Siegfried Q&A / General Discussion

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A few things to try:

-If she's stepping left, agA or 22_88A. Both should cover that side.
-If you find your 3B whiffing and you've been stepped, 2_8B+K, then press guard or B. That should step and realign you with Pyrrha. Though it likely won't work if she AAs or has already stabbed you by this point.
-Block then throw or step up then flapjack. Once you're got her ducking, you can 3B with impunity.
-You can try counter stepping. If you back off to one side when she steps you can cause her stab to miss, giving you time to punish. Or you can also step left with her and use 6A or 3A.
-As she steps to your left hit 66K. If you do it late in relation to the step it should track correctly, and if she AAs you may tech crouch it.

3AA seems overall pretty terrible thus far. I would try to find something else to hit her on that side.

I am still trying to get used to the new input of agA, I am liking 22_88A more actually. 66K could be the answer I am looking for (knock down on counter hit, right?), I will keep this move in mind. Thanks!

-Standing kick when she steps. Just block afterwards as I have this image in my head of a quick, violent stab coming at you.
Getting stabbed while kicking high, that surely is not a good sight... Ouch. However, standing kick is actually quite effective in close range, it's Siegfrieds fastest move I think (i13).

Oh! I kept on forgetting the move 77/11B, I still haven't found a good situation to use it...
 
I use it to break the guard if hes flashing red so i can use sch B After break.
That's better than I've got for that move. I only use it when I screw up the input for 22_88 BB. It was useful in SC4 for a huge damage combo off of a close range 44A crumple stun, but I haven't managed to get that work yet.
 
@kPC

Usually you have enough time to guard or roulette to counter their sidestep into TC 8WR Move. Remember its 10 Frames for the Quickstep + speed of said move. For Siegs 22A that would be 31 frames for example. Still a mix-up against his favor in any case.
I see, the only quarrel I have is then that in turn becomes a mix up on both ends since if sieg did nothing and try to block after, isnt that a free throw attempt, its theory fighting I know. I`m just saying it would get annoying with 2 smart players going at it.
 
I see, the only quarrel I have is then that in turn becomes a mix up on both ends since if sieg did nothing and try to block after, isnt that a free throw attempt, its theory fighting I know. I`m just saying it would get annoying with 2 smart players going at it.

It's actually a free launcher, if the opponent doesn't bother moving prior to that. To prevent that Sieg will have to interrupt using SCH K (or SCH B depending on the character) again.
 
I see, the only quarrel I have is then that in turn becomes a mix up on both ends since if sieg did nothing and try to block after, isnt that a free throw attempt, its theory fighting I know. I`m just saying it would get annoying with 2 smart players going at it.

This has always been the case with the 3(B) mix-up on block (or WR (B) mixup in SC4)... It's a mind game that Sieg players have to play at some point. Making it a true mix-up on all characters in this game (versus certain chars getting free shit) is an upgrade.

- I.C.E.
 
I`m just pointing it out again to stress to everyone else that 3B shouldnt be the panic button. When you and me faced ICE you made me hate life when you blocked a 3B. I`m not too sure if its a upgrade, while yes it could prevent certain characters from getting free stuff it puts both characters in a mind game. I dunno I know I`m making pointless arguments but I`m a somewhat safe/defensive siegfried player and I hate putting myself in certain positions that mixes myself up.
 
There is no mixup vs any char seriously...
It doesnt matter if it works for now etc, when you can actually sidestep and punish every option. Thats not how mixups work, thats just gimmicks relying only on the lack of experience of the opponent.
Its ok to be optimistic and all, but be realistic aswell :P
 
The mix-up is that quickstep into TC combostarter is not guaranteed if Sieg just cancels the stance. If its a high like Omegas 22B Sieg can even duck that and punish with a launcher of his own. If its slow enough (e.g. Hilde 22B), he can also quickstep it. The opponent still has to choose his option if he's not Natsu.
Its nothing like in Beta where defensive roulette was still available from this position, but its arguably better than what you had in the old games. That shouldnt stop any of you from spamming the hell out of Daishis twitter, though.
 
Another note on the SCH K(BE) cancel/feint/whatever you want to call it.
it would seem it takes away the ability to use SBH K(BE) , not that this move is very useful, just a sidenote.
This only happens when you're stance rouletting after the SCH K(BE) cancel.
That's about it for now. I will post more stuff if I find anything else.

Johnny
 
It doesnt matter if it works for now etc, when you can actually sidestep and punish every option. ...Its ok to be optimistic and all, but be realistic aswell :P
An example of "punish every time" would be a free stab every time like in SC4 vs sophie, or free AA vs Yoshi... Where you literally couldn't do anything but eat damage.

As Sach explained, in this game the opponent has to step AND do a TC move (or do a single move that does both) which we can straight up just block in most cases... I'm not saying it's a fool proof core offensive tactic... I'm saying that a smart Sieg player has an out, (a reverse mix-up... that's why when I'm talking about this I usually say "mix-up" in quotes) for arguably his best move which we have NEVER had since SC2. Which is, again, is an upgrade.

The opponent still has to choose his option if he's not Natsu.

If you are doing your 3(B) from the right range this is still true for Natsu... albeit still a more dangerous game to play.

- I.C.E.
 
I`m just pointing it out again to stress to everyone else that 3B shouldnt be the panic button.
I completely agree with this statement... It's easy to fall in love w/ the move and I am just as guilty of it as any one. See my statement above about it not being a fool proof offensive tactic.

When you and me faced ICE you made me hate life when you blocked a 3B.
Yes but mostly because you never countered my counter (which was stepping the knee) :-). But also in SC4 I got guaranteed free shit on blocked 3(B)... This is not the case anymore.

- I.C.E.
 
This is true,I never did switch it up but that is because I started playing a mind game on myself. I agree though it is better, just be weary of who you are facing folks
 
So... I was trying to learn how to perform agA, due in SC IV I wasn't barely able to pull it in training mode, and was shameful to be unable to use one of the main tools of the character. At the beginning with SC V I was lost and it was even harder -not success at all trying to do it, even in training and trying crazy stuff with the pad configurations.

Yesterday I started to try it with my arcade stick (not fan of arcade sticks despite their superiority) and at least was able to do agA -not consistently-. Problem was I did need to use both hands with the buttons, so no practical application... but it lead me to try new configurations with the pad. And finally I'm cutting it: faster possible slide over a to g with my thumb followed almost instantly push in the R1 button (A+B+K) and voila: some inconsistent agAs (even a couple of JF ones) in the training mode. To be said, the input is a lot easier in NM -which agAs also guard crushes, world is unfair :( - but still, is a start.

Must assume that most of you are using arcade sticks to play, instead? Any advice to train agAs in the context of combat? Maybe against GPU or better keep training the input in combos? SCH kBE + agA is still at light yeras from being possible to me :p
 
Nightblade posted an excellent agA tutorial (in the vids thread I believe). I personally like the "thumb plink" method he prescribes.

- I.C.E.
 
I thought they both made vids, I remember how Nightblade's was set up. He talked while in Slayer's vid it's explained through text.
 
I thought they both made vids, I remember how Nightblade's was set up. He talked while in Slayer's vid it's explained through text.
nightblades was concerning siegfried's stances. you can find his post in the same place as mine
 
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