Leixia next patch 1.04 update???

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Im an uber troll, lol your not doing a very good job at not making me feel special, so far i've got a status and two replies from a comment I made not even directed at you mwahaha
on a serious note, 6kk shouldnt have such a large advantage on hit
 
actually on re-evaluation I do believe what I contributed was of value, lol the bitch is annoying
would be cool if they did an anime where she was all jolly, while tira was on her period, lets see that heavenly talent then lol
Don't say I never give you anything.
(Making this video was remarkably theraputic! =D)

To enhance viewing experience, watch alongside this.
 
1. Increase 4K's damage to what it was in SCIV. There was absolutely no reason to lower it to 12. None.
2. I would like the mid option after her 1K. That move is even slower than her quake. The cartwheel is what made it good before.
3. I want them to change the guard advantage on her feints to what it was before. Why the hell did they lower it? What was the point? 500 frame feint transition for like 2 frames of advantage.
4. Useful lows please. Her 11A thing is negative on hit. Pyrrha O's isn't. Why? At least give it a little bit of advantage. A different input for it would be nice too. 11A is so awkward.
5. Overall better damage. Doesn't have to be insane, but her combos do like 45 unless it's a special case like 44[A] and stuff.
6. If they're going to make 44[A] duckable 0n hit 2 even though it has 41+ frame startup, then they should at least bring back the frame advantage. I don't think it should be duckable because of the obscene startup. Sure, it was in 4, but it was much faster. Now it's telegraphed for a few years and it's not even a test of reaction.
7. I honestly don't think asking for string extensions is a good idea since it's stupid unlikely for it to happen, but I want some of the strings that have been shortened to be brought back. 3K was mentioned.
8. I WANT MY COMMAND GRAB NOT THIS STUPID 6AB THING. And crouch grab would be so nice.
9. 2A+B is SC2 speed or is made more safe. It's so effing slow it shouldn't be like -20. I would also like 2A+B G to be changed so you can act out of it faster.
10. Guard breaking potency returned to what it was.
11. 44[A] sped up by a few frames so it can be more reliably used as a guard break combo attack.
12. If you're going to make 22K not knockdown and have no advantage, at least take away all the goddamn pushback. Make it so we can at least keep pressure with it =_=
13. Unnerf her tracking on the 1.02 patched moves. There was no reason to kill what was never that good. Why don't you nerf other characters with retarded tracking before you smack leixia over the head for having already infinitesimal tracking.
14. Stun on the grounded flip kick from 3B+K comes back. Seriously. Why the hell was this removed? OHNO THEY COULD GET ANOTHER 15ISH DAMAGE FROM A COUNTERHIT 3B+K OR IF I CHOOSE TO LAY ON THE GROUND LIKE AN IDIOT! WHARS THE NERF BAT??
15. WR A+B B connects the low on CH.
 
are you serious. it should or it would be a stupid move. it's already super negative on block. that the trade off of it having advantage. i don't think leixia needs anymore nerfs at all. none.
Yeah I agree same with tira. Those two shouldn't get touch and whoever thinks they should get nerfed I think there trolling
P.S. I think that guy just trolled you about 6kk yeah
 
your telling me, a TC decent punisher should have a large advantage on hit lol
tbh vincent you need to calm down lol
and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
 
your telling me, a TC decent punisher should have a large advantage on hit lol
tbh vincent you need to calm down lol
and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
Agreed. The block disadvantage isn't really an issue since it's supposed to be a punisher. But I think +8 is fine. It's not like you have guaranteed followups. It pushes back out of grab range and stuff. All it does is net you 32 damage and the opportunity to continue pressure. Pyrrha's gives you huge damage with the just frame and knockdown so @_@ I think it's fine. There are better and more devastating punishers.
 
i personally think leixia needs to get her guard guage damage back.
she does terrible damage to begin with, this would be fine if she had mix upss.
but no she has no mix ups,to threaten anyone.
so you can pretty much just block high all day and be pretty safe as her throws are weak.
i think her biggest problem isnt a damage increase a damage increase wont change much she had these problems even pre patch 1.02.
i think she really needs defense penetrating lows,this involves first of all making 22k pre patch version or at least allowing her to continue offence by making plus on hit.
WRA+B second hit to be positive on hit or the follow up NC .
anyone thinking 1k.k is good,is completely wrong that is in contention for the worst low in the game.
its bad because its so slow doesn't TC has bad range and fact its -2 on block means nothing.
i feel the way she is now she just cant compete at a high level, vs a defensive player its almost impossible to win with her.
the only people leixia does well against are impatient rush down players.

what 6kk already got slammed hard in the patch are you stupid or what.
if your not blocking after you get hit by it your clearly stupid.
its not like leixia has any real mix up after the push back now is insane.
 
your telling me, a TC decent punisher should have a large advantage on hit lol
tbh vincent you need to calm down lol
and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
it's not that you would use it on block. (good leixia players don't do that unless using mixups) but the fact that it's there. that's pretty much all it amounts to. i was wondering though. is leixia even a main for you? i'm not mad at all. my first reply to you was more a joke than anything.
 
