StormriderAngel
[09] Warrior
Oh, of all the characters in the roster, I'm shocked that there's yet to be a Matchup specific thread dedicated to Wolfboy. Better late than never, right? I'll be starting off with ZWEI's more difficult matchups. Let's get to work.
Different options are separated by | notations.
NIGHTMARE:
General Battle Strategy:
Nightmare is a character that specializes in making characters whiff and then punishing them painfully for it. He has damn good step, and for ZWEI that can lead to hitting air pretty easily. Because of this, you're going to want to bait and trap Nightmare using safe frame traps and E.I.N.
Once you have pressure and momentum, maintain that as much as you can because once he gets out of your range and mix-up, your starting over from square one.*
"Main Moves":

| Duck and Punish with WR
| Guard and Punish with 
,
,
, or 


| Block and Punish 

, or 



| Jump and Punish with 

, or 
| Guard and Punish with WR

| Block and Punish with WR
| Step and Punish with 
(psychic timing may be necessary)


| Block the first hit, duck the second and punish with WR

| Step and Punish with 
| Punish with 


| Very Slow
*
*
| Just Guard and Punish with 

, or 
| Guard and Punish with 


(BE) | Block the first hit, duck the second, Punish with 

:B (easier than it sounds)
(CE) | Sidestep....Punish with anything you want. I'd go with


, 


| Just Guard it like a boss


| Block the first two hits, Punish with 
| Duck the second hit, Punish with WR



| Block the first hit and jump the second, Punish with 

LA: | Punish with
*
*




| Block the first hit and jump the second, Punish with 

, or 
| 


the first hit

| Duck and Punish with WR
| JG and Punish with 

, or 


| Block the first hit and Punish with 

| Block the first hit and Punish with 




| Step and Punish with 




| Block the first hit, Punish with 




| Step and Punish with 




| Block and Punish with 

:D


| Block the first hit, Punish with 




:a6: | Block and Punish with 

or 


| Punish with 


| Step and punish with 

| Block and punish with WR



| Step and punish with 


| Punish with 






| Just Guard and Punish with 

or 
| Step and punish with 



WC
| Step and Punish with 

| Punish with 



WR
| Block and punish with 

, or 

*
(BE) | Block the first hit and punish with 



"Stance Attacks":
Grim Stride:
GS
| Block and Punish with 
, 
, 
, or
| Duck and Punish with WR
GS
| Step and Punish with 

| Punish with 



GS
| Block and Punish with 

, or 

Night Side Stance:
NSS
| Punish with 


| Step and Punish with 


NSS
| Block and Punish with WR
| Jump and Punish with 

, or 

NSS
| Block and Punish with 
, 
, or 
NSS

| Block and Punish with 
or 
NSS
| Duck and Punish with WR
| Block and Punish with 
or 
MITSURUGI:
General Battle Strategy:
Mitsurigi has very few weakness that can be exploited so playing intellgently and defensivly is pretty important against him. Try spacing and baiting Mitsurugi's more unsafe moves to punish. He doesn't have many frame traps, so use general knowlegdge of his moves and frames to give yourself the advantage.
"Main Moves":

| JG and Punish with 
or 

: | Punish with 


| Step and Punish with 


*
| JG and punish with 

or 

| Punish with 




| Block and Punish with WR
| Punish with 

B | Jump and Punish with 

and 

:

| Block and Punish with 
, 
, 
, or
| Punish with 





: | Punish with 


| Block the first hit, Just Guard the second, and Punish with 
, 
, 
, or 
*
*

| Block the first hit and Punish with 




(BE) | Block the both hits and Punish with 

or 




| with 
, 
, 
, or
Punishable on hit
(CE): Block and Punish with




| Step and Punish with 


*
*


| Step and Punish with 

or 

| Punish with 



| Block and Punish with 

or 


| Block and Punish with WR
| Block the first hit, JG and Punish with 

or 



| Punish with 


| Block and Punish with 
, or 

| Punish with 


| Step and Punish with 




| Block the first hit, Duck the second and punsh with WR
*
| Jump and Punish with 

or 


"Stance Attacks":
Silent Step: All Grim Stride attacks hit Mid, so


is always a safe bet again....huh...
SS
| Punish with 


| JG and Punish with 
, 
, or 
SS
| Punish with 


| Block and Punish with 
Mist:
MST
| Duck and Punish with WR
| JG and Punish with 

MST
| Block and Punish with WR
MST

| Step and Punish with 

| Punish with 



Once new Anti-Character Lists are added, I'll be putting them into spoiler tags to keep the post from getting to cluttered. I'll also be adding things based on suggestions and changing any glaring flaws.
Different options are separated by | notations.
NIGHTMARE:
General Battle Strategy:
Nightmare is a character that specializes in making characters whiff and then punishing them painfully for it. He has damn good step, and for ZWEI that can lead to hitting air pretty easily. Because of this, you're going to want to bait and trap Nightmare using safe frame traps and E.I.N.
Once you have pressure and momentum, maintain that as much as you can because once he gets out of your range and mix-up, your starting over from square one.*
"Main Moves":
(CE) | Sidestep....Punish with anything you want. I'd go with
WC
WR
"Stance Attacks":
Grim Stride:
GS
GS
GS
Night Side Stance:
NSS
NSS
NSS
NSS
NSS
MITSURUGI:
General Battle Strategy:
Mitsurigi has very few weakness that can be exploited so playing intellgently and defensivly is pretty important against him. Try spacing and baiting Mitsurugi's more unsafe moves to punish. He doesn't have many frame traps, so use general knowlegdge of his moves and frames to give yourself the advantage.
"Main Moves":
(CE): Block and Punish with
"Stance Attacks":
Silent Step: All Grim Stride attacks hit Mid, so
SS
SS
Mist:
MST
MST
MST
Once new Anti-Character Lists are added, I'll be putting them into spoiler tags to keep the post from getting to cluttered. I'll also be adding things based on suggestions and changing any glaring flaws.