So you just make assumptions and parrot the same old saying of "You dont go to tournies therefor you dont know what you're talking about".
"You don't go to tournaments therefore you don't know what you're talking about" is not a tired saying. It is truth. If you are not engaging in high level
offline play on a regular basis, forming an opinion on balance is meaningless.
Best part is you dont even go either and you have the nerve to tell someone else that.
I have the "nerve" to tell you that because I understand that my utter inexperience with this game in an offline tournament settings against high level players precludes me from making credible observations on game balance. The point I'm making isn't that your opinions on balance are inherently incorrect, it's that it's asinine to voice those opinions in the first place.
I'm not even saying you're a bad online player. I've seen your videos; I will say you are unequivocally a better online player than I am, your handling of Viola would wipe the floors of XBL with my Nightmare maining ass for free. But we are still online players. And online SCV is not and never will be the same game as offline SCV, and that's just the way it will work as long as fighting games have even the slightest hint of lag.
And no, it hasnt been countered. All you say is that nightmare is extremely unsafe which is entirely wrong has evidence by ALL of his footage in competitive play he is rarely punished on block. As for that other guy he actually said nightmare has little to no punishes which is completely wrong and stupid when that's where he shines.
I apologize if that one guy who said that one thing that one time didn't make it clear he was talking about block punishment instead of whiff punishment. Hey, if Nightmare is so awesome at whiff punishing, why are you whiffing in front of Nightmare? Whiffing is a mistake... it's really never a good thing... why should a character based on spacing and whiff punishing not have good spacing and whiff punishing capabilities?
And he is mostly unsafe. Frames don't lie. It goes to the broader point that this game has been out for less than two months... asking for buffs and nerfs at this point is like saying after TWO MONTHS, this game has been scienced out to the microscopic details thus allowing us to have determined what is and is not fundamentally wrong with it. I mentioned above that high level tournament players are the only ones who should have opinions that matter on this subject but I can tell you at this point I wouldn't hold their opinion on balance in any higher regard than I hold yours or mine.
Match up specific strategies, match ups in general are far from explored... we're barely below the surface with this game at this point. Fighting games are deep and ever evolving, they still update the tier list for 3S and that game has fractions of the complexity that this game has.
You know, I hate Natsu and Maxi. They drive me insane. I have big problems in those match-ups, and there are big nerf-craving bandwagons for those characters. As opposed to jumping on them, I'm trying to identify holes in their game plans that I can exploit. Learning where the holes in Maxi's strings and his frame-traps are, learning how to not put myself in situations against Natsu where I can get counterhit into big damage. Doing these things makes them seem not really top tier. If Nightmare's whiff punishment abilities are a problem, it's because you're whiffing too much and need to change that about your game when fighting Nightmare.
Whiff punishing is a strong suit for Nightmare (and he's not even as technically good at it as Pyrrha Ω is), but whiff-
baiting is where he shines. If you are
baited into a whiff and punished, it's because you were outplayed. If it keeps happening over and over, why have you kept taking the bait?
Forming special strategies to fight different characters is the point of fighting games, not a draw back too them. This is supposed to be the honeymoon phase for this game, where everything is still fresh and exciting before we figure it out and want a new wife.
Nightmare may be balanced, Nightmare may be overpowered. Maybe give it more time than two months before we write our buff/nerf manifestos.
Doesnt matter though cause you are clearly butt hurt as all hell. I presented a topic and my point calmly and clearly while you responded with "WHO THE FUCK ARE YOU? GRABAGE SCRUB! YOU DONT GO TO TOURNIES HOW COULD YOU POSSIBLY KNOW!?".
Stay classy and salty nightmare player.
That is what I said and I stick by it. Except that "GRABAGE SCRUB" thing... I don't know what GRABAGE is. But if you were worried I was calling you a garbage scrub, then you needn't be because if I were you would have seen the words "garbage scrub" somewhere in my post. I hope paragraph two of this post clarified my stance on your skills.
EDIT: I just want to add that with your position throughout this thread essentially being "if you agree with Nine-L, it is because you're a bunch of circlejerkers that just want your main to be top" (which actually does legitimize what I was saying in "we are obviously
all out to get you"), is a classic example of a "colossal dick move."
You effectively came into the Nightmare forum to explain to us that you know more about our character than we do and if we have a different view of it, it's because we huddle around and masturbate with each other thinking of ways to ruin the game's balance for you. ...Rather than say because, based on our collective experience with playing the character we have formulated a different opinion. That was the
assumption you made, and unsurprisingly it pissed off a lot of people.
Then when we explain why we have formulated these opinions, you reject our reasoning off the bat because it doesn't support your predetermined conclusions. You reject that Nightmare is unsafe, even though the
numbers say he is. You can talk about pushback or "safe at tip range" or whatever but this ignores the
fact that a character based on spacing being punished for effectively spacing is stupid. Saying Nightmare isn't unsafe also ignores the
fact that basically everyone can punish/interrupt essentially every single stance transition he has with at least
something. It might not net you big damage but it will probably swing momentum your way or at least back to neutral.
That's a big deal against Nightmare who doesn't deal well with people in his face. His get-off-me moves can all be scouted and basically all are punishable in some manner.