Having WR A+B positive on block would be ridiculous. Actually, it'd be useless now that I think of it. If it's blocked that means your opponent blocked the first hit then stood up into the second. If you want that move to be buffed, speed it up by a couple frames and it'd be fine.

with 1K you can continue pressure because of the -2. If they brought back the cartwheel option it'd be boss. But ya it's pretty awful (even slower than quake as I mentioned)
 
Yo Shinji. Where was you when that other thread went to Hell?

I been busy with life bro, really busy but I'm back n forth and should have more time on here now. What happened BTW you can PM if you think it will stir up another argument.

I'm convinced that 1KK is one of the worst lows in the game, what happened to the the low/mid mixup X had? Why remove it? Everyone and their mother can see 1KK coming.


1KK is bad low because it's super slow and can be JG'd on reaction BUT the good thing about that low is that it's SAFE. So you can pretty much spam it on opponents with terrible reaction without worrying about getting punished.

CE into CE needed to go, that made a lot of sense for that to go, her other tools were way more important. Sure, she did a lot of break damage, but she now does by far the least in the game. But while WR B BE needed to be nerfed, nerfing it's step speed was unnecessary, as it makes FC Leixia no longer a viable play-style. Look, I'm sorry, but if Alpha and Pyrrha are allowed to exist in current form, then they're just picking on Leixia by nerfing her so hard. It's not like she won anything. Nerfing her in moderation is fair, but since Project Soul doesn't know how to "slightly nerf" anything not named Natsu, they should probably keep the paws off.

The thing is, after the first patch her CE into CE is what really to the "naked eye" and "unknowing people", made her a playable character. She could fish for CE into CE from a lot which made her very scary to fight against because she's already a punishing character and very safe. With Ce into Ce in her arsenal you'd have to be extra careful about making mistakes. THAT was her "Bankai" and now she doesn't have one -_-
 
Agreed. The block disadvantage isn't really an issue since it's supposed to be a punisher. But I think +8 is fine. It's not like you have guaranteed followups. It pushes back out of grab range and stuff. All it does is net you 32 damage and the opportunity to continue pressure. Pyrrha's gives you huge damage with the just frame and knockdown so @_@ I think it's fine. There are better and more devastating punishers.
yeah but, since day one, sophitia has a been a character you punish people with, therefore it should only be fit that her dirty offspring do the same, how ever lexia who really should be counted as an average all rounder, +8 is just pushing it a bit for a move with average, faster or just slower by about 1-2 frames than the average AA


it's not that you would use it on block. (good leixia players don't do that unless using mixups) but the fact that it's there. that's pretty much all it amounts to. i was wondering though. is leixia even a main for you? i'm not mad at all. my first reply to you was more a joke than anything.
Nah cant say that she is, I'm a viola and ivy player
 
The thing is, after the first patch her CE into CE is what really to the "naked eye" and "unknowing people", made her a playable character. She could fish for CE into CE from a lot which made her very scary to fight against because she's already a punishing character and very safe. With Ce into Ce in her arsenal you'd have to be extra careful about making mistakes. THAT was her "Bankai" and now she doesn't have one -_-

Even I still think 2x CE should've stayed.
 
Leixia is still very beastly as she is, those patches she got were needed to keep her at fair level of play. Those who understood her knew this. Ridiculous guard breaks for someone that fast and safe is stupid, thats like Pat having more powerful and fast 66B type attacks. Leixia post patch was like that. CE into CE should have stayed I would have just adjusted the damage on the second CE. 6KK I dont understand since it was a CH or Punish atk anyways, it can be stepped anyways, and it was negative anyway so that nerf was just stupid. Lan Hua Twist and alike moves needs to track and she should get just a little more damage on certain moves but other than that leixia is fine IMO.
If she just got a general damage boost, nobody would be complaining. But because her damage is so low, her fundamental flaws are keeping her down.

You're a bit unclear, but you're saying that 1.01 Leixia was beastly, but 1.02 wasn't, right? If that's the case, then most of not all Leixia mains seem to be in agreement with you. 1.01 still wasn't so beastly she needed all of those nerfs, though. Small nerfs. She wasn't even top tier, in my opinion, because even if she guard burst you, what was she gonna do? Unless she expended meter, there wasn't much damage she could inflict on you. If she did expend meter, she'd inflict a bit more damage than many characters can inflict off a normal CH combo without meter, unless she went for a double CE.

Most (all?) of Leixia's good guard bursters are vertical mids, anyway, so she has to mix-up between them and stepkillers. They could've just nerfed the damage on WR B BE and then she'd be a fair character. So she guard bursts you, whoppity doo, she can now inflict a decent combo on you.

It's a low that tracks step, hits grounded, breaks guard and is -2 on block!

