Leixia Matchup Chart Discussion Thread

I don't know how Leixia vs Viola can be in Leixia's favor. Again, the damage difference is huge, and Leixia must play at close range where Viola's strongest. Viola's most difficult matchups are spacing type of characters imo. If Viola continues to evolve I won't be surprised if she eventually gets banned - her mechanics don't fit this game very well, because of SET 6B+K she's always at advantage and has the best 50/50 in the game, even her 3B is + on block when used in conjunction with 6B+K.

@Windstar, you can't punish 44A BE when you step. You have to either JG/aGI the second hit (can be difficult because it's delayable) or GI the orb.

Cervy and Mitsu... not even close to being even. Cervy is a damage monster and Mitsu is just broken (like Viola), lol.
 
She has the same answer the whole cast has.. Block low or jump the UB.. Simple... Stop acting like it's hard
Did you even read my post? I never said Leixia couldn't block or jump them, I said she had no good answer to them. Blocking or jumping the bombs will net her negligible damage. Almost everyone else gets a CH or launcher combo. Leixia doesn't because all of her CH-comboers and launchers are too slow in order for them to be humanly do-able on reaction. Leixia has to predict bombs in order to get a decent punish.

6AB says otherwise.. She has decent pressure on Natsu.. Try harder..
What the heck is 6AB? It doesn't even exist. There's 6BA and there's 6[A], but no such thing as 6AB. If you meant 6BA, both hits are high, do negligible damage unless on CH and are -8 (6B) and -6 (6BA) on block. If Leixia stops at 6B, she'll eat Natsu's whatever i8 move. If Leixia does the full 6BA, Natsu can duck the A and get a WR K combo started (I think). Or Natsu could just block low and WR K anyway. It's pretty much a free "mix-up" due to the frames. Meanwhile, 6A is -6 and 6[A] is -14.

And how the heck are any of those moves pressure-moves against Natsu? What, you think Natsu's gonna respond to them by doing a bomb or something?!

Also, no, Leixia does not have decent pressure on Natsu at all since 99% of all of Leixia's pressure is either started off slow moves or are from disadvantage and Natsu has moves that turn even Leixia's safe moves (in any other match-up except against aPatz) unsafe and most of those options are mid. So, no, little to no pressure. You try to attack from disadvantage, you eat a poke or a combo.

Most ridiculous statement I've seen on this site.. Maybe for you she's a problem, but her lows aren't that much better than Leixia's.
Faster, safer, more damage. In this match-up, when it's Leixia vs. Natsu, you really feel the difference.

In fact, lots of her verticals like 1A work very well on opponent wakeup.. She is not 3:7 by longshot that is a joke..
You mean Leixia's 1A (there's no such thing as a WR 1A or FC 1A with Leixia)? It's i28 and why would you ever use it on wake-up? What, you think they're gonna do a high on you when you're OTG (or when they're OTG)?!

You have no clue what you're talking about.. NM is not a bad matchup at all...
NM's punch negates 100% of Leixia's so called pressure and mix-ups. If NM backsteps like a bitch, Leixia is helpless because her 66B is too slow to really catch him, especially if he mixes it up with sidesteps.

Mitsu isn't all that lopsided either..
Mitsurugi is basically Leixia, only everything's better. Gee, must be close to 50-50!

You just need to play better, simple... It's not as bad as you suggest.. You are just whining about nerfs that were not as big as you think..
I didn't even mention any of her nerfs. Do you even play Leixia? 6AB?! 1A on wake-up?!

I'm trying my best but when Fallen posts his reply to me it's seems like he's attacking my opinions.. Agree to disagree.. I actually agree to 4:6 in NM's favor if not 5:5(my bias obviously).. I just think Natsu vs Leixia is pretty even at this point..
I don't remember ever replying to a post of yours. My last post, the one you so viciously attacked, wasn't in response to anyone except the general sentiment that Crybaby is a useful tool against Bombs. While you were one of the people who said that, you must have to mightily thin skin to think "For the last time, Natsu can outrange Crybaby with bombs by simply spacing better." is some kind of attack on your opinions, mr. "FC3B and 3B are the same" (allegedly) and "Leixia has a 6AB".

If you want to do a low move, which is kinda hard for Leixia since she has to be in 8wayrun (also, why doing 11A when you know it's same damages than 2K for example) , then Natsu just has to A+B if she's feeling it.
Whoa, the great Kayane's entered the house!

