VS Leixia: I'm not gonna list DMG since u can look at my previous posts for those moves.
Legend - SS = Side step
BE = Brave Edge
FC = Full Crouch
(xx) = Slide Input: Srry I couldn't find the usual icon.
Leixia - Voldo
A,A,B - 6B/BE
(Rest of Standing A attacks are SAFE)
6B,A - (SAFE, DUCK 2nd attack for WR Punish)
6B,A(BA) - (SAFE, SS after 1st Hit in either direction for 666B, 22_88 B or [1]K punish, or DUCK and WR A,A for safer Punish)
3B - (SAFE, SS either direction for 22_88 B or [1]K punish)
1B - (SAFE, Leads to her WR mixups, puts Voldo in FC, FC 2A to stop mixup, SS for 22_88 B or [1]K)
2B - (SAFE, Leads to her WR mixups, SS RIGHT for [1]K punish or 22_88 B)
4B,B - (SAFE, SS in either direction for 666B, [1]K, or 22_88 B Punish)
4B,(BK) - (Guard Crush and Quake Stun effect, After 1st attack [1]K or 666B interrupt or SS B)
6K,K - 66B/BE or SS RIGHT for [1]K, 666B, 22_88 B
1K,K - (Jump 1st LOW for BS 4K or [1]K, 66B/BE
4K - (DUCK for 2A, 2K, or throw)
A+B - 6B/BE
6A+B - (SAFE, SS either direction for [1]K, 666B, or 22_88 B Punish)
3A+B - (SAFE, Leads to her WR mixups)
2A+B - 66B/BE, WR A+B, FC 3B, WR B
4A+B - (SAFE, for 6B/BE)
4A+B(BB) - SS 2nd attack for 22_88 B, [1]K, 66B/BE, or 666B punish)
6B+K - (SAFE, Puts Voldo in FC)
2B+K - (Guard Crush and Quake Stun effect, Jump for 666B or [1]K unless close)
3B+K,K - SS either direction after 1st hit for 22_88 B, [1]K, 666B, or 66B/BE
1B+K - (SAFE), SS either direction for 22_88 B, [1]K, 66B/BE
8B+K - (SAFE), SS either direction for 22_88 B, [1]K, 666B, 66B/BE
FC A+B - (SAFE), Jump for [1]K, 66B/BE, 666B, or SS to her RIGHT and 22_88 B
FC 3B - (SAFE), SS either direction for 22_88 B, [1]K, 66B/BE, 666B
FC 3(BB) - (Guard Crush, Jump for [1]K, 66B/BE, 666B, or SS either direction for 22_88 B)
WR B - SS to her RIGHT for 22_88 B, [1]K, 66B/BE, 666B, or 6B/BE on block)
WR K - (SAFE), SS to either side for 22_88 B, [1]K, 66B/BE
WR A+B, B - (DUCK 2nd hit for WR A,A, WR A+B, FC 3B, WR BB, 66B/BE, 666B
WR A+B(BB) - (DUCK 2nd hit for WR A,A, WR A+B, FC 3B, WR BB, 66B/BE, 666B, [1]K
66_99_33 A,A - (SAFE), JG 2nd hit
22_88 A - (SAFE), Duck for WR A,A, WR A+B, FC 3B
11 A,A - Block 1st hit for WR B,B, FC 3B, (Can jump over 2nd hit for [1]K, 666B, 66B/BE
44 A - (SAFE), Must interrupt at start up or it jails
44(AB) - SS either direction for 22_88 B, 66B/BE, 666B, or [1]K
66B,B - After 1st hit SS to her LEFT for 22_88 B, 66B/BE, 666B, or [1]K
66B,B,4 - After 1st hit SS to her LEFT for 22_88 B, 66B/BE, 666B, [1]K, or (66K or 66A+B, K if guarded)
66B(BB), 4 - SAME AS ABOVE only with this one you can SS in either directions
33B,B - (SAFE), JG 2nd hit
22_88B - 2A, 2K
44B, 4 - ([1]K when close), 66K, CR A+B, DELAY 666B, 66B/BE, (SS for 22_88 B, [1]K, 666B, 66B/BE)
Jump K - 6B/BE, A,A
66_33_99 K - (SAFE), SS to her Right for 22_88 B
22_88 K - WR A,A, WR A+B, 66B/BE, SS either direction for 22_88 B
22_88 (KA)A,B - (SAFE), Jump last hit for [1]K or BS 4K
22_88 (KA)A,K - 6B/BE, A,A
44_11 K - (SAFE, Leaves Voldo in FC)
AAA,BE - SS after 3rd hit for 22_88 B, 666B, 66B/BE, or [1]K
AAA,BE, K - 66B/BE, 6B/BE, or [1]K interrupt after 3rd hit
WR B, BE - (SAFE), SS either direction for 22_88 B, 666B, 66B/BE, [1]K, (DELAY Throw will interrupt her before move comes out, basically when u see yellow-throw!!!)