KingAce
HERMITISM
Nightmare players you have a decision to make. Do you build meter or do you build less meter for more damage? NM's most important moves for consideration of meter are 2A+B, 2B+KBE (for mid/throw mixups)CE and GSKBE.
Now in my opinion GSKBE is probably the most important move in NM's arsenal considering the retarded damage and ringouts he gets from it. You need to have that move at all times.
Now how do we build meter. Well you have to consider some situations. It's a huge waste to kill someone with minimal health with meter in the early rounds. Try to avoid none combos like WRB GSKBE...is not a combo. You get meter back for losing twice in a row, so put that in consideration if you're behind. Do combos that are efficient at building meter. Damage doesn't always equate to victory, and good players will fear NM's CE in the later rounds.
Examples.
CH GS A 6(B)NSSK 2A+B builds meter.
The other options are
CH GS A 4KBE
CH GS A 6K 1A for techtrap options.
Now in my opinion GSKBE is probably the most important move in NM's arsenal considering the retarded damage and ringouts he gets from it. You need to have that move at all times.
Now how do we build meter. Well you have to consider some situations. It's a huge waste to kill someone with minimal health with meter in the early rounds. Try to avoid none combos like WRB GSKBE...is not a combo. You get meter back for losing twice in a row, so put that in consideration if you're behind. Do combos that are efficient at building meter. Damage doesn't always equate to victory, and good players will fear NM's CE in the later rounds.
Examples.
CH GS A 6(B)NSSK 2A+B builds meter.
The other options are
CH GS A 4KBE
CH GS A 6K 1A for techtrap options.