The reason why you'd want to do 11A instead of 2K is because 11A is her only horizontal low that isn't gimmicky (1K, I'm looking at you!), i.e. it catches step.

They made a ridiculous Leixia with all those patches. And also, did you notice the changes that are not even in the patch notes ? haha, that's like they were too ashame to say it.
Has WR B BE always sometimes not hit the opponent on the last few hits? Depending on the angle, you could end up hitting with the first few hits of it, only for the last 1 or 2 hits to whiff, negating the launcher and making it slightly unsafe. Keeps happening to me nowadays, never used to before 1.03, but I didn't WR B BE that much back then due to double CE.

Well I never stated she is 6:4 against anyone really.. I think most matchups are 5-5 respectively.. But I think Algol and Astaroth are certainly uphill battles for her...
Please enumerate to me how Leixia has 50-50's against Natsu, Viola, Ivy, Nightmare, Mitsurugi and Cervantes.

Cervantes isn't that bad for Leixia.
IMO, Cervantes is stupidly safe against Leixia. If Cervantes just camps, there's really not much Leixia can do.

Leixia can't ever dream of punishing Cervantes with 3B or FC 3B unless Cervantes is being stupid or gets stepped (from which Leixia can 22_88B him in the face), which means no launcher combos. Cervantes also has plenty of fast mid stepcatchers, meaning WR B BE won't catch him very often.

He's stupidly safe in general, even with his lows and has great mix-up tools against Leixia. He can also just range her and backstep for more camping. If Cervantes camps, there's not much Leixia can do outside of the usual mid-mid-mid pressure and throwing in a few 2Ks and 11A's for low poking at frame disadvantage every now and then.

Nightmare... I think this is fairly even.
I'm curious to hear why you think that.

Yoshi I think is even.
I think a slight advantage goes to Yoshimitsu because of his stupid 50/50 mix-ups that are too safe for Leixia to punish with a launcher combo most of the time.

As much as I love discussions and Leixia in general, maybe I should stop reading this thread.
People saying that most of her matchups are even make me shake my head.
People saying the truth make me shake my head because they make me realize how crappy Leixia actually is.*sigh* Sometimes I ask myself why I torture myself so much by playing her.

EDIT: She's barely viable.
Don't worry, Project Soul has heard your pleas. After the next patch, she won't be viable anymore!
 
I don't know how Leixia vs Viola can be in Leixia's favor. Again, the damage difference is huge, and Leixia must play at close range where Viola's strongest. Viola's most difficult matchups are spacing type of characters imo. If Viola continues to evolve I won't be surprised if she eventually gets banned - her mechanics don't fit this game very well, because of SET 6B+K she's always at advantage and has the best 50/50 in the game, even her 3B is + on block when used in conjunction with 6B+K.

Viola is a bad match-up for pretty much anyone who relies heavily on close-range combat tbh. Leixia in particular has trouble exploiting Viola's mid-range weakspot. Go too far out and there's no way you can even reach her, whilst she can potentially catch you with 1A+B if you aren't being careful. Go too far in and she beats you in terms of pressure and poking. And then of course there's 44A BE...
 
This thread is kind of a mess now. Perhaps certain players could take their nonsense rants to PMs? Would help for those who actually want to learn something here.

They're both fast characters yeah. But when you know Natsu can punish Leixia's AA, and FC3B etc...with AA...
It's worse because she can punish with A:6, it's not hard in this game.
- AA BE B+K : the earthquake : And when you fight vs a player like Keev, trust me, you don't want to do that BE anymore. Any option you choose, just AA BE B or B+K, a Nightmare's player can CE any of them in reaction.
AA BE is still good because it makes Leixia's AA probably the best in the game on CH
- Before we could do : FC3B, 6B, CE...so that we get around 12 more damages thanks to 6B. With the patch ? After 6B the opponent strangely fall on the floor very fast, you can't do anything else after lol
Lots of moves got the float stun reduced, mostly Leixia's, like 6B, 4K... I think it was to stop 'infinites' where you could do 4K 4K 4K near a wall, if your opponent didn't know how to Air Control. Don't understand this nerf, these AC combos have been in since SC1.
- Not only the stances like 6B A B are easier to step, they also clearly have less advantages on guard.
Actually these have a little more advantage. Don't tell Namco cos the patch notes said they would be nerfed.
- 6B A, 6K K ? Why the opponent can guard after 6B A in CH????.....
This was the case pre-patch, some characters can guard after that AT. From close range near a wall, I believe, the full combo always works. Sometimes you can get three 6BA attacks in a row, which adds up to huge damage for no meter cost.
 
