Leixia is still very beastly as she is, those patches she got were needed to keep her at fair level of play. Those who understood her knew this. Ridiculous guard breaks for someone that fast and safe is stupid, thats like Pat having more powerful and fast 66B type attacks. Leixia post patch was like that. CE into CE should have stayed I would have just adjusted the damage on the second CE. 6KK I dont understand since it was a CH or Punish atk anyways, it can be stepped anyways, and it was negative anyway so that nerf was just stupid. Lan Hua Twist and alike moves needs to track and she should get just a little more damage on certain moves but other than that leixia is fine IMO.
If she just got a general damage boost, nobody would be complaining. But
because her damage is so low, her fundamental flaws are keeping her down.
You're a bit unclear, but you're saying that 1.01 Leixia was beastly, but 1.02 wasn't, right? If that's the case, then most of not all Leixia mains seem to be in agreement with you. 1.01 still wasn't so beastly she needed all of those nerfs, though. Small nerfs. She wasn't even top tier, in my opinion, because even if she guard burst you, what was she gonna do? Unless she expended meter, there wasn't much damage she could inflict on you. If she did expend meter, she'd inflict a bit more damage than many characters can inflict off a normal CH combo without meter, unless she went for a double CE.
Most (all?) of Leixia's good guard bursters are vertical mids, anyway, so she has to mix-up between them and stepkillers. They could've just nerfed the damage on WR B BE and then she'd be a fair character. So she guard bursts you, whoppity doo, she can now inflict a decent combo on you.
It's a low that tracks step, hits grounded, breaks guard and is -2 on block!
You want it to be i15?
I can live it with it not guard bursting if it's faster. Because, seriously, Leixia has
zero lows that hit grounded that aren't slow as hell. Give me back 3A or 6BB. They weren't exactly fast, but they at least gave me some tools for mix-upping with lows.
CE into CE needed to go, that made a lot of sense for that to go, her other tools were way more important.
Not from a metagame standpoint. The only two legitimate reasons for it to go was:
1) It wasn't intended from the start (but so weren't many combos in the game).
2) It looked weird.
I just don't think it really "needed to go" (other than for aesthetical reasons). Especially not in the way that they nerfed it. They simply made the recovery on CE longer, which means she gets less frame advantage on hit now. A double nerf.
Sure, she did a lot of break damage, but she now does by far the least in the game.
I still don't get why this was so bad in 1.01. So what if she guard burst you back then? Even if she expended a whole lot of meter, she'd still only get slightly more damage than Natsu gets from a WR K (?) CH non-meter combo. What I'm saying is that her sub-par damage still made the threat of her guard bursting you only slightly higher than eating a CH combo from certain characters... unless you've got your back to the edge and were afraid of getting RO:ed.
It's not like she won anything. Nerfing her in moderation is fair, but since Project Soul doesn't know how to "slightly nerf" anything not named Natsu, they should probably keep the paws off.
That's not fair! They slightly nerfed the Pyrrhas! Totally makes them Leixia-level!
I strongly believe that no character should CE into CE.
The only one I have little problem with doing this is Rugi. Why? Because it takes meter that could have been used on 2KB BE applied directly to my ankles.
Keep in mind that both Mitsurugi and Cervantes can Ringout using their CE's, Leixia can't. So double CE means you travel further out. The first CE will also break breakable walls, so that the second CE can RO you (situational, of course).
(I see you both noted that in the very next few posts)
Aeon and Raphael's CE do shit damage. Leixia's CE still does more damage than Aeons. Not sure about Raphs
Doesn't Raphael's RO? I'm not sure, but I think it does. Also, unless I'm misremembering (it's been a month since I played SCV), Raphael's CE has him move in a weird manner on start-up, giving it slight TS properties.
i meant as a bait though. if you can do 2B+K and then do a CE afterwards before getting hit. yes it's a risk but it will still be fun to see its success rate. it's just a frame trap i guess? it's more of the opponent's mistake. like Pyrrha omega's 4B into CE. i've seen the success rate of that being pretty high.
That's just "Throwing out stupid shit and hope they don't know the mix-up". Only an idiot would try to attack after blocking 2B+K.
your telling me, a TC decent punisher should have a large advantage on hit lol
tbh vincent you need to calm down lol
and if your using that move in a situation where it will be blocked your an idiot, its a counter, punisher or part of a combo, not a stand alone move. When used as it should be used you shouldnt have to worry about its negative attribute on block lol
It's +8, which only means that she gets better mix-up properties. The pushback already makes mix-upping harder. Furthermore, it's -16 on block and super-steppable. If you only do the first hit, you get stupidly bad damage and
frame disadvantage on hit (-2), which means you can't hit confirm into the 2nd hit. If you do the 2nd hit on block, it's easily steppable and GI:able on reaction. I.e., it's a punish move.
Having WR A+B positive on block would be ridiculous. Actually, it'd be useless now that I think of it. If it's blocked that means your opponent blocked the first hit then stood up into the second. If you want that move to be buffed, speed it up by a couple frames and it'd be fine.
It's slow, which is why it should either be faster or give frame advantage. You don't have to stand up for the 2nd hit because it's a Low-High. You can just keep blocking low and then punish.
with 1K you can continue pressure because of the -2. If they brought back the cartwheel option it'd be boss. But ya it's pretty awful (even slower than quake as I mentioned)
It's slow as heck. You'll be lucky if they don't interrupt it because it can even come out. Also, they could just FC A/K you in the face. Why do people keep telling Leixia to reverse mixup? It's not that useful against players who know her frames.