixup, risk free movement, and ranged mixups and guard pressure.

So that's the character, think of him as new and drop your Mina/Kilik strategies. There probably isn't that much more to him.

Edit: Found it! 4A is Kilik's 33A, but faster. and Xiba has Kilik's 4KB too, same input. And he has Kilik 4B and 4(B).
 
"Wait, there's more!"

Here's to hoping the netcode doesn't lead to a repeat of all the 22_88AAA, 44AA, 66AA, 2A+B, 4B/44B, 22_88KB, 4A+K, 2A+K, and WD A+K spamming that happened in SCIV.

Holy crap I didn't realize just how many lows Kilik had until I listed them all.
 
Is it the same as Mina's or Kilik's FC 1B? Mina's knocked down. I always jealous of that as a Kilik player.
Mina's did not knockdown, but it was faster, did more damage, and had longer range. But Xiba's FC1B is the same as Kilik's.
 
"Wait, there's more!"

Here's to hoping the netcode doesn't lead to a repeat of all the 22_88AAA, 44AA, 66AA, 2A+B, 4B/44B, 22_88KB, 4A+K, 2A+K, and WD A+K spamming that happened in SCIV.

Holy crap I didn't realize just how many lows Kilik had until I listed them all.
Those A+K attacks are gone, AA followup after 22A is gone, 66AA is gone, 44B is gone, B followup of 22KB is gone. His 2A is no longer a low but a fast special low. Btw you still missed all of Kiliks other lows that Xiba has: 11B, 1A+B, 3A+B, FC1B, and Xiba has a classic low in 33A from SC2. 2A+K is now 1A.
 
Those A+K attacks are gone, AA followup after 22A is gone, 66AA is gone, 44B is gone, B followup of 22KB is gone. His 2A is no longer a low but a fast special low. Btw you still missed all of Kiliks other lows that Xiba has: 11B, 1A+B, 3A+B, FC1B, and Xiba has a classic low in 33A from SC2. 2A+K is now 1A.
You have no idea how happy this makes me.
 
Mina's did not knockdown, but it was faster, did more damage, and had longer range. But Xiba's FC1B is the same as Kilik's.

Oh yea that's right. My Mina knowledge isn't that vast. However Kilik's version of FC 1B will suffice.

I'm genuinely pleased with Xiba. He might actually fit my style more so than Kilik did. I'm really glad he's got some decent looking horizontal mids. Kilik seemed limitted in that department. I will miss Kilik's 4A unless Xiba still has it and I've missed that. I think having the B from Kiliks monument as a normal move outside of stance is too good. There's a lot of things about him that just make me smile. I was out right pissed when they first revealed him but I think monkey boy's growing on me. Although I will still be editing him in CAS mode on day one.
 
His personality is fuckin' irritatin' though..."I'M HUNGRRYYYYYyyyyy!!!!!"

Yeah, I think I'm never gonna lose another round again.

I like his upbeat personality and all, but some of his quotes... fuck

"I'm hungry!!!!" when you lose a round
*clutches stomach* "I'm hungry" for a taunt
one of his win quotes: "I love me some steam buns! Oh yeah!"

At least it's Johnny Yong Bosch, any other voice actor and it would be pretty unbearable.

He has some good quotes though:

"Hey, how's it going?" intro quote
"Is that it? Cmon I wasn't even trying!" win quote
something something "Want a rematch?" win quote
 
Soulcalibur takes in stereotypical anime character as a replacement for Kilik and Mina...... I'll get used to it.
 
Why because you can't understand what they're saying? Hence, it sounds cool to you? smh tsk tsk
Always the japanese voices have better acting, and more soul into it, japanese voice actor have more experience in that field, and yeah maybe i cant understand but for that you have english subtitles ;)
 
Why because you can't understand what they're saying? Hence, it sounds cool to you? smh tsk tsk

For most of us it's the amount of talking they do: i.e. too much. Having it in JPN voices over ENG voices means not understanding it essentially makes it a sound effect. It also has the side effect of getting rid of annoying sayings that constantly occur, like "Sorry!" or "I'm Hungry!" I can't even imagine having to listen to Phyrra in ENG for more than 5 minutes without wanting to cork in my ears.

This point of view generally comes from people more interested in playing the game, and trudging through bad voice acting is an obstacle of enjoyment of that for some (obviously including myself).
 
Always the japanese voices have better acting, and more soul into it, japanese voice actor have more experience in that field, and yeah maybe i cant understand but for that you have english subtitles ;)
You pretty much took the words right out of my mouth.
 
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