Viola General Discussion / Q&A

I can say completely and utterly that people really need to be exploring the game more if they think Viola is broken. After a little session, I can quite honestly say that Mits, Cervy, aPat, oPyr, and Algol are the top 5 in this game. People just need to learn how to play against Viola. With that being said, I go back to Dragon's Dogma!

Before I go, I neglected to mention that Viola has bad matchups against all those characters too! ...But she's overpowered?! lol.

Okay, Dogma time.

I don't entirely agree with you except for the part where you said that people shouldn't whine about Viola being broken.

Imo it's (going to be) more like this:
1.People should stop bitching about Viola and start learning how to exploit the character and learn strategies against her. Viola will be worse. Till here I agree with you, but I don't think it stops here.
2. What Viola mains should and will do, is the same. They will notice that people are starting to adapt to their shit and they will be forced to think of new ways to beat their opponent. Nothing will stop them from learning their opponents match-ups too.
3. Viola will be a deeper, more unpredictable and more sophisticated character and people will start crying about her again, although this time their complaining about her will be a tiny bit more justified. Imo in the end Viola has so many tools going for her, I can hardly imagine her NOT being at the top.

I also think that if she can keep her basic tools, she will never be a bad character, unless every hit of her does 1 damage. Pre-patch Viola was far from bad, probably around mid or so, especially with 6B+K forcing to stand on hit and block at that time. Thinking back, that was truly... ridiculous. Glad they removed it actually.
 
I don't necessarily disagree with you, but Viola's basic tools are relatively mediocre on their own. Basically, as I've said before, I think she's average speed, relatively unsafe on almost everything, has terrible pokes and range, and average step...but the fact that she has the best pressure game and mixups (along with no playing like the rest of the cast) makes up for that.

At the end of the day, if people actually learn how to play against her (played a high level player just now who seems to have all types of anti-44a), they'll realize that a lot of the whining is unnecessary. I think Viola's good, don't good me wrong (hell, damn near the entire cast is good or at least viable), but broken? No way. Still, it's hard to prove that point when high level players are struggling against even mediocre Viola players.
 
I don't necessarily disagree with you, but Viola's basic tools are relatively mediocre on their own. Basically, as I've said before, I think she's average speed, relatively unsafe on almost everything, has terrible pokes and range, and average step...but the fact that she has the best pressure game and mixups (along with no playing like the rest of the cast) makes up for that.

At the end of the day, if people actually learn how to play against her (played a high level player just now who seems to have all types of anti-44a), they'll realize that a lot of the whining is unnecessary. I think Viola's good, don't good me wrong (hell, damn near the entire cast is good or at least viable), but broken, no way. Still, it's hard to prove that point when high level players are struggling against even mediocre Viola players.
tbh, I've noticed alot of players still dont GI that much, and if you bring that into games against viola, at the right times, you can negate her pressure game and ruin her BEs which all are excl B+KBE in certain situations are easy to GI.
Also alot of high level players tend to play fairly passively, and despite this working with majority of characters unless you can work GIs into it, your gonna be flashing fairly quickly
Simple things like playing at mid distance destroy viola's game
I know that regardless of the viola's level if I use raph and keep her at mid, I will win
People need to stop freezing at the sight of 6B+K, without BEs her main game is 66b ( which can be sidestepped without too much hassle) and 3B which is a close attack
aside from those, her game is mainly chip damage
 
Viola has a unique style that changes the dynamic of the typical SC match-up. Fighting her takes a different approach than anyone else in the game. Her pressure makes people feel overwhelmed. Her rate of attack coupled with her style is easily mistaken for being broken. What's broken is their inability to adapt in my opinion. I don't go against Viola's often and when I do, and they know what they're doing, I get trounced. But guess what? I know that as I play her more and experiment with my own "answers" to the problems she causes me, it will get better. A lot of people are too lazy to find their own answers. The thing is, this isn't tee-ball. No one is going to intentionally give you an easy go at it.
 
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Can anyone add me on xbox that is good with viola and help me master her lol I'm at a loss. My tag is Krystal Stone....HEEEEEELP lol
 
Okay. I'm embarrassed to have to ask this, because nobody shuts up about it and it's assumed you know what they are, but I don't.

So please tell me...what the hell is a reset?!

And which of Viola's moves are resets?

Thank you >_<
 
^ I second this question. I remember a reset was mentioned somewhere but I lost where before I got to try it out.

As far as what a reset is - when you juggle a character they fall at a higher rate each juggle until they fall too quick for moves like AAB to keep them in the air and your combo dies. A reset starts this juggle degradation over so you can keep a juggle going longer for a larger combo. At least that's my understanding. I'm sure I'm a little off but went ahead and answered in hope of being corrected.
 