This was the case pre-patch, some characters can guard after that AT. From close range near a wall, I believe, the full combo always works. Sometimes you can get three 6BA attacks in a row, which adds up to huge damage for no meter cost.

If it's near a wall, you could just 4A+B it for guaranteed not-character-specific damage.
 
I didn't want to believe it at first. I absolutely refused to admit it, but now, I totally think Kayane and Kalas are right about Leixia being barely viable. :(

It's stupid, IMO, because bad matchups like Viola would be somewhat more viable if movement wasn't so terrible in this game. I can't tell you how many times a successful yomi sidestep lead to missed a whiffed horizontal because my character's axis was off. Both with leixia, and especially with my aPat. And that's compounded with the stupid hitboxes and tracking, linear-as-#$(@! horizontals that tends to hit sidesteps, but also BB's that chip away at guard

and who was the genius that though that giving viola....what, 60-70? point sidestep CH combo out of a friggin AA?

really, I want to know what PS was collectively smoking. This game is not about rewarding yomi or skill, but who can hit more buttons (on grd or hit, doesn't matter) and get away with it. It's a calculated mashfest
 
I thought it was just me when I thought Viola has a huge advantage over Leixia even prepatch, but I guess others agree?
 
I coincidentally also dual-main Viola and Leixia and I don't agree with it being in Leixia's favour, it's very even imo. Viola isn't really hurt by Leixia's frame traps since she isn't a very good punisher to begin with (she doesn't rely on punishing), but whenever she sees a hole in Leixia's game, that's when the pressure starts. I find it difficult to zone Viola with Leixia. On the other hand I think Leixia can escape or interrupt fairly well with her fast slashes, Viola is hurt by her punishing game since it breaks her game and that's what Leixia is good at breaking the game but imo she has a difficult time continuing the pressure on Viola. Don't forget Leixia's tech crouches too, they rape orb recalls.

Also, Crybaby works pretty well on Viola. I don't really like the move but an occasional Crybaby can do wonders but don't abuse it because Viola has some devastating ground options.

They made a ridiculous Leixia with all those patches. And also, did you notice the changes that are not even in the patch notes ? haha, that's like they were too ashame to say it.

Like :

- AA BE B+K : the earthquake : not only that you can't AA anymore after it. But, Leixia doesn't walk in front of the opponent as much as before when doing it. So when you do it, you are not totally close to the opponent anymore most of the time and it doesn't guard crush so : you can be punished easily. And when you fight vs a player like Keev, trust me, you don't want to do that BE anymore. Any option you choose, just AA BE B or B+K, a Nightmare's player can CE any of them in reaction.
- Talking of BE : Didn't see in patch notes there would be a reduce damages of 30 for the WS B BE...LOL
- Before we could do : FC3B, 6B, CE...so that we get around 12 more damages thanks to 6B. With the patch ? After 6B the opponent strangely fall on the floor very fast, you can't do anything else after lol
- Not only the stances like 6B A B are easier to step, they also clearly have less advantages on guard. Sometimes the 44A B just whiff for no reason, they just wanted it to be sooo easy to step.
- CE, 2K ? Most of the characters now are out of range to try to 2K after CE to get more damages.
- 6B A, 6K K ? Why the opponent can guard after 6B A in CH????.....

Just typing that make me frustrated so i'll stop here lol

I agree, it's absolutely ridiculous, just when I thought it couldn't get any worse after reading the patch notes :l.

- Before we could do : FC3B, 6B, CE...so that we get around 12 more damages thanks to 6B. With the patch ? After 6B the opponent strangely fall on the floor very fast, you can't do anything else after lol

This one was listed though.

  • Re-balanced move lists for following characters due to unintended aerial combos connecting even during aerial control: Ivy (while turning moves), Cervantes (AA, 6A, etc.), Leixia (6B, etc.), Xiba (3B)
 
Kayane, why would you say she could be advantage vs Viola? I really seem to have problems with this matchup, but I admit I'm not all that familiar with it. Is there something Leixia has to really shut Viola's offense down?

