Raphael Video Discussion

Now with 100% less intro!
Vs Siegfried
Set of 4 vs Zwei (Partisan)

I need to stop throwing out Bb(BE) and canceling 66A+B. And if only 6AB jailed.
 
Now with 100% less intro!
Vs Siegfried
Set of 4 vs Zwei

I need to stop throwing out Bb(BE) and canceling 66A+B. And if only 6AB jailed.

How did you cancel 44A+B without going into Prep? You do this in the first ZWEI video at the end of the second round.

Edit: Is there some kind of advantage you can have when using 66a+bG? I'm thinking it's for people who are aggressive in their defense (like if that ZWEI used his GI'ing 6A+B a lot).
 
If after 44A+BG if prep would fail to track the opponent, the move will cancel to neutral instead of prep (they have to step a bit more than 45 degrees from my limited testing).
66A+BG only works if the opponent, as you said, tries some kind of evasive move or counter/GI, since 66A+B is pretty good on block (-2 iirc). However, canceling the move is actualy unsafe. I never intend to use it, it is just the bad habit of defaulting to G after attacking.
 
How are you guys doing :)

This is my first SCV video since 1.03. Couple of casuals game which i decided to upload since they contain sort of a demonstration of Raphaels JG possibilities vs certain characters. Nightmare, Cervantes and Algol are presented her.



In this one during the first match with NM it looked like i escaped NM`s CE with SE, but it was just too far i think. Looks cool though.

Btw I am experiencing some network issues after the patch. Does the patch really improved SCV netplay or its just me?
 
Now with 100% less intro!
Vs Siegfried
Set of 4 vs Zwei

I need to stop throwing out Bb(BE) and canceling 66A+B. And if only 6AB jailed.
I notice the only GI you seem to use is the prep 4. Do you find the normal one useless or is it just the Zwei match?
 
Mr Hai. 3rd match of set demonstrates ZWEI adapting to you doing Prep 4 automatically. If the character isn't walking into it, then really you're getting something worse than just stopping prep completely. Make sure you have an idea in mind what to do against a player who demonstrates this answer faster and reliably.

I can't find it again but there was a beautiful empty 3B from you in there. I have to applaud it. ah, I think it was 0m45s of match 4.
Nasty habit of 1K. Was not doing work for you at all. It's like... you wanted a 4K out of it? I guess it's a twitch. Very dangerous. I believe 1K can be amazing but not at all like this.

I like how often you were able to get 236B. Being, at all. I can't make space in that matchup. Odd how he kept making it for you with Ein.
Is there a reason you don't throw? Nervous up close? Is he good at seeing it? (a Toronto player, no matter his other weaknesses no matter the situation.... he can't be thrown.)

Great matches from both.

Slavi, nice technical ability. You stumble a bit, and your Nightmare opponent is not very punishing of it (fatal for NM). Plus he plays on a metronome, which evidently you found easy to beat.
 
After watching Slavi's videos it is apparent to me that the matrix exists and that Raphael is Neo Oo
 
I don't understand how you guys manage to keep your fights for so long. I tend to want a match to end by 30 seconds left (fatal flaw for me at times). I haven't adapted an ability to just drag it out and poke for the last hits. One thing I noticed is that 6BB fishing needs work. That can end matches on CH and can be executed even on prep entry if you just tap A+B+K. Obviously hit confirming with Raph is pretty important, as opposed to launch fishing like other characters. BBB/ 6BBB/ prepBBB and the BE versions.

Slavi : 6B+K on block seems to magically make nightmare want to run up to you for some reason eating your 4(B). You must know the player well to do that.
 
I don't understand how you guys manage to keep your fights for so long. I tend to want a match to end by 30 seconds left (fatal flaw for me at times). I haven't adapted an ability to just drag it out and poke for the last hits. One thing I noticed is that 6BB fishing needs work. That can end matches on CH and can be executed even on prep entry if you just tap A+B+K. Obviously hit confirming with Raph is pretty important, as opposed to launch fishing like other characters. BBB/ 6BBB/ prepBBB and the BE versions.

Slavi : 6B+K on block seems to magically make nightmare want to run up to you for some reason eating your 4(B). You must know the player well to do that.
He probably knew the NM judging from how they were fighting (an assumption I admit) but you have to admit. That 4A to dodge the CE was pretty sweet.
 
Lol 4A I wouldn't have tried to do that. Way to risky for my liking considering that if you 4A too late, you get CH and 160 + CH bonus + potential clean hit. If you do 4A too early, you'll get aGI'd and eat 80 damage.

QS is barely slower plus can have much better rewards. Its not like nightmare will have time to side step after his CE so the benefits of 4A is somewhat wasted.
 
