Viola General Discussion / Q&A

Raskall: Don't use 2A+B.
Do 3B AAB 66B 66A+BB instead.
If you want to add A+B+K (that's BE), do 3B AAB 6A+B (slight charge) 2B+K(BE) AAB 66B 66A+BB
 
I've asked this before but can't remember the answer. When I do 9A+B and they dodge, the orb doesns't track and goes straight foward.

When they do 9A+B and I dodge the ball turns around and flies towards me. What's up with that? ( think its 9A+B or 9B+K, you know the attack where she shouts "PIECE THROUGH".
 
You want questions, you got 'em!

So I'm learning Viola, and I'm trying to get her main combo of death mastered (3B AAB 2A+B 2b+kA+B+K (small dash) AAB.

Just clarifying. Try 3B, AAB, 6(A+B)*, 2B+K BE, AAB, 66B, 66A+BB

*slight hold

However I keep messing up the AAB it either hits the two AA's and whiffs the B because I'm too late or hits the first A and the AB is whiffed, it's really annoying.

I focus on where the opponent's character is in relation to my body. Basically, start swinging right when they get about shoulder level.

What I was wondering is wether or not the dash is a 66, a 6 or 666 (No demonic number intended) as I feel it's the dash that's making me miss the AAB.

Much like the answer above I can tell you what works for me and see if that helps. But how you get into position isn't as important as getting into position so just do what's comfortable to you.

I also managed to get it once, so I went into 66B straight away, but it whiffed, I'm guessing there's a small pause after the B hits before the 66B?

In training you'll notice you get more damage when the attack lands with certain timing. Just aim for the most damaging timing. Worst case is if you're a little early or a little late it will land but not be maximum damage.

This could be just because I've been training Viola for two days now, and I'm just getting annoyed, everything seems to get better when I talk to someone. :) (Preferably FRANK)

Sorry to bust out some science but it takes at least 2,000 repetitions to form what's called "muscle memory". Just keep at it. 2,000 is an average. For some more, others less.

Ah... And remember, that you can AAB only twice in one combo, cuz on the 3rd AAB gravity becomes too strong and the combo drops.

6AB-B+K BE, 6(A+B), 2B+K BE, AAB, 2A+B, 2B+K BE, AAB, 66B, 66A+BB
^2 AAB's in a combo is plenty tehehehe :)

I'm still trying to get 44A BE to connect after a back grab like Sin said. Any pointers?
 
Raskall: Don't use 2A+B.
Do 3B AAB 66B 66A+BB instead.
If you want to add A+B+K (that's BE), do 3B AAB 6A+B (slight charge) 2B+K(BE) 66B 66A+BB
I think you mean 3B, AAB, 6A+B (slight charge), 2B+K BE, AAB, 66B, 66A+BB?

Movelist Input Guide | 8WayRun.Com - Soulcalibur
This guide says that the notation for hold is [input] but...it doesn't work in the forum (hold B notation is bb code for bold) so maybe we should figure out a new notation for hold or am I missing something?
 
Indeed, fixed, thanks :)

On the "muscle memory": I heard it was 50 000, but that's to create a conditional reflex ;)
 
Bait this board one more time Idle and I will give you a warning. This is out of order. You don't come onto an SA and call people scrubs and/or bitches. Especially when you are not contributing anything whatsoever.

I am midway through writing a guide on the stuff anyway, the only reason its not up right now is I'm midway through my uni exams and have more important things to worry about until Monday (my last exam). After that, it should be up in a couple of days. There will also be a video accompanying it.

I ask one more time - KEEP THIS THREAD ON TOPIC.

Any issues with a member are to be resolved in PM's.


Regardless of whether or not I agree with you, that was pretty...gutsy? Can't think of a word. Either way, hope you start to approach more known players in the community with such an attitude in the future.

Also, while on the topic of resets (I honestly never think to share stuff and always think everyone already knows the stuff I know), something I like to do, when I know they'll break, if they have no meter, if the regular 44a be to 6B+K, 6B, slight delay, and then 4B (for the break), 6B+K 6B combo.
 
SET Backgrab, 44A BE, 6B+K second orb hit, 6B (Here comes the reset.)


With 75% meter it looks like this:
SET Backgrab, 44A BE, 6B+K second orb hit, 6B, reset backgrab, 44A BE, 6B+K second orb hit, 6B, backgrab, 3B, AAB, 6A+B (Slight charge), 2B+K BE, AAB, 66B, 66A+BB.

Full meter reset 'combo':
SET Backgrab, 44A BE, 6B+K second orb hit, 6B, reset backgrab, 44A BE, 6B+K second orb hit, 6B, backgrab, 3B, AAB, 2A+B, 2B+K BE, 66B, 2B+K BE, AAB, 66B, 66A+BB. I call this reset 'Rest in peace'.

Would anyone happen to know why it is that everything but 8A+B whiffs after the "back grab" for me?
 
Regardless of whether or not I agree with you, that was pretty...gutsy? Can't think of a word. Either way, hope you start to approach more known players in the community with such an attitude in the future.
I said before, I'm taking no shit, not from anyone. This board staying in order is my first concern.
 
I tried that, but 6A+B and 2B+K(BE) don't seem to work for me, I do my 2B+K(BE) straight after 6A+B but my hit count resets, and my opponent ukemi's..
If they can ukemi, your most likely waiting to 2B+K BE too late. Try to input it as fast as you can (I mean after you do 6A+B) without confusing yourself or only getting 2B+K.
 
I tried that, but 6A+B and 2B+K(BE) don't seem to work for me, I do my 2B+K(BE) straight after 6A+B but my hit count resets, and my opponent ukemi's..


There's a slight hold that's kinda wonky. Even if herhand doesn't hit, you still have to release it on time fr the orb.
 
make sure you start holding 6A+B right after AAB, dont wait for the orb to get back to you or anything. Release it after a brief moment - thats how it works best for me, at least after the first AAB, things get tougher later in the combo. You'll see its good when opponent slides on his back a little bit further than with normal 6A+B - you have plenty of time to land 2B+K(BE) then, just like with 2A+B
 
I tried that, but 6A+B and 2B+K(BE) don't seem to work for me, I do my 2B+K(BE) straight after 6A+B but my hit count resets, and my opponent ukemi's..
That's why I like 6AB-BK BE-Hold A+B...wait for the landing. If you release right when the opponent lands you catch them on the bounce. The set 3B, AAB-A+B requires much tighter timing.
 
Has anyone else figured out how to combo Viola's unblockable with her orb actually still with you? I was messing around today and accidentally did 6A,B then right when the orb goes forward I do B+K BE then the second that this hits I did Hold 4 A+B and it surprised me by connecting and doing 121 damage
 
Has anyone else figured out how to combo Viola's unblockable with her orb actually still with you? I was messing around today and accidentally did 6A,B then right when the orb goes forward I do B+K BE then the second that this hits I did Hold 4 A+B and it surprised me by connecting and doing 121 damage

I believe this is a tech trap, it isnt a guarenteed combo. The opponent can tech left or right to avoid it. But it will catch them for tons of damage if they lay there or tech forward / backward.
 
Sigh... I realise what I was doing wrong, I was doing G2 then mine 2B+K (BE) when there's no need to.. sigh.. getting this all the combo of death all the time now, just gotta work on my 44A (BE) starter.

However my AAB after 2B+K (BE) slight charge, sometimes whiffs on the second A is this a timing thing, or something thats completely random..?

Thanks guys!
 
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