How are you gonna use it ?? I find it quite useless... But maybe I do not know something that I should :)All her BEs seem to be useful in general. I feel that her teleport BE while in PO is going to become a big part of Natsu's game.
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How are you gonna use it ?? I find it quite useless... But maybe I do not know something that I should :)All her BEs seem to be useful in general. I feel that her teleport BE while in PO is going to become a big part of Natsu's game.
AA is i10, -8 and -10 on block respectively, and +2 on hit. All the frame data from the guide can be found here: http://8wayrun.com/threads/natsu-movelist-and-frame-data.10338/I'm abusing 6A+B and 4B now to get into PO offensive positions.
So 6A+B is an i16 frame punisher? What's AA frame wise?
I should really get the SCV guide, it has every frame/tactic in the game
But, know when to back off. If you're too aggressive, you might lose sight of your "solid defense" and run into things such like Leixia's 44B or 22B. Block/step/evade, and punish. Know when to back off, and when to get back in and reapply pressure/damage/mixups.
-ASZ
Pff, it's obvious that he ate her during the throw. Fucking fatty. :clol please discuss
the explanation is that this game was rushed and there is no good excuse for it. i can see it now, a good natsu is about to make top 8 at a major, in losers side against a solid astaroth, they both win a game and are on there final round. the nastu player successfully lands the UB tech trap. goes for the air throw for the kill and a top 8 placing, then gets RUNG OUT .lol if that happened to me id find the nearest namco representative and punch them.On a serious note, that's a depressing glitch I have no explanation for.