Siegfried Q&A / General Discussion

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I just remembered a question I've been meaning to ask. Why is SCH K able to be AC'd now? It was better in SCIV where I could actually get both knees to hit.
 
^ It was kinda weird for me too at first. However since we have the BE version of it, we can do more damage and link it with 3B, so we didn't lose anything important imo. We just got something better.
Same with SBH K. Perhaps it whiffs but that doesn't always link with combos while the opponent is on the ground for me. However the BE version always links and does cool damage.
 
Any advice on the Natsu match-up ? So far, it's been my worst one, with Siegfried.
Defense. Sieg's punishes suck against Natsu's safer strings. You need to wait for her to do something more punishable before jumping in. Look for 1A, the blockable bomb, 4B, poorly timed windrolls, and bad possession cancels to flip momentum. You're going to have to learn to jump the unblockable bomb, and if the Natsu you're playing against is good at tech trap bombs you're going to have to learn when to just lie down and take the extra damage to avoid getting launched.

If Natsu wants to remain safe you're going to need patience. She isn't going to do much damage to you, but if you can avoid getting launched by the bombs, you aren't going to be taking much damage either.

Knockdowns are incredibly important in this matchup, as once you're got her knocked down, she has to get around your range again. 6A is generally the most useful when she's trying safe pressure strings, as it's not difficult for Natsu to screw up the spacing and get hit by the thing. Just don't get predictable with high horizontals as Windroll BBB will destroy you, so use 3A and 22_88A occasionally.

Try to press your advantage when you can by using kicks and throws. Most Natsus will use WR K, as it's a comboable stun that rings out (at least it was a ring out last game). You can hang back and deal considerable damage by predicting that. If she's not using WR K, she's likely using WR AAA, which you can SBH GI.

Sieg's safe tools can keep her out or set her up for a frame trap when you land them. agA and B4 are particularly good at this, though 44A has some small use here as well.

Using SCH B to shut her offense down when you step is also really good. You can use a tech trap off of that, and when they stop teching you can punish with 2A+B, kA+B+K for considerable damage.

Also 66K from Natsu is punishable. Make her hurt every time she does that. You can use a throw if nothing else. Odds are even if she breaks it, you've dealt some damage and pushed her out again.

You can punish 1A.

You can punish 1A.

If you can make her fear your throws you can get away with using 3B at closer ranges, which is really powerful against the majority of her move options (Possession, Windroll, etc). But she can punish it, and if the Natsu is good at the A6 just frame, she can really, really punish it. Take care.

Oh, and don't forget, we used to better at ring outs than her. Now we're about tied. She has to respect the flapjack, 1B, left and right ring outs with agA, 6A, etc, and we have to respect A6, the A+G brave edge, and her absurd movement speed.
 
Can anyone think of an explanation why Sieg has those BT SSH 6B+K "Back-hops"? I can see them being useful...if only they were for forward facing SSH and was SSH 4B+K instead of that going into SBH.
 
Idk if this is the right section to post.. But ive just started out on SCV and taken a liking to Siegfried. Can anybody show a new player the ropes?

:D Wanna give me some tips Solo?!
 
I was looking some stuff up about hilde and ive seen this same question...but this is about about siegfried and im very curious because ive seen posts saying siegfried is terrible and the worst character in the game and other posts saying he isnt that bad.I would just like some people to tell me what they think about siggy's place in the cast....
 
I played a guy online who used Leixia. We went for it for like 30 times. I managed to win 3 matches. I'm a scrub at fighting games in general, so it is not unusual for me to lose a LOT when confronted with a clearly more skillful player. I see these kinds of fights as a chance for me to improve, so I don't quit even though it would seem that I don't have a chance.

Naturally, I started to recognize his attack patterns and I managed to not die so quickly, but man did that feel like a bad matchup. Almost everything I did he could punish after blocking, and conversely whenever I blocked him, he could pretty much just continue to attack me. I have to take a look at both character's frame data to have a better understanding of this.

Being a scrub, I know that a lot of this is just me doing it wrong, but maybe someone could give me some tips against Leixia? 6A and 88_22A proved to be some of the most useful moves for me in my struggle. Of course I tried to keep my distance, but failed miserably.
 
Man i can understand you. So far, leixia has been a terrible MU for me, pretty much for the same reasons you mentioned. I found it to be nigh impossible to interrupt her in close combat. She normally tech crouches a lot, which renders a lot of siegs fast moves useless and even stuff like K, 1K, 4k or 3k don't seem to be fast enough to punish her on block.
I might try to get some use out of B+K though.
 

Hey, man. The real pros will get here soon, but from what I've seen from alot of Lexias is that you want to get them to come at you, that way, you can 3B the hell out of them. Don't neglect 2A+B, either. It has freaking awesome range. In the event that Lexia does get close, I usually find that you'd be well off to use 1K, grab her, or set up a 3B or a WR B to get a combo.

To keep her at range, I use 66 A or 6B (timed right, attacks will go right through you.) Also, be sure to use your stances. SBH will parry when timed right as well.
22_88 BB will make them think twice before rushing in. (The first B also pushes back on block. When they block, I don't input the second B, but wait to see what the other guy decides to do. I use 3B to combo if they other guy doesn't respect Sieg's range.) or you can input 4 before the second B to go into SCH. From SCH, I like to use kA+B+K to work another combo, or B to smack them down. Don't forget, you can also in put and hold A or stance roulette to go into the stance guessing game.

This might be a basic Siegfried suggestion, but you want the enemy to work as linear as possible. That's where Sieg lands juicier damage.

Stance roulette. Not to just look pretty, but to utilize your options in other stances. When I feel SCH is getting too routine, I'd roulette to go into SRSH to make them guess between SRSH AA, or SRSH BBB. SRSH BBB is freaking awesome because it looks like Sieg's going to SRSH AA. alot of guys fall for it. (I do, too when I don't use my head). I like SBH K (rings out) or SCH K A+B+K to push the other guy back. (Or to drill them if they're laying down). A far better player has posted a video on Sieg's stances. I highly suggest you give it a look. :)

Remember to use agA and 66 A, 3A, to discourage side stepping.

This might be something that not-as-good players do, but alot of guys like to use that move where Lexia feints and goes "UMMM..." and stabs at your foot. The second you see that coming, 3B the bitch. It tends to be a panic switch from what I've seen.

This is what I have so far. I'm no Pantocrator, and I'm by no means the best Sieg in the world. (I kind of suck, really) But a buddy of mine mains Lexia, and this is what I do to him. Works well enough for me...

Hope this helps!
 
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