44BB is mid high high, so they can just duck the 2nd 2 hits and punish you hard. I with it was at least Mhm. It does pick up off the ground though, which is nice.
Fireballs are kind of weak, most good players I've tried them on can step them on reaction even online(using 66B_44A blocked into fireball). Raw fireball with A+B~A+B+K is way to slow to even try. On wakeup all the opponent has to do is tech or sideroll and it misses and they can punish you after trying for a ground hit 66B into fireball. Only place they have some use is using 66B~fireball when you think the opponent is going to just lay there or try to stand guard, and even then, if they don't and ukemi, then you're screwed, unless you burn another bar to fireball~G. Pretty weak IMO, but I have caught some people sleeping with them.
He isn't terrible, he has some tools, but overall he isn't as strong as a lot of other characters. He can win with basics but most characters can do what he does, but easier, safer, and more damage. A lot of unsafe moves, damage is decent. Not a lot of good low pokes (I miss old 1A_11A), hell, not a lot of good pokes in general. If 1B$ did an AT on aerial opponents he'd be really good. Also wish he had full stun on either CH 3A or CH 66A. Not a lot of places to use meter efficiently either. I'd say he'll probably end up lower in the tiers unless something good is found out.
I've been getting a lot of use out of 4A. It's a pretty awesome move to whiff punish after you step something up close, and 51 damage meterless isn't bad. 3B pretty much for the same thing, it has better range but it's a little slower. 6B$ is a pretty awesome whiff punisher as well, but range is definitely an issue. I'd rather use 4A to hitconfirm into 6B$ but it's kind of unreliable outside of the wall.
A lot of AA, 2A, 3A, 22AB, 3B, 1B, 22B, 9B, 66K.
66A for step kill out far, AA_3A for up close.
A lot of 2A interrupt into WS mixup.
I'm liking 22K, I with that and 9K had the commands reversed. 1K gets some use too, mostly in oki and edge game stuff.
RO game is alright. 66B ROs over walls like whoa, 66K is good, 9K and 33K both RO pretty well. A+G and WS B for back RO. WS B goes over walls as well.
For meter I'm mostly using 6B$ punishes and occasionally 3B$. 3B$ on the wall when I can for good damage. Other than that I kind of save it for CE since it's basically a i13 punish. If I need damage I'll tack on a CE to a combo to add damage.
Staple combos are :
4A, 44BAA: 51 dmg
3B, 66K: 63 dmg
WS B_33B, BT B+K, 66A+B: 65_82 dmg
CH WS K_CH 22AB_33K, 44K: 49_61_71 dmg
Still messing with wall stuff, when I know I can I do wallsplat 3B$ into 44K. Otherwise I usually try to 44BAA or go for oki. I need to start using other wallsplats than 66K. 9K is pretty good for that, other than being a high.
What are you guys using after 44K AT? I've been using 1K_6K for stand guard and 2K_66K for lie and sideroll.