Murasame
[10] Knight
I guess you're referring to Knockout. She uses Face 3.what face did you use on the racergirl?
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I guess you're referring to Knockout. She uses Face 3.what face did you use on the racergirl?
Well I know that the tattoo transfers both on the arm and the side of the body if you choose "Place by View - Upper Body" and aim for the arm. That's probably what you did on both sides to make "four" tattoos. I'm wondering, however, what sticker you used on her arms. May I ask for an answer for that? ;D Since I haven't unlocked all stickers yet, it may be one I don't have yet, so I just need the sticker number to confirm.I'm actualy surprised nobody asked me how I got 7 tattoos on Cherry.
I've yet to run into this phenomenon (actively telling everybody you have wood over your character?), though I have run into people that start hitting on me when they see most of my characters are female. Equally creepy.
No it's fine. I can see it now. It's just that there's a darker, more blue hue surrounding the flames. The flames are naturally blue-ish (such as when you put them white they will still have a blue hue surrounding it).It actually is that color, or a very similar one (I had to go check). It's hard to tell in pictures.
Go to page 2 and scroll down to LargeBills' big post. ;DAwesome looking CAS'. Is there any way you might be willing to share the formulas you use for the body part proportions? I love the whole wide hips thing, it makes them look really strong. :)
My characters have varying body types, and those settings are pretty key in each of my characters since they don't wear a lot of clothes. Medusa for example has much different sliders than Knockout or Cherry do, though one could certainly notice that she's still certainly got an attractive figure.
Height plays a factor. Higher settings on shorter women will give them a very womanly, very hourglassy shape like Guardian (height 1) has, whereas for example a taller character like Knockout (height 5) uses moderate settings in most areas, though if I recall right she's got +4-8 in each of her leg settings.
But, in general, comparatively low waist settings, high-moderate stomach settings, moderate arms, and low-moderate pectorals do create a somewhat idealistic body shape. As someone else said though, it all flows from the hips. If you don't have good settings in stomach and hips, everything else will look awkward. You just have to tweak and try to find the right look for each body type. If you want a really natural, "real" looking character, just try to go from body part to body part and tweak them and ask yourself, "does this look right, these arms attached to this chest, this chest to this waist, this waist to these hips, these hips to these legs? Etc etc..