Saphen said:
I notice the only GI you seem to use is the prep 4. Do you find the normal one useless or is it just the Zwei match?
Prep~4 is more like an evade imo, and if the GI happens to catch then k(BE)/A+B (or be like me and miss the BE). Regular GI is great, in fact I should have attempted a re-GI in many cases. I'm trying implement GI's more, but in the moment I froze up and the old habits came out.
Mandritti said:
Make sure you have an idea in mind what to do against a player who demonstrates this answer faster and reliably.
I have the bad habit of using prep like Taki uses PO. I usually fall back to empty entry moves; I gotta work on shifting back and forth from a prep heavy game. On that note, if at all possible, should we aim to post more matches of those who are familiar with the matchup/consecutive matches with the same player? To see the development of the match, 1 round tends to be too short to really adapt (at least for me).
Nasty habit of 1K. Was not doing work for you at all. It's like... you wanted a 4K out of it? I guess it's a twitch. Very dangerous. I believe 1K can be amazing but not at all like this.
Yeah, I've been testing 1K, 22K, and cantarellas, using the method of randomly throwing then out in place of a 3A, 4K etc (in the 4th match I switch 1K out for 2_8_6B+K, which was even more of a waste). That being said, how do you see 1K being used? It can't be thrown out due to the -16, and 3A tends to do a better job, for less risk.
I like how often you were able to get 236B.
236B is becoming my favorite move, with its range, our decent step moves, our amazing backstep and the global backstep nerf, once you establish space it is hard for the opponent to move in or out (taunt into 236B seems to give it a deceptive range).
Is there a reason you don't throw? Nervous up close? Is he good at seeing it? (a Toronto player, no matter his other weaknesses no matter the situation.... he can't be thrown.)
He was from London.
WuHT said:
I don't understand how you guys manage to keep your fights for so long. I haven't adapted an ability to just drag it out and poke for the last hits.
I have trouble finishing those final bits of health, and it doesn't help that since many of our moves are multihit/<20, they suffer later on.
One thing I noticed is that 6BB fishing needs work. That can end matches on CH and can be executed even on prep entry if you just tap A+B+K. Obviously hit confirming with Raph is pretty important, as opposed to launch fishing like other characters.
How does everyone hitconfirm the BE? Is there a audio cue I can use? I miss the red flash often, and just assume a hit was a CH. I also have the bad habit of throwing out the BE mindlessly cause even if I misread/misconfirm people online don't punish it (and it is free block dmg), I hope these matches make you think otherwise xD.