Saphen said:
I notice the only GI you seem to use is the prep 4. Do you find the normal one useless or is it just the Zwei match?
Prep~4 is more like an evade imo, and if the GI happens to catch then k(BE)/A+B (or be like me and miss the BE). Regular GI is great, in fact I should have attempted a re-GI in many cases. I'm trying implement GI's more, but in the moment I froze up and the old habits came out.
Mandritti said:
Make sure you have an idea in mind what to do against a player who demonstrates this answer faster and reliably.
I have the bad habit of using prep like Taki uses PO. I usually fall back to empty entry moves; I gotta work on shifting back and forth from a prep heavy game. On that note, if at all possible, should we aim to post more matches of those who are familiar with the matchup/consecutive matches with the same player? To see the development of the match, 1 round tends to be too short to really adapt (at least for me).
Nasty habit of 1K. Was not doing work for you at all. It's like... you wanted a 4K out of it? I guess it's a twitch. Very dangerous. I believe 1K can be amazing but not at all like this.
Yeah, I've been testing 1K, 22K, and cantarellas, using the method of randomly throwing then out in place of a 3A, 4K etc (in the 4th match I switch 1K out for 2_8_6B+K, which was even more of a waste). That being said, how do you see 1K being used? It can't be thrown out due to the -16, and 3A tends to do a better job, for less risk.
I like how often you were able to get 236B.
236B is becoming my favorite move, with its range, our decent step moves, our amazing backstep and the global backstep nerf, once you establish space it is hard for the opponent to move in or out (taunt into 236B seems to give it a deceptive range).
Is there a reason you don't throw? Nervous up close? Is he good at seeing it? (a Toronto player, no matter his other weaknesses no matter the situation.... he can't be thrown.)
He was from London.
WuHT said:
I don't understand how you guys manage to keep your fights for so long. I haven't adapted an ability to just drag it out and poke for the last hits.
I have trouble finishing those final bits of health, and it doesn't help that since many of our moves are multihit/<20, they suffer later on.
One thing I noticed is that 6BB fishing needs work. That can end matches on CH and can be executed even on prep entry if you just tap A+B+K. Obviously hit confirming with Raph is pretty important, as opposed to launch fishing like other characters.
How does everyone hitconfirm the BE? Is there a audio cue I can use? I miss the red flash often, and just assume a hit was a CH. I also have the bad habit of throwing out the BE mindlessly cause even if I misread/misconfirm people online don't punish it (and it is free block dmg), I hope these matches make you think otherwise xD.
 
How does everyone hitconfirm the BE? Is there a audio cue I can use? I miss the red flash often, and just assume a hit was a CH. I also have the bad habit of throwing out the BE mindlessly cause even if I misread/misconfirm people online don't punish it (and it is free block dmg), I hope these matches make you think otherwise xD.

I haven't practiced this much yet, but there is a difference in the sounds that they make. There's also the message near the health bars that pops up when you get one, but I don't think that's a really reliable thing to use. Perhaps a really cheap way of making it easier to pick up on them is using a CaS of Raph and changing his hit effect to something more noticeable. Or maybe messing with the sound settings and increase the SFX volume or changing the battle effects sounds. It's sort of cheating, but it might help you pick up on the differences so that you won't need them.

The way I've been practicing it is by setting the computer to random CH and random block and then constantly trying for 6BB. This way you get to practice both the CH and what to do if they block. Do note that the blocking is inconsistent (meaning sometimes they will block the first hit of 6BB and get hit with the second, which is something you shouldn't rely on in an actual game).
 
I suggest this for 6B(B) vs 6Bb BE

Execute the two BB's in the 6BB string as fast as you can, and then keep your finger hovering over the A+B+K button.

You should tap the two BBs as fast as if you were doing a QS.

In fact, for me, it helps to do tap-hold for B(B) as basically my mind locks down on the 2nd B and just focuses on reacting to scoring the last BE or letting raph enter prep.

Just know that its not the end of the world if you get your 6B(B) string blocked and you entered prep. prep4 and SE are fast enough so that you should not develop a habit of pre-entering those sub-stances when you enter prep. I've gotten more prep4 aGI's by accident delaying my input instead of eating the 2nd hit of an opponent's BB on CH.
 
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For our little video project I wanted to ask you guys. In addition to all the open source videos I was wondering if we would like to do like a community video to review. We get one game we all feel like really expresses Raph's issues (as in not a player lacking knowledge but simply bad mechanics.) We get everyone here to review it and once we break down the entire video from start to finish we get someone to post that video on youtube with commentary. I could do this if we can lay out a breakdown of the entire match but I am not as versed in the game as some of the better players in here. I have sony vegas so I would pause the video, explain what is going on and why it is a problem, maybe even put number pad notation with it. What do you guys think? I want to get this project rolling and work is finally giving me some time to breathe.
 
I think its more beneficial if we have a bug/whiff/hitbox compilation video first.

I'm not saying its related to how "weak" raph is an actual gameplay setting, but I'm worried that your new project will degenerate into "should have jG'd that" as the final say
 
Couple of matches vs Leixia. As i am obviously not very familiar with this match up i struggled a bit here and there and there wasnt much JG-ing going on. In the second game however in 5:55 i was able to execute 66K, 3A, 8B+K into prep finisher combo which i found out on my own. Next time i will know how to deal with does 6 B Leixia stuff and does fake lows.

 
I think its more beneficial if we have a bug/whiff/hitbox compilation video first.

I'm not saying its related to how "weak" raph is an actual gameplay setting, but I'm worried that your new project will degenerate into "should have jG'd that" as the final say
good point. But that means we need either a more skilled player to demonstrate them. Or you need to give me a list and I will do my best. player non ranked matches can be recorded right?
 
good point. But that means we need either a more skilled player to demonstrate them. Or you need to give me a list and I will do my best. player non ranked matches can be recorded right?

Feel free to post the people you played against next to the videos. Playing against a strong opponent will only bring out the best of you. Bonus points if you're playing against someone familiar with raph. Only drawback is that it may end up as a player vs player instead of character vs character analysis which we wish to avoid.
 
Feel free to post the people you played against next to the videos. Playing against a strong opponent will only bring out the best of you. Bonus points if you're playing against someone familiar with raph. Only drawback is that it may end up as a player vs player instead of character vs character analysis which we wish to avoid.
True. This is why I showed you guys what I want to do. I'm thinking until I can get a recorder box is to go into a player match with a friend and record hitbox and bug issues like someone would in training mode
 
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