don t count on this if you plan to go to cannes.
Some players also can JG 6B,BBE consistently.
I can confirm most players have yet to figure out how raph works...but players who got the game months ago already know how and where to attack.
So you do something else then. They can do one move at a time, same as you. If you keep feeding them Prep and expect it to work for free, of course good players will punish you. But the same applies to any character, and I get the sense that you don't really believe that. You seem to feel some top tier characters (admittedly, Raph is not) can just do a particular move/strategy for free. It's not true. Anything that any character does carries some risk. Raph can minimize his risk by operating at a range where many characters can't retaliate.
Stop expecting the move properties to carry the entire burden for you. Raph takes more than just "do move X here" to win. And honestly, I don't see you beating those Cannes players with ANY character. I don't even see you beating someone like Hudathan or myself with any character, top tier or otherwise. This thread is about competitive mindsets, and you have shown us that you lack that.
All you've done is found ways for Raph to lose. We're all trying to find ways for Raph to win. You tell me who's coming out ahead.
I don't think this is just you, Hudathan, I think defense is critical to Raph's success. Sure, defense is always important, but one of Raph's strengths is the i12 punish. Not a lot of damage, but most people aren't going to fear throwing out moves that are i12 punishable, and his range can catch almost every instance of -12.
Worth quoting. There are moves that Raph can punish easily that some top tier characters can't punish at all. Just another unique strength that he has going for him. 6BB isn't bad for an i12 punish damage wise, and it beats the shit out of ZERO damage any day. Not to mention, they have to respect the prep entry, whether you do it or not.
Pyrrha A is i11, and Natsu A is i10.
That's really irritating, they can punish things which are normaly safe...
With "6BB/prep~BB = +0 on hit", it feel like i am powerless in close range, and can't continue the offensive.
Raph isn't at his strongest at close range, Natsu and Pyrrha are. Don't let them take their preferred range for free, and understand that the full spectrum of your offensive options aren't going to work as well if they've achieved this range.
Remember, they can't move sideways AND forward at the same time. Make sure you understand this, then FORCE your opponent to respect this by not surrendering that space freely.