A reset is what it literally sounds like - you just reset the combo through shenanigans.

Here's a good one:
SET Backgrab, 44A BE, 6B+K second orb hit, 6B (Here comes the reset.)

Ordinarily, a second backgrab combos here and due to it being a long combo, opponents are seldom holding guard, this is where the reset comes in - you delay your backgrab ever so slightly so it doesn't combo (but is visually indistinguishable) - resetting the entire combo. To escape it, your opponent must not only guard, but crouch as well.

With 75% meter it looks like this:
SET Backgrab, 44A BE, 6B+K second orb hit, 6B, reset backgrab, 44A BE, 6B+K second orb hit, 6B, backgrab, 3B, AAB, 6A+B (Slight charge), 2B+K BE, AAB, 66B, 66A+BB.

Its worth noting that a reset should only be considered when the damage justifies it:
This combo with no resets: 155 damage 50% meter.
With the reset and full meter: 240 damage - instant death.


Full meter reset 'combo':
SET Backgrab, 44A BE, 6B+K second orb hit, 6B, reset backgrab, 44A BE, 6B+K second orb hit, 6B, backgrab, 3B, AAB, 2A+B, 2B+K BE, 66B, 2B+K BE, AAB, 66B, 66A+BB. I call this reset 'Rest in peace'.
 
So, basically, you do more damage as though it weren't a combo (because technically it isn't)?
Exactly, you just end a combo early, but in a situation where escaping a fresh combo immediately after requires knowledge of the setup and has a mixup to achieve the same combo. Basically you're opponent is forced into a 50:50 risking a shit ton of damage.

The mixup with the above mentioned reset is 44A BE - if they duck to avoid the backgrab, they die. If they stand and get backgrabbed, they die.
Yay, Viola damage!
 
PM me - I have like 8 other reset setups in her combo game. Honestly, you'd think she was broken or something XD.
Also, call me Syn, lol.
 
Okay. I'm embarrassed to have to ask this, because nobody shuts up about it and it's assumed you know what they are, but I don't.

So please tell me...what the hell is a reset?!

And which of Viola's moves are resets?

Thank you >_<
to my understanding a reset is when damage scaling and combos stops are prevented by creating a delay causing the game to understand the sequence of moves as two or more seperate events

For example
completely wrong statistics but to give an idea
B x3 with no delay = 25
where as B x3 with the delays, in order for resets would give each move its individual un changed dmg = 30 in total
my example is completely random and made up just for understanding what a reset is
 
PM me - I have like 8 other reset setups in her combo game. Honestly, you'd think she was broken or something XD.
Also, call me Syn, lol.
oi resets arent to great though, anyone knows with viola behind you, (why the fuck you let her to begin with but hey) you 2k or 2A to TC and break her shit if possible, obv if your versing some who doesnt play go for the reset, but if your Versing lets say kayane going for the guranteed combo may actually be the best bet
 
Synraii: Would PM me those Viola Gimmicks so I can post them on the board for the benefit of the community you are supposed to be modding for.

I've got all day.

Don't continue to be a bitch.
 
Bait this board one more time Idle and I will give you a warning. This is out of order. You don't come onto an SA and call people scrubs and/or bitches. Especially when you are not contributing anything whatsoever.

I am midway through writing a guide on the stuff anyway, the only reason its not up right now is I'm midway through my uni exams and have more important things to worry about until Monday (my last exam). After that, it should be up in a couple of days. There will also be a video accompanying it.

I ask one more time - KEEP THIS THREAD ON TOPIC.

Any issues with a member are to be resolved in PM's.
 
You want questions, you got 'em!

So I'm learning Viola, and I'm trying to get her main combo of death mastered (3B AAB 2A+B 2b+kA+B+K (small dash) AAB. However I keep messing up the AAB it either hits the two AA's and whiffs the B because I'm too late or hits the first A and the AB is whiffed, it's really annoying.

What I was wondering is wether or not the dash is a 66, a 6 or 666 (No demonic number intended) as I feel it's the dash that's making me miss the AAB.

I also managed to get it once, so I went into 66B straight away, but it whiffed, I'm guessing there's a small pause after the B hits before the 66B?

This could be just because I've been training Viola for two days now, and I'm just getting annoyed, everything seems to get better when I talk to someone. :) (Preferably FRANK)
 
No matter you press 6 or 66. You can use both. You just have to practice in timing and thats all. Ah... And remember, that you can AAB only twice in one combo, cuz on the 3rd AAB gravity becomes too strong and the combo drops.
 
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