Maxi Post Patch Discussion

I really don't like that since the patch when I hit confirm 4bb the second hit has missed several times now at range. The only thing good about it that I can think of is that it is suprising for the opponent and maybe gives some time for stancing.
 
Guys, guess what? 3A has been buffed =)

Now... =DDDDDDDDDD

it pushes away on block a bit.... -____-

And that's it.

LI A can still be interrupted on block.

So you won't die if you accidentally use it.

I so don't use that move, I didn't even notice. I'm gonna check that haha
 
This is kind of a Maxi-noob question but I find myself dodging attacks with LI B. Anybody know which attacks can be dodged with it? xD
 
After playing with the changes, I'm content with the damage nerfs like a poster mentioned it just means you get to have more fun, most of the time pre-patch it was 2 or 3 strings with a few 2A+Bs thrown in the mix, now you can really mix it up; normally my game hardly had any lows in the string mix up but now I use everything just for the mind games and the loop transitions, its a blast! I started using 4BB,6RO B RC A B BE A BE quite a bit, eventually they catch on and they interrupt it since its very easy to interupt, however when they see that pause from the loop transition to RO from LO they usually think I'm done attacking and thats just not the case. I'm content with the changes it seems I'm just having more fun with Maxi. However, I still don't like the stun removal I'm trying to view it from the perspective of the community and make it into a positive with the ring out and the wall splat but...well I prefer the stun.
 
After playing with the patch I feel like he is not viable in tournaments/high level play. I don't feel he has anything aside from mind games. An opponent that is not afraid can simply stuff him in far too many different ways with little concern for repercussion due to the damage nerfing. In addition the loss of LI A's tracking abilities (Vertical now) I've had virtually no success with that stance against skilled opponents. This has effectively shut down a large variety of moves that lead into that stance such as 22A and 6B4G.
Do I still like maxi as a character and find him fun to play, yes.
Do I think he's worth being a primary character anymore, unfortunately no.

I'd like to hear from some of you guys. Preferably something more than just an opinion and something factual that can crush my current beliefs. Please give me a reason to continue using maxi as my main.
 
After playing with the patch I feel like he is not viable in tournaments/high level play. I don't feel he has anything aside from mind games. An opponent that is not afraid can simply stuff him in far too many different ways with little concern for repercussion due to the damage nerfing. In addition the loss of LI A's tracking abilities (Vertical now) I've had virtually no success with that stance against skilled opponents. This has effectively shut down a large variety of moves that lead into that stance such as 22A and 6B4G.
Do I still like maxi as a character and find him fun to play, yes.
Do I think he's worth being a primary character anymore, unfortunately no.

I'd like to hear from some of you guys. Preferably something more than just an opinion and something factual that can crush my current beliefs. Please give me a reason to continue using maxi as my main.

Umm that's like the only 2 high adv moves that lead to LI :-/
22A is still useful regardless. If they intend to step LI A trap after 22A, psl2 BL G blocks pretty much all retaliation.
He hasn't changed much, his damage is just reduced really. Everything is the same for the most part, mind games et al.
Not gonna convince you who to play as your primary but I just think it a bit weird that this damage reduction was a deal closer for you :) He still does damage....it's just more fair now. It was a lil bit absurd before.
Some changes were actually good for him, the spin on 6A CH, the hit stagger and block stagger on 66A, the deepened stagger of 66B and most importantly NERFED backstep yay!
 
Umm that's like the only 2 high adv moves that lead to LI :-/
22A is still useful regardless. If they intend to step LI A trap after 22A, psl2 BL G blocks pretty much all retaliation.
He hasn't changed much, his damage is just reduced really. Everything is the same for the most part, mind games et al.
Not gonna convince you who to play as your primary but I just think it a bit weird that this damage reduction was a deal closer for you :) He still does damage....it's just more fair now. It was a lil bit absurd before.
Some changes were actually good for him, the spin on 6A CH, the hit stagger and block stagger on 66A, the deepened stagger of 66B and most importantly NERFED backstep yay!

Those were just 2 examples. I have more quarrels mind you. One of which repetitively reminds me of the patch is 4BB.

Also, patch notes said it shortened the freeze on 66B block. Not lengthened so isn't that less stagger for opponent?
 
That's just it, you can ONLY give 2 examples where the psot patch LI nerf matters.
4BB hasn't changed from as far as I can tell. Still works for me as advertised. What's your quarrel with it?
66B is just 1 frame slower in recovery, not a big deal as it was unsafe to begin with. What's important though is that when you're deep, their retaliation is easier to deal with via LI or NG/WL and if they don't retaliate you're no longer stuck at far range looping away from LI > LO > RC
What are you other quarrels post patch?
 
4BB seems to push away the enemy more on hit or block; that's actually a GOOD thing.

This makes 4BB less unsafe on block. You don't want to always attack after a blocked LO B, neither do the K. I don't like it does 7 less points of damage, but it's a better tool now.

The CH spin in CH 6A, as Kevko and other people pointed out, allows you to have the guaranteed follow up even at farthest ranges, where it usually wouldn't connect.

hotnikkelz:
Are you sure they changed the pushback on 6A+B and FC 3AAA? They seem the same to me.
 
Maxi is still fine, just big damage combos got raped, so now instead of looking cool while I pwn people, I gotta use meterless 22A A more often.
 
I've been able to land a very few (two in fact :P) CH 6A RO B RC A B combo, it seems to combo if Maxi catch them at the very tip of the range while they are dashing in (meaty hit I guess)
 
hotnikkelz:
Are you sure they changed the pushback on 6A+B and FC 3AAA? They seem the same to me.

6A+B, I don't know about that, looks the same to me

FC 3A series different for sure. It used to stagger the opponent a bit on hit, and as a result RO A used to whiff at times. Now it keeps them in the same spot. On ground hit, after 1 hit it pushes them out of range for the second to hit.
 
I notice some change on FC 3A too... in fact RO A doesn't whiff but RO B whiff A LOT... it's close to always whiff on skinny opponent like Natsu at max range

I don't remember having this issue pre-patch
 
FC 3AAA~RO B, whiffs like a mofo on smaller characters. Lexia in particular!! Of course FC 3A hits but RO B just flat out misses completly!!
 
Dunno if it means a whole lot but i found interesting that at MLG maxi placed in the top 3. At NCR I dont see maxi in the top 8. Hmmmmm.....

HRD
 
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