@Skillusionist: I would say that the remark about Raphael playing an anti-game is what I would have said, but, going back over what I wrote... it's not what I said. So fair 'nuff.
Yes, I agree with how you put it, your chances are 'making both guys suck, and Raph suck less' rather than something more affirmative. That's likely his appeal to me, on some unconscious level. Raphael playing this "nyeh nyeh" game. There's always at least bits of proactive game in any character I think we have to look for.
More play-by-play on that Gohan video, as I felt a need to justify the mistakes lie with the player.
What I see:
- First issue was doing 3(B)~SE. With the way that match was going, Sway was not going to get respect. This Mitsu knew what the length of his sword. He was not going to give a shit what Raph was doing until he hit him.
- Hitting (33KB, OTG 66A+B,) 99B later, he backs off. That is not going to win the match. I don't rightly know I could have dealt with Akire after running up there, but I know I would have had to do it, with that kind of startup to a match. You're always looking for what the other guy doesn't know how to do, you don't win if you don't find it.
Of course there were stimulus-response verticals, and really nervous predictable movement that got punished with increasing severity. Waiting, it's not 'freezing up' if you still react to what you see.
A thought process that I think applies here: pare down the tree of stuff you know, when you ar getting steamrolled, to the derivative, brainless shit, and then play just to land that. 2A. BBB. carefully timed backstep or kick. You need that momentum just to stop your opponent's combo video, to get your space back, to get your breath back - it doesn't have to work forever.
This isn't "get a 2A in there" , it's switching your brain to "2A is the only thing on the command list that matters - now be a genius and land it once, then come talk to me."
I can' t think of a more effective actually functional solution to this kind of trainwreck scenario from my experience. You focus your head on making something small work, your talent will get you there. (Then after that, don't **** blow it.)
Some good stuff I saw: 6B2 answered with 3A. I never would have thought of that. look at the reach it had.
Lameness:
That 99B really should have hit R1. Is it because of the 4B? If so, a rule of thumb becomes: 33B is better against Mist. Doesn't make sense, but there it is.
Notes: 1:49 is the coolest clash ever
This vid goes to show that 22B attempts are not free. Mitsu here gets dash up, spot my attack. It is part of a greater, successful Raph game, but it doesn't improve things in isolation magically if the rest isn't running.