Pyrrha Omega General Discussion

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The initial 11A sure isn't.
It can be reacted to, but is very difficult.
11AA is only punishable with 46B by Kilik normally, so its a good mixup tool to test your opponent's defence in that matchup (until they remember 'HEY! ASURA!').

In tournament play, people generally make more mistakes, so you can catch a surprising number of players out with tools like that. Example: Voldo 3B/3BB. A smart man would step, a lot of players GI and die. =/
 
Various Snips,

And then you bitch about her having brave edge moves? Wtf, every character is going to have those, heck I wouldn't be surprised if there is a brave edge version of TAS B.

Let me clarify myself. I wasn't bitching that she had brave edges, I was pessimistically speculating that, if she has Cassandra's Shield bash, AND Twin Angel Step B, what her brave edge moves could possibly be, and how powerful they could be in the final build in the game.

You're right, I don't know her frames yet, or anything else surrounding her moves. Perhaps I'm just worried, very worried, about how the game being rushed may have affected the balance of the game. I'd have felt a lot better about her if the game didn't show serious signs of being rushed near the end. It's...frightening, to say the least. I just want a balanced game, it's legitimately concerning. You're right, for all I know they could have significantly reduced the damage. Or the speed. Balanced it out accordingly. I'm just concerned, that's all. No offense intended.
 
11A is around i27 from what I remember but it has tricky animation (the first frames aren't easily seeable), however, it's not that hard to block it.
 
if she has Cassandra's Shield bash, AND Twin Angel Step B, what her brave edge moves could possibly be, and how powerful they could be in the final build in the game.
Shield bash being the equally linear, slower, unsafe, less damaging, less potentially evasive and shorter ranged move. [/facepalm]
 
I've always found it to be reactable offline. The initial 11A sure isn't, but, I find there is enough time to hold guard after being hit by that and waiting to see if the fast 11AA comes out, or if its being charged to 11A{A} and having enough time to hit her out of that.

Yes it is, i just wanted to show a funny match :) Btw this was a top 16 Match in Cannes 2010 :P

Just saying, sometimes a move you might think is bad can win you the whole match...it always depends on your opponent.
 
11A is around i27 from what I remember but it has tricky animation (the first frames aren't easily seeable), however, it's not that hard to block it.

i28 according to the wiki. I rarely ever block that part on reaction, the animation is kinda tricky. Though its just a low poke by itself, and safe on block anyways (even if it was unsafe, its a gamble of whether or not they will 11AA counter hitting you anyways), the follow-up is the concerning part for me.
 

Do me a favor. Never, ever, make a game, please. And, no, I never liked that game enough to cry about it. The only reason I care enough to actually while about Calibur is that it's my favorite game in the entire world, I love it to death, love playing against people better than me, including ones that go to tournaments, and prefer losing to winning because I get more out of it. But, in terms of community, what am I supposed to do about that? Build my own? I'd be teaching people here to play, because I'm not even sure there's many here with enough motivation to be self-taught. I am hosting a couple tournaments up here, though.
 
I can't believe some people have trouble blocking 11A. It's super slow.

It's not. Being -14 more than a few characters can punish it despite the pushback.
I meant in the SU daGOTTh vid - Kilik only gets 46B typically. That said Kilik is probably bottom 3 in punishing in all of SCIV =/

Sieg gets 6K - boot to the fucking head. ^^
Sophie gets 55 dmg (bitch)
 
Ivy imo is below average but certainly not the worst.
Best 3 if you ask me are Sophie, Setsuka and (maybe controversial?) Xianghua.
 
Imo Amy is better than X.

6BB punishes more moves than any other in the game, and then there's i16 6:6B.Xian has stronger options for -14~15 though.

There's also Cervy with aB and iGDR.
 
Then quit bitching and do something about it. That's what we did and are still doing here. And DON'T pretend to have a valid argument from online experience and expect it to be taken seriously pal.

And, I just had to make a post JUST based on this. I know about this site's general ideology that online players are simply inferior. I understand that, and I'm sorry you also feel that way. However, a game should be worked on in all aspects, it shouldn't just be said: "Online isn't important, who cares how it balance out?" It's not a luxury to some people, sometimes it's all we have. For instance, I don't have any other options to get better at the game. But, you know, that makes my opinion less important. Regardless of the fact that, barring tournament players, I probably put more effort into trying to get better at the game than most you probably know. We are not inferior, we're just inconvenienced. Trust me, I'd play a lot of offline if I could. But unless I sit in the lobby with CPU's...
 
Imo Amy is better than X.

6BB punishes more moves than any other in the game, and then there's i16 6:6B.Xian has stronger options for -14~15 though.

There's also Cervy with aB and iGDR.
iGDR and aB are theoretically beast, but kill you for a slight mistake, especially iGDR. =/
I personally rate X above Amy in punishing because she gets a KND earlier with no tough execution and even if she fucks up its almost never a disaster. 6BB trumps AA, but Amy has to enter a high risk/reward 50/50 to keep the pressure on so I put X above Amy at lower disadvantage myself...
 
I heard Hilde was pretty good at punishing guys.
I missed Andur's post.

I know it's your thing Syn, but tone it down on being an ass a little bit. The costs of living is very different in Alaska.
 
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