K0rN_b4LL
[14] Master
You mean 7_8B+K or is my mind really asploding from the thought of doing 6[A] after a groundstab?On another note, 1_2B+K combos into 6[A] in SC4 style. It does less damage than 6B8/6B8 BE but looks flashy.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You mean 7_8B+K or is my mind really asploding from the thought of doing 6[A] after a groundstab?On another note, 1_2B+K combos into 6[A] in SC4 style. It does less damage than 6B8/6B8 BE but looks flashy.
Yeah! Sorry...You mean 7_8B+K or is my mind really asploding from the thought of doing 6[A] after a groundstab?
snip
You can do a CE after a CH 2A+B as well, just don't mash it since if it you do it as early as possible the bullet goes under them.
Indeed.
you can air control out of that I'm sureMine was 224 damage, a couple posts above: 214A(W!), 2A+B, 6B8 BE(W!), 7B+K, dash, 1B BE x3, 6B8 200% = 224
yeah I was kinda happy when I found that out the other dayYeah, you're right.
214A!, 2A+B, 6B8 BE!, 7B+K, dash 1B BE, CE - 300 DMG, guaranteed if the opponent holds G, or presses G even for 1 frame after the CE animation has started.
CE can be linked after many moves as a "techtrap" or "G trap" because it's guaranteed if the opponent holds/presses G.
214A!, 2A+B, 6B8 BE!, 7B+K, dash 1B BE, CE - 300 DMG, guaranteed if the opponent holds G, or presses G even for 1 frame after the CE animation has started.
CE can be linked after many moves as a "techtrap" or "G trap" because it's guaranteed if the opponent holds/presses G.
2g Im pretty sure still counts as a duck miss, but if they hold G like most people do, they go straight into standing when they can recover, but they dont need to fully standingWait, so even if they switch to 2G in time to duck it, it'll still hit them if they were pressing G during its animation?
2g Im pretty sure still counts as a duck miss, but if they hold G like most people do, they go straight into standing when they can recover, but they dont need to fully standing
They can't duck it. You have to do CE at the same moment they hit the ground. If they pressed G/2G/8G or buffered a tech roll they will die.Wait, so even if they switch to 2G in time to duck it, it'll still hit them if they were pressing G during its animation?