You want it to be i15?
I can live it with it not guard bursting if it's faster. Because, seriously, Leixia has zero lows that hit grounded that aren't slow as hell. Give me back 3A or 6BB. They weren't exactly fast, but they at least gave me some tools for mix-upping with lows.

CE into CE needed to go, that made a lot of sense for that to go, her other tools were way more important.
Not from a metagame standpoint. The only two legitimate reasons for it to go was:
1) It wasn't intended from the start (but so weren't many combos in the game).
2) It looked weird.

I just don't think it really "needed to go" (other than for aesthetical reasons). Especially not in the way that they nerfed it. They simply made the recovery on CE longer, which means she gets less frame advantage on hit now. A double nerf.

Sure, she did a lot of break damage, but she now does by far the least in the game.
I still don't get why this was so bad in 1.01. So what if she guard burst you back then? Even if she expended a whole lot of meter, she'd still only get slightly more damage than Natsu gets from a WR K (?) CH non-meter combo. What I'm saying is that her sub-par damage still made the threat of her guard bursting you only slightly higher than eating a CH combo from certain characters... unless you've got your back to the edge and were afraid of getting RO:ed.

It's not like she won anything. Nerfing her in moderation is fair, but since Project Soul doesn't know how to "slightly nerf" anything not named Natsu, they should probably keep the paws off.
That's not fair! They slightly nerfed the Pyrrhas! Totally makes them Leixia-level!

I strongly believe that no character should CE into CE.
The only one I have little problem with doing this is Rugi. Why? Because it takes meter that could have been used on 2KB BE applied directly to my ankles.
Keep in mind that both Mitsurugi and Cervantes can Ringout using their CE's, Leixia can't. So double CE means you travel further out. The first CE will also break breakable walls, so that the second CE can RO you (situational, of course).

(I see you both noted that in the very next few posts)

Aeon and Raphael's CE do shit damage. Leixia's CE still does more damage than Aeons. Not sure about Raphs
Doesn't Raphael's RO? I'm not sure, but I think it does. Also, unless I'm misremembering (it's been a month since I played SCV), Raphael's CE has him move in a weird manner on start-up, giving it slight TS properties.

i meant as a bait though. if you can do 2B+K and then do a CE afterwards before getting hit. yes it's a risk but it will still be fun to see its success rate. it's just a frame trap i guess? it's more of the opponent's mistake. like Pyrrha omega's 4B into CE. i've seen the success rate of that being pretty high.
That's just "Throwing out stupid shit and hope they don't know the mix-up". Only an idiot would try to attack after blocking 2B+K.

your telling me, a TC decent punisher should have a large advantage on hit lol
tbh vincent you need to calm down lol
and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
It's +8, which only means that she gets better mix-up properties. The pushback already makes mix-upping harder. Furthermore, it's -16 on block and super-steppable. If you only do the first hit, you get stupidly bad damage and frame disadvantage on hit (-2), which means you can't hit confirm into the 2nd hit. If you do the 2nd hit on block, it's easily steppable and GI:able on reaction. I.e., it's a punish move.

Having WR A+B positive on block would be ridiculous. Actually, it'd be useless now that I think of it. If it's blocked that means your opponent blocked the first hit then stood up into the second. If you want that move to be buffed, speed it up by a couple frames and it'd be fine.
It's slow, which is why it should either be faster or give frame advantage. You don't have to stand up for the 2nd hit because it's a Low-High. You can just keep blocking low and then punish.

with 1K you can continue pressure because of the -2. If they brought back the cartwheel option it'd be boss. But ya it's pretty awful (even slower than quake as I mentioned)
It's slow as heck. You'll be lucky if they don't interrupt it because it can even come out. Also, they could just FC A/K you in the face. Why do people keep telling Leixia to reverse mixup? It's not that useful against players who know her frames.
 
yeah but, since day one, sophitia has a been a character you punish people with, therefore it should only be fit that her dirty offspring do the same, how ever lexia who really should be counted as an average all rounder, +8 is just pushing it a bit for a move with average, faster or just slower by about 1-2 frames than the average AA

1. Sophitia has not always been a punishment-oriented character. She only was in SC3 and SC4 iirc.
But anyway: How is that a reason not give someone else a good punishment tool?

2. Leixia an average allrounder? I don't agree.




3. Why do people hate Leixia so much?
Oh, I guess it's because they have never won a set against mine. =3
 
My point is as a punisher, you shouldn't be needing to hit confirm, it should be used when it will definitely hit
tbh it should be turned into KND fullstop.
 
1. Sophitia has not always been a punishment-oriented character. She only was in SC3 and SC4 iirc.
But anyway: How is that a reason not give someone else a good punishment tool?

2. Leixia an average allrounder? I don't agree.





3. Why do people hate Leixia so much?
Oh, I guess it's because they have never won a set against mine. =3
ok I admit sc2 that can be argued, but sc3 4 and soul blade she was a punisher
lol I was just looking for excuses to troll lexia, cant stand her,
 
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