DrDogg
[09] Warrior
iMFC game has always essentially been fishing for counter hits. That's risk. 3B used to be one of the most risky launchers in the game. 3AB was no better, in fact I much prefer the new 3AB which gives you a hit confirmable launcher. Using a timer for Tekken moves was major risk, if you chose that route...etc Otherwise most of his weapons are still all there outside of a few stances and 6K2K which wasn't that good to begin with.
6K is buffed. 4KB is buffed. 3B is far less punishable. SDF B tracks if you hold 4 or 6 as they step to realign and is way quicker. This follows by a guaranteed 9B+K(K) DGF oki. And if you're BT in DGF try A. DGF A has almost as long of reach as it does from front, BT. A+K is more reliable than it once was. His wall game is as good if not better than before (normalizing meter changes between the two games). The things he lost he didn't really lose so much as they're utilized differently. iMCF is far stricter to get juggles off of it, but it works just fine still. And I don't know if you can complain about it being 1 frame slower when it's a lot easier to execute. I haven't tested much of the tech crouching with it but either way you'll be fishing for counter hits with it the same way as always. The one thing he did get nerfed hard was earslicer which is almost unnecessary now with its execution problems. His BEs aren't that good for sure, but his super is actually one of the better ones. Also, MED didn't get that big of a buff when you take into account you can backstep literally anything from it.
He's at least B tier right now, but do see him dropping when people learn to more accurately guess his mixups.
As others have said, none of that is really new. iMCF was never a risk. Yes, you fished for CH, but off of a setup or when you knew iMCF would beat out anything the opponent could do. Against certain characters with good TJ attacks, it could be baited out, but that's no different from any other attack in the game.
Also, I don't know how you played, but I never did 3B or 3AB unless I knew it would connect. The new 3A is unsafe, whereas the old one was not. The new 3AB is also unsafe. Fish for CHs all you want, but it's not hard to punish in SC5. And the Tekken moves were never a risk to me. It was rare to miss the attack I wanted.
iMCF being one frame slower and tech crouching later (presumably) is a big nerf. In addition, many of his iMCF frame traps are gone. It's not a bad move, but it's lost a lot of its usefulness compared to SC4 iMCF. I also don't find it any easier to execute, but I didn't really have issues with it in SC4 so...
To me, the MED buff is bigger than any other "buff" you mentioned, aside from maybe 6K. You even agree that Yoshi is B tier at best and will probably fall. How does that not indicate a bad nerf?