So here are my thoughts about the Leixia/Viola match up :

When I knew Lost Providence played Viola at MLG and he was in my pool, I wasn't trained for Viola match up at all with Leixia. But fortunately, I play Viola and Leixia so I could know Viola's weaknesses and guess what are Leixia good tools against her. I tried to find some good options vs Viola with Leixia in training mode with Keev just before playing VS Lost Providence, and we both thought that Leixia has pretty good tools vs Viola, and that maybe it surely could be a bad match up for Viola. (I say bad match up, but it's pretty even, it will depend A LOT on the players) Winning with Leixia VS Lost Providence's Viola 3-0 made me confirm that. But of course, it was only a tournament match and I need to find out VS more Viola's players if Leixia is effective against her.
But if you play Leixia really safe, waiting for Viola's mistakes and taking your distances, i think Viola doesn't have many options since she can't even punish Leixia especially if you execute moves like 3B at max range.

At least, Leixia has more tools than most of the characters against Viola.

For example, some Leixia's good stuff VS Viola :

- Leixia can punish Viola's low moves really well with 6K K : Viola's 1K, 44K...
- You can interrupt the Viola's 6B+K, 1K, 1K/throw etc mix ups. After guarding 1K, you have to do 6KK, thanks to the animation of this move, Leixia avoids the orb so the mix up, and it's a 32 damages punishment guaranteed.
So at least you have a very good solution against her best mix up.
- If the Viola's player only mix with 1K or 6B after 6B+K, you can avoid both moves by doing 1B+K after Viola's 6B+K.
- If you guard 44A BE, you can do 1B+K after the first orb hit to avoid the second hit, so that you can avoid Viola's pressure. Also, you can just step on the left instead of doing 1B+K.
- Viola's 3B without orb : Leixia surely has one of the best punishment thanks to 6KK. Since Viola's 3B has no range, you're sure to always punish it by 6K K. So Viola's players know they can't abuse of it.
If you have meter, you can punish with CE. But I would advice you to do it only once. Then you are sure your opponent will remember of it and will stop to use 3B for a moment. So I would advice you to make sure to keep 1 bar meter, it's just like Street Fighter...when you have an ultra against fireballs, you keep it to prevent your opponent to make fireballs...so that the opponent has a limited gamestyle.
- Viola's 3B with orb : if she doesn't use it at max range, you can punish with 6B. Otherwise, you still can punish with CE.
- Crybaby can break many pressure games when Viola is calling the orb close to you.

If you can do all this stuff, then Viola has no many opportunities to open Leixia's guard. So even if Leixia doesn't make many damages, don't forget that at least, she has more solutions than most of the characters.
 
I don't know how Leixia vs Viola can be in Leixia's favor. Again, the damage difference is huge, and Leixia must play at close range where Viola's strongest. Viola's most difficult matchups are spacing type of characters imo.

Why would you say Leixia has to play Viola close range ? Leixia has range enough to play at mid range, where Viola would not be as good.
Read my post above to understand how i see the match up.
 
To play against Viola is not a bad matchup. Just play safe at at distance and Viola won't even have time to set offense. Viola scores much in close combat. thus Leixia's mid range tools will get to it. DON'T SET up offense vs her.

Generally sidestepping Viola is her weaknesss. Don't SS too much because Viola will tend to track you off with her 8A+B (the second tracks) and 4A+B (which is hella a tracking, safe and offensive tool for Viola).

Some things to note:
- Viola A,A,B orb set will give her frame advantage so you could do nothing but block anything after that. The most common strategy they use is to use a grab, 8A+B and so on. Just keep track of her attacks and punish the right way - no OFFENSE.
- Viola 6B+K orb set tends to attack you. Sidestep this and you'll whiff this one. If you manage to block it, still don't go offense - she'll use many more setups.
- Viola 2A+B (or hold) at close/mid range will net her at frame advantage also, sometimes at right range her 3B will hit you.
- 6B+K with orb tracks both sides and is apparently her safest and useful attack with orb. A Leixia 44B will do the trick.
- Auto-GI here is one of your best tools to use if Viola sets to much offense.
- Almost all her lows are punishable by 6K,K.
- You can interrupt her calling orb by 1B+K and similar moves.

Generally, Leixia moves against her will be 1B+K, Auto-Gi, 4K,K , 44B and so on. they are pretty much the tools you need to play safe. Turtle and spacing I say.
 
