Skyrim

And I guess Morrowind was dumbed down from Daggerfall? ;)

Maybe I will try Morrowind again sometime. Back when I first played it I was like 13 years old and my english wasn't any good. I remember that cities in Morrowind were a part of the world, not a different area that you had to enter and wait till it loads, like in Skyrim/Oblivion.

Funny you should mention it. It actually, probably was in some ways. I heard a lot of complaints at the time (but also a lot of praise) from daggerfall players about the daedra system. Apparently in daggerfall to summon a daedra to begin it's quest you had to go to a certain place at a certain time and make a certain offering on a certain date. Like you could only summon molag ball on the 13th of march at midnight with a blood vial or Azura on the winter solstice at dusk with a soul gem and if you missed the day, you couldn't do it for a whole in-game year. In morrowind you just went to their shrine whenever and you were golden. The old way required a lot more planning, that's for sure.

If you did I'd love to hear your impressions. Yeah it was pretty cool when they were part of the world. You could fly on account of this. Shame they don't bring back the in-world cities, but I guess they don't want to worry about the problems their radiant AI would run into with that... Alteration keeps getting reamed by getting big spells taken away with each iteration. And there's no water-walk in Skyrim? Boo.
 
i like the game over all but i just cant help but feel that oblivion had more lengthy and interesting guild quests. the college of winterhold was so short and boring as hell it still never explained to me what the eye of magus is and why it's so powerful or who the hell the psyjic order is instead it rushed me through 7 quests raidiant quest/miscilianious quests don't count to find the staff and have the most disapointing boss fight of my life that or alduin being as easy as any other dragon thats the only problems i have.
 
You won't regret it.
he might because of the absense of a way point system and bad graphics compaired to the new visuals were used too. only buy it if your a hard core TES fan other wise your gonna get lost trying to find your way on not very descriptive journal instructions..
 
Waypoint system is retarded. It requires zero effort to find anything. Following directions and actually wandering around is fun as opposed to just following a waypoint and teleporting around everywhere, blech. Too much hand holding. And in Morrowind the world is big enough to make wandering interesting.
 
it's more convienient then the journal i get tired of having to open my journal everytime i want something and sift through who know how many quests after 2 days of playing my journal had of 100 pages trying to sift through that gets old especially when the directions say go down the old dirt road when theres nothing but drit roads or take a left at the sign post when there are two paths to the left or find a specific dwemer ruin when they are every where. but daedric lord quest and items were definently better in morrowing/oblivion than in skyrim.
 
yea it's great if they made a digitally remastered version then it would be an instant buy then i wouldn't need a waypoint system to find out where to go because of how detailed it would be the journal intries for directions would be 100 times better so no hand holding everybody wins!
 
If you want real immersion play Morrowind. No comparison.

Except for combat.

Dice-roll hit Probability + Active Fighting = HRRRUUU SHIT I HIT YOU SEVEN TIMES WHY WON'T YOU BLEEEED!?!?


Aside from that and AI faults, and movement feeling really sluggish early on, Morrowind does boast quite an experience.
 
Except for combat.

Dice-roll hit Probability + Active Fighting = HRRRUUU SHIT I HIT YOU SEVEN TIMES WHY WON'T YOU BLEEEED!?!?


Aside from that and AI faults, and movement feeling really sluggish early on, Morrowind does boast quite an experience.
i was hoping that would be included in the remastering and new weapon swinging animations
 
Except for combat.

Dice-roll hit Probability + Active Fighting = HRRRUUU SHIT I HIT YOU SEVEN TIMES WHY WON'T YOU BLEEEED!?!?


Aside from that and AI faults, and movement feeling really sluggish early on, Morrowind does boast quite an experience.
If you want a game with good or rewarding combat don't look to the Elder Scrolls series at all...
 
demon's souls was better in that department dark souls wasn't rewarding you beat a boss and all the time and effort into beating boss learning his movements any satisfaction from beating it was drained as you do all that just to die from poison or curse or a flipin dog
 
demon's souls was better in that department dark souls wasn't rewarding you beat a boss and all the time and effort into beating boss learning his movements any satisfaction from beating it was drained as you do all that just to die from poison or curse or a flipin dog
I disagree heavily, but I'm not going to ruin this thread by taking it there.
 
he might because of the absense of a way point system and bad graphics compaired to the new visuals were used too. only buy it if your a hard core TES fan other wise your gonna get lost trying to find your way on not very descriptive journal instructions..

Graphics-wise, you can always get Morrowind Graphics Extender. It allows you to add everything from basic widescreen resolution support and anti-aliasing, to infinite viewing distance, shaders and moving grass.

 
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