Maxi Post Patch Discussion

Hey, at least 236A had some uses in SC4. It was his fastest non-high TJ move and it ROed. I don't think it TCs anymore though, or if it does, it doesn't matter because it takes so long to execute out of QS.

I'm pretty sure they put 3A in Maxi's movelist to punish people for trying to input iFC 3A too fast. I just have no other explanation for its existence. Luckily, most of the time the opponent is just as surprised as you are that you threw a random whiffed 3A, allowing you to attempt a crappy LI mix-up.
 
11_77A can be used for characters who have moves that are on the ground like Xiba, and Lexia (Especially for her crybaby). The reason I say characters with moves on the ground is because if you know they're going to do Crybaby, you can easily get free damage. Everyone else that plays dead may block it on reaction, but fuck it, I'll go for it anyway.

Outside that, it's worthless. Haha.
 
The loss of 8WR buffer killed the use of 11A. It still has it's TJ but it's now a useless one. not good at ground games anymore either cuz of the execution time. Still unsafe on hit, and with CEs i the game it's not worth using
 
11A is very easy to interupt if you follow up with BL KK, I usually just go AA afterwards creates enough distance and prevents them from running at you because of the long range swings.
 
11_77A can be used for characters who have moves that are on the ground like Xiba, and Lexia (Especially for her crybaby). The reason I say characters with moves on the ground is because if you know they're going to do Crybaby, you can easily get free damage. Everyone else that plays dead may block it on reaction, but fuck it, I'll go for it anyway.

Outside that, it's worthless. Haha.
Speaking of crybaby, I caught a crybabying Lexia in the side with 33B and it kicked her over a low wall for the RO.
 
11A is very easy to interupt if you follow up with BL KK, I usually just go AA afterwards creates enough distance and prevents them from running at you because of the long range swings.

I did mention, if they stay down...
When they stay down and get hit by 11_77A they will roll, and they will get tech trapped by BL KK BE
 
Updated to wiki today while using the guide that came out PRE-PATCH!! the damage scaling and move properties that change after the patch, is currently underway and will hopefully be all up to date by the end of the week.

But the basic essentials is there now!!
 
I've found 3A has a very very small use. For the life of me I cannot remember what move/characters I've had to use it on, but I've played characters that have side stepped and ducked my 6A's. Didn't have much else to do so I ended up doing 3A to get the ss stun which guarantees pretty much nothing :D
But yeah, I end up using this move less than once a week. I feel 4A is in the same boat though.
 
yeah 4a is lame too, but at least i don't cringe every time i do it. 3k or 2a would have been better choice in the situation you described
 
When you said SS stun I started thinking I somehow missed that 3A stunned after a whiff, like Mitsu's 3A in SC4. :(

Although I did notice something about 3A: If you catch someone stepping it *sometimes* will combo into LI A. I can't for the life of me figure out why it's so iffy, but it wouldn't be all that useful anyway. With the risk on block and even hit (LI mix-ups suck pretty bad in theory) 3A ought to combo into LI K on any CH.

And 4A isn't in my game any, but it's definitely not as shitty as 3A. 4A would be a really nice poke if not for the dumbass stance situation on block, and even with that BS it would still be useful at tip... if 6A didn't exist.
 
4A is great to throw out if you haven't used it yet against an opponent, and landing BL KK/BL K BE would win you the round. It's not something I'd ever use outside of that reason, though. Wish it was faster and better on block :\

3A must have been put in just to mess with people who try to do iFC 3A. I can't believe how bad it is (Though his 11A is probably worse).
 
4A can be used outside "in your face" range
BL A beats most AAs, B+K for mids and generic 2As
4A BL A most of the time can bring some breathing space or to bait for whiffs
 
yeah 4a is lame too, but at least i don't cringe every time i do it. 3k or 2a would have been better choice in the situation you described
Yeah, I usually use 3K but I feel it doesn't track sometimes.

3A must have been put in just to mess with people who try to do iFC 3A. I can't believe how bad it is (Though his 11A is probably worse).[/quote]

Usually I use 2A but if I'm considering these other options 2A isn't working.

4A is great to throw out if you haven't used it yet against an opponent, and landing BL KK/BL K BE would win you the round. It's not something I'd ever use outside of that reason, though. Wish it was faster and better on block :\
I still feel 4A is worthless. It's so slow it will only work if I can make the opponent freeze. If I can make the opponent freeze I'd rather PSL my strings and make my opponent cry because nobody can track Maxi :P
 
3A wouldn't be so bad if it at least guaranteed a follow-up on CH. As it stands, there is almost no reason to use it. Don't know what the hell Project Soul was thinking with this move.
 
I whore 3K
4A isn't too bad, on hit you get guaranteed BL mixups, I think all BL attacks are uninterruptable on hit. Haven't managed to squeeze it in my gameplay though
 
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