I don't know how Leixia vs Viola can be in Leixia's favor. Again, the damage difference is huge, and Leixia must play at close range where Viola's strongest. Viola's most difficult matchups are spacing type of characters imo. If Viola continues to evolve I won't be surprised if she eventually gets banned - her mechanics don't fit this game very well, because of SET 6B+K she's always at advantage and has the best 50/50 in the game, even her 3B is + on block when used in conjunction with 6B+K.

@Windstar, you can't punish 44A BE when you step. You have to either JG/aGI the second hit (can be difficult because it's delayable) or GI the orb.

Cervy and Mitsu... not even close to being even. Cervy is a damage monster and Mitsu is just broken (like Viola), lol.

No you can step 44A BE. Every character can. Leixia can also 1B+K during the second spin of the orb and just punish that way too. Viola vs. Leixia isn't in Leixia's favor, but its not really a bad match up for her.



EDIT: Just read Kayane's post. Highlights a few things Leixia can do against Viola.
 
Her range attacks. Mostly the calling orb, 6A+B and even 66B (I forgot this move lol. it's one of her pressure tools at range)
 
I won't have the reflex to auto gi that, but the only one I would be able to auto GI is 66A A, that you forgot to mention.
 
Can we have a rule in these threads please:

Only contribute if you play against X character regularly offline or are a X character player yourself and are actually good at Soul Calibur?
Some of the scrubby suggestions on this thread have honestly made me cringe.

Cervantes is safe against Leixia
BB wrecks Viola
Auto GI the orb on reaction consistently

LOL
 
Can we have a rule in these threads please:

Only contribute if you play against X character regularly offline or are a X character player yourself and are actually good at Soul Calibur?
Some of the scrubby suggestions on this thread have honestly made me cringe.

Cervantes is safe against Leixia
BB wrecks Viola
Auto GI the orb on reaction consistently

LOL
i think you might want to take your own advise, perhaps also practice keeping your ego in check. im not sure why your so concerned about the leixia Soul arena.
its not like you main leixia please stop coming here posting rubbish, any leixia player has the right to contribute their thoughts to this forum from the highest tournament placers to the casuals. no ones opinion is more important. just remember anyone can attend a tournament just because you go to a few offline events doesn't mean your better than anyone here.
 
Ok, this thread is going out of control.

Her range attacks. Mostly the calling orb, 6A+B and even 66B (I forgot this move lol. it's one of her pressure tools at range)
Yeah, and how do you want to Auto-GI them? With 4A+B? Or 44B+K? Can you even 44B+K against the orb? (honestly, I don't know)
If you spoke about 4A+B, it'd be far from practical because the active Auto-GI window of 4A+B is 5 frames big. You cannot counter any form of pokes with it on reaction. Never.

any leixia player has the right to contribute their thoughts to this forum from the highest tournament placers to the casuals
I think you're right about this forum in general. However, if it comes to in-depth discussions about match-ups, only players with profound knowledge should have a say. Don't take it personally, but sentences like "BB destroys everything Viola has at closerange" doesn't make you appear very trustworthy.
 
Or to put it bluntly:


The opinions of low level players who are posting misleading, unrealistic or wrong information is what I'm taking issue with. Valid opinions are earned, not given. I am sick and tired of reading through a load of rubbish to find a couple of gems of valid information. Casuals should be learning, not trying to teach. Go to soulcalibur.fr and see what a decent matchup thread looks like, then compare it to a lot of the content in here.


And finally, let me make one thing clear therenovator: I don't play much Leixia, but my boyfried is one of the best Leixia's in Europe, one of my offline buddies represented Leixia at impact world finals and I know her inside out, back to front and upside down now. As such, I'm fairly confident I play a stronger Leixia than you do so please don't patronise me, k? =)
 
Kalas, i agree that my earlier statement does sound a bit stupid, what i meant to say is that the range on leixia's bb can be quite effective as a spacing tool vs viola. her BB even stops mitsurugi's 4b even when he tries it when leixia is at slight disadvantage sometimes the range on it is quite under estimated.

Synraii, i understand that a few of the comments made on here like leixia being able to auto gi on reaction 6b+k, are pretty ludicrous but you must understand. there only trying to contribute. it would be quite sad if we had a scenario where leixia mains felt like they were not good enough to contribute their thoughts on her match ups based on thier experiences.
 
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