Maxi General Q&A

Was doing some guard break testing for a few notable moves. Not aiming for a complete list myself; just my own testing i needed but i thought i'd share.

Move - Times needed to use before guard break

B+K : B : B : B : A - 5
236K - 5.0001
8A+B - 6
4A+B - 6.5
44K - 8
WR B+K - 8
22_88KK - 8
33B - 8
6B - 9
44B - 9
RC B - 9
66B+K - 9
66B - 10
22_88B - 10 (22 is 8)
A+B - 11.5
6A+B - 12

Other interesting things to note:
236K.G (so only first hit) guard breaks in 10. That first hit does some guard damage!
B+K : B : B : B gets them to red in 7
A+B.G crushes in 13, so that second hit of A+B doesn't do all that much.
I think 44K leaves you at advantage also, so i think i might like this move. At least in the mirror, my WR B wins out, so i assume its at advantage.

This was just some quick testing, so i haven't bothered testing many stance moves yet, nor other useful moves i may have missed out.
 
I dont like him very much. LOL

SCV maxi is the best version of him so far out of all the SC games. His damage is INSANE and is a ton of fun to play. Take a look around the maxi forum. Watch some vids and read for yourself. I think you will find him amazing this time around

HRD
 
How do you guys feel about Maxi? I'm thinking about maining him but i'm not sure?

How we feel and how you feel may be different, try him and see for yourself. As Maxi players here, the consensus is that we're generally pleased, but then again we experienced Maxi in SC4 so yea
 
I'm a Yoshi main trying to pick up Maxi. I used him way back in SC1 when I wasn't very competitive.

I went through his move list to determine what I want to use, studied his frame data... all of that. The problem I'm having is that it seems like almost all of his stance transitions are interruptable on block. I only noticed a few that were not (4B LO B, for example).

So my question is, how do you play Maxi effectively. Are you not supposed to transition between stances? I tried to hit confirm things since a lot of stance transitions are not interruptable on hit, but Maxi is unsafe if you press guard after most attacks that transition.

Just looking for a little direction in how he's supposed to be played.
 
It does look rude :)
How fast is the TJ? cuz i'll prefer to use that over 9B from time to time
I can't tell you frames or anything technical like that but I can jump a Mitsurugi 1A on reaction with it and it looks like almost double the damage of 9B without the clean hit activating :)

Gotta pick your spots carefully though because I usually jump clear over Natsu when she does 2A+B so I'm sure it could jump over other characters as well. You also can't control it's direction. It always goes forward.
 
i don't think there is a reliable way to play maxi 100% safely in SCV, although he is much safer than he has been in previous iterations (particularly SCIV). while it's true that most of his transitions are interruptable or punishable, he often has options out of those transitions that will beat certain sets of punishment. for example, LO B on block is fairly disadvantageous into RC and cancelling into guard leaves you launcher punishable. however, in that situation maxi is actually NOT 100% unsafe; he is actually playing a mixup game with the opponent wherein both participants are unsafe. after a blocked LO B, RC K TCs all highs, RC B TJs all lows, and WL GIs all weapon mids. and, of course, the followup K after LO B will stuff almost all attempted punishment. furthermore, the spacing on LO B often allows you to completely avoid certain short-ranged punishment with PSL2>LO, and if they attack you can sometimes get a free LO B hit off of that, which is advantageous into RC. lastly, a lot of maxi's transitions are fast in real time, so if the opp hesitates at all the transition often goes from disadvantageous to advantageous.

the short answer is: it's complicated :p
 
Very complicated! I was trying to think of way to answer him and I honestly don't know how I do it lol.

I can say 6A+B is your friend. It TC, does good damage and causes a stun to allow you to keep pressure on your opponent.
1Bg is a really good poking tool up close. When they get anxious finish the RO AK into W! Or ring out.
I step obvious verticals and punish with 11_77B massive damage.
 
I'd say focus on his attacks that don't lead to stance, study them hard study them well. Know everything about them, when you're comfortable using those, dive into the basics that DO lead to stance, the simple one hit ones that you poke with like 1B, 44B, 6A and AA. Learn them inside out. Know how they work on block and hit with the various followups from the stance they enter. Understand how well they cancel if they are guarded.
When you've mastered that then analyse every other move. ALL of them. Maxi has moves that you may use probably ONCE in a battle and it will be useful in a VERY select situation.
The polish comes with landing combos, knowing how to punish stuff, best stuff for post GIs and Guard bursts, and basic defensive options. Knowing how to step, zone and maintain a mid range space.
 
The Wavering Light auto GI can also clean hit.

This is starting to get ridiculous, it's almost like all of Maxi's key moves clean hit. Not complaining, but the list is probably the longest compared to the rest of the entire cast.
 
Anyone knows what's the bonus % increase in damage on clean hits and counterhits? Maxi has a lot of clean hits
Here's the list and their normal damage

6B = 42 dmg (good post GI)
6A+B and RC AB = 35 dmg and 25 dmg respectively (excluding the RC A)
2KB = 16 fmg
B+KBBBBA = 66 dmg (great post GI)
WS B = 46 dmg (I love it post GI iWS style)
LO BK = 54 dmg
LI A = 35 dmg
WL aka Neutral Riptide (autoGI) = 26 dmg
CE = 79 dmg (the last hit I think, hard to test, but it does 52 standalone)

Plus
8A+B = ??
Anything else I'm missing
 
What do you guys think about Maxi's learning curve compared to the rest of the cast?
Definitely harder then most but once you figure out his basic strings other things will start to come natural as you experiment more with his stances.
 
Finally I got a copy of the game, man, talk about slow. Anyway, finally I have the chance to test the new Maxi and I must say this first hand: I'm not really 100% happy with the way he is but he's still far better than his SC4 version, period.
Ok, My first impression is that this is a totally different SC with a totally different Maxi so yeah I'm having a hard time to get used to him, all the experience with previous SCs Maxi couldn't help much it seems, lol.
All of his new tools seem viable but not so great, like the lack of range of 6A+B or the new RC AB kinda linenear, 66B too unsafe imo, so far I think some of his best moves are 6A~RO & 22_88A~LI. This Maxi strikes me an impression of a close up fighter, you need to keep your opponent in check all the time, if he or she get away from Maxi, they will have time for counter attack and you're screwed.
The damage is indeed high in this game, and that apply for almost every characters, so I'm afraid Maxi's damage is not really his strong point anymore.
His stance game which is one of the most fun thing about him is indeed faster as everyone already stated, maybe it's because I'm still fresh with the new mechanic, sometimes I couldn't keep up and failed to input at the right time and Maxi ended up perform a different move and I got my ass handed to me,lol.
And damn those cheating AI in Legendary Soul, took me a whole afternoon to crush all of them, not very fun experience.
Conclusion: Is SC5 Maxi finally a high tier? NO, Absolutely not. Is he fun to play? Yes, definitely, and if you take your time to learn him which I guess everyone here will, Maxi can be even more fun and he can be a beast in competitive too. Btw I'm still learning him atm so feel free to correct me :)

Edit: Maxi so far is less unsafe for me too but playing too safe and turtle with him is never my style, his PSL game is weaker than it should be, makes me sad :(, now we will see less diversity of Maxi players. Oh well, fuck that then, *go back to training mode with a grain of salt*
 
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