Nightmare's Movelist Changes and Move Speculation Thread

@silentwall - it seems to explode off many more things. Its an honest GTFO me tool now. On counter it seems to do abot 50 damage or more and gives you meter. Its wicxked sick man. I think the damage threshold is about 40 damage. It could. Be even more actually. I hope that the activation frames actually is more like armor and will explode off anything. No matter the threshold. Hehe
 
Everything about A+B looks better. It seriously looks like one of his best moves right now.

I think there's a video from NEC where a NM player just spams bubble for a round straight, and the other guy can barely do anything.

EDIT: Actually, does anyone know if the deathstun is still in? I hope it isn't, but with GI's costing meter, they might have kept it.
 
but I don't like the reduction of the window for cancelling step with iagA.

I think that might be a result of them eliminating step g from the system mechanics or does doing attacks stop the stepping animation outright?

Also in the latest build, did they add any new attacks at all?
 
Here's a question. Does any know if we still have multiple versions of aGA? If no one knows, hopefully someone could test this out the next time they get their hands on the game.
 
WS A on the other hand is pretty sick. I can confirm that there are at least 2 versions of agA. The normal and the fastest version of agA. The fastest agA does 40+ damage on NH if it connects it seems.
 
I think that might be a result of them eliminating step g from the system mechanics or does doing attacks stop the stepping animation outright?

Also in the latest build, did they add any new attacks at all?

None that I could see. Step G is still there to a certain extent. Where did they say it was eliminated?
 
None that I could see. Step G is still there to a certain extent. Where did they say it was eliminated?

I think I heard it on the stream from SCR. They were saying that stepping and pressing g right after gave you almost no step, and pressing G later wouldn't make you guard right away as you were vulnerable to horizontals until the end of the step animation.

I could've misinterpreted what they were meaning lol
 
GS KK turned into GS K BE because NamcoBandai prolly wanted to nerf ROs. The way it is now, NM can still have his RO threat, but he has to maintain meter for it.

Well to me, that ruins what made Nightmare unique and fun to play. That idea that he's a fairly risky/unsafe mess but if the opponent slips up, it's time for an awesome tech-trap, wall combo, RO, etc.

Others might've realized this, but 2B+K BE will prolly be a standard followup post 2A+B; it makes sense because of the 2A+B meter boost. Mix that in with his insane damage against grounded opponents, and NM's okizeme should still be very strong. Charged 1A should still be good too, but I noticed that in a game where everything is faster than SCIV, 1A seems to charge even slower now.

That's really the only use I see that move having. It'll be the NTC 3B replacement I suppose. Otherwise it just looks silly reactable, at least offline hah.

As much as I'd like to go on some Alarmist Abigail rant on how Mare isn't looking all that great, especially compared to Siegfried, I'll wait until there's more than 1 video of him in the new build. That said, his new WR K looks like utter garbage. Honestly what were they thinking on that one?
 
Well to me, that ruins what made Nightmare unique and fun to play. That idea that he's a fairly risky/unsafe mess but if the opponent slips up, it's time for an awesome tech-trap, wall combo, RO, etc.

To me he looks like even more of a high risk high reward character than he used to be. He's not gonna get as many ROs now but his overall damage got a gigantic buff. The damage he can do for hitting grounded opponents or for wall combos is just jaw dropping.
 
@Partisan @Tiamat @Hates
If only I was thinking clearly at NEC I would have suggested to Utoh to change A+B to a just-cancelable move that would go into NSS. Personally, I dont know if making A+B this madhouse attack is the right direction since the move is still always going to be a stupid gamble for him, but it is nice to see an increased reward for taking that risk in the first place. GS KK has been removed and replaced with a BE that looks as if it rings out slightly farther than the normal KK. He also has a 4KK BE (which turns the third hit into his 6B guard break from SCIV). Overall I agree with the changes made (GSKK always felt cheap with those ringouts, and 4KK always felt limiting). However, the last interview with Keev, he was saying that with nightmare's current tools it will be difficult for NM to put up a good fight. Personally I wish they'd expand on Nightmares fighting style and hope that they don't settle with rearranging his tools to accommodate meter. What do you guys think?
 
However, the last interview with Keev, he was saying that with nightmare's current tools it will be difficult for NM to put up a good fight.

Wait, has his opinion changed? A couple of pages ago he said Nightmare was looking really strong. Why did he change his tune?

Edit: Actually wrong thread. It was in the Official discussion thread just to be clear.
 
Wait, has his opinion changed? A couple of pages ago he said Nightmare was looking really strong. Why did he change his tune?
Hah, that shows you how behind I am. Thanks for pointing that out though and it's some good new for sure.
 
Couldn't we say that about all player's on the forum?

well if he addressed it to for example, me, you, and engared, I'd say chances are pretty high every one of us is going to read it because we've all been following this topic closely, and people can tell that because we've been posting here regularly

edit: actually lets try not to get too off topic lol
 
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