KingAce
HERMITISM
I say it isn't damage, his always had damage. But a couple buffs to speed, A+B, and safety and one other really important factor Guard damage. In SC4 he seriously lacked in this department. But in V it puts so much pressure against turtlers something he had no answer for in 4.
Really anti NM in SC4 came down to block and punishing and breaking throws. Also the fact that safe movement is no longer in the game helps a bit. Since his anti step is godlike.
Key buffs. 3B from i23 to i21. Flap Jacks from i22 to i19, 3AA from i23 -23 to i19 -2o with pushback. A+B buff is significant. GS B being safe. 66K from i16, -5 on NH to i15, +2 on NH.( although in 4 it was only -13 on block to the now -16)
His backdash was decent, his step was very good in 4. WRAA(22AA) was also a strat we used. But basically his whiff punishment is way better because of the speed of 3B and 3AA. He lands this move way more than he used to. And you can't just block and win against NM anymore, he can pressure with guard damage now.
Really anti NM in SC4 came down to block and punishing and breaking throws. Also the fact that safe movement is no longer in the game helps a bit. Since his anti step is godlike.
Key buffs. 3B from i23 to i21. Flap Jacks from i22 to i19, 3AA from i23 -23 to i19 -2o with pushback. A+B buff is significant. GS B being safe. 66K from i16, -5 on NH to i15, +2 on NH.( although in 4 it was only -13 on block to the now -16)
His backdash was decent, his step was very good in 4. WRAA(22AA) was also a strat we used. But basically his whiff punishment is way better because of the speed of 3B and 3AA. He lands this move way more than he used to. And you can't just block and win against NM anymore, he can pressure with guard damage now.