BLACKSTAR
[10] Knight
[-___-]....Please tell me you're not seriously reading tier lists already?
Dooms biggest problem with lv3 is controlling the ariel game at mid-fullscreen imo. 30% speed boost to t.jump mixups is a lot scarier to figh than you think I'd say. And if he's maybe top 5 name me 3 characters who are undoubtably better than him? I'm not sure I can... Yes Wesker has no bad matchups, but Doom doesn't get raped by anyone either...
I'd take him as an anchor in preference to Wesker myself even if it is close between them because as far as I'm concerned he's better in general and ToD's just as quickly when red.
Moar Mahvel Beware
First, the tier list was only to show that I'm not alone in my opinion. It's not the end all be all. But people can gather general information from it, just like looking at a SC4 tier list and seeing that Hilde is 'S tier'. Why I have to explain this at all, I don't know. I will also say that I largely agree with this particular Marvel tier list.
Second, you didn't address anything about Doom's problems as an anchor or Wesker's advantages as an anchor that I listed in my last post. Instead, you gave me something about a speed boost, which is almost completely negligible if I can play keepaway with the lifelead as Trish, or s.H you out of footdive with Hulk. Or just, you know, block (and chicken block). Also, I didn't say anything about bad matchups. I was talking about the comeback factor (which is pretty much sums up the primary purpose of a good anchor).
Third, Wesker DOES have bad matchups (aerial characters like Trish, Firebrand, possibly Morrigan for her stupid zoning game, and some might say Zero, but I don't know). Doom has similar bad matchups, but has more tools to deal with them, while having less capabilities to turn those tools into full combos/K.O.'d chracters.
If you prefer Doom over Wesker as an anchor, that's fine. Doom's a solid anchor, no doubt, though he takes a bit more effort. But to say he's better (as an anchor) than literally THE BEST ANCHOR IN THE GAME? That's like telling me SC4 Killik's more broken than SC4 Hilde because you might lose to Asura. I'm going to assume that you don't play this game very often.
Second, you didn't address anything about Doom's problems as an anchor or Wesker's advantages as an anchor that I listed in my last post. Instead, you gave me something about a speed boost, which is almost completely negligible if I can play keepaway with the lifelead as Trish, or s.H you out of footdive with Hulk. Or just, you know, block (and chicken block). Also, I didn't say anything about bad matchups. I was talking about the comeback factor (which is pretty much sums up the primary purpose of a good anchor).
Third, Wesker DOES have bad matchups (aerial characters like Trish, Firebrand, possibly Morrigan for her stupid zoning game, and some might say Zero, but I don't know). Doom has similar bad matchups, but has more tools to deal with them, while having less capabilities to turn those tools into full combos/K.O.'d chracters.
If you prefer Doom over Wesker as an anchor, that's fine. Doom's a solid anchor, no doubt, though he takes a bit more effort. But to say he's better (as an anchor) than literally THE BEST ANCHOR IN THE GAME? That's like telling me SC4 Killik's more broken than SC4 Hilde because you might lose to Asura. I'm going to assume that you don't play this game very often.