Belial
King of Hundred Swords
As promised, I finally am able to bring this vote/poll to your attention.
After we finish the vote I will send results to Namco to let them know what community thinks.
In the message below this one you will find an example of properly compiled vote post.
Here is a template to ease things a bit for you
Vote Rules
Its pretty simple, just put a number and, if there is a choice a letter or a couple.
Just skip positions you are not sure if it needs patching or not.
If you dont want something patched put NO next to the number
As always I will keep offtopic to minimum.
System Changes:
1. Critical Edge Moves
a) Increase unsafety on many CE moves blocked
b) Remove invincibility frames from many CE moves
2. Critical Gauge
a) Remove bonus meter, whenever a character loses 2 rounds
b) Only character first to lose 2 rounds gain bonus meter
3. Life Bar/Damage
a) Decrease overall damage of many moves (Increase overall health of characters)
b) Singnificant combo damage decrease on moves that deal 70 and more damage
c) Significant combo damage decrease for moves that have evasive properties (in-built Tech Crouch, Tech Jump, SideStep)
4. Moves properties
a) Decrease BE throw-escape window slightly (less time to break)
b) Maintain distance on block on many characters 3B.
------------------------------------------
Alpha Patroklos
5. General
a) Damage decrease on many moves
6. 33B
a) More freeze on block (More disadvantage)
b) Decrease tracking
c) Maintain distance on block
7. FCa:B (Just Frame Twister)
a) Decrease damage
b) Increase tracking against left tech in 2xJFT combos
c) Remove "hit grounded" property
8. 66B
a) Decrease tracking
b) Increase freeze on block (More disadvantage)
Aeon
9. General
a) Increase damage on many pokes (quick moves).
10. 44BAA
a) Improve tracking on 2nd and 3rd hits.
11. 6BB
a) NC even on crouching opponents (as of now 2nd hit wiffs if first hits crouching opponent)
Algol
12. General:
a) Decrease damage on many moves
b) Prevent multiple BE in combos
13. 66B
a) Increase freeze on block
b) Decrease damage (for 66bA+B+K too)
14. CE
a) Decrease damage from CEx2
Astaroth
15. 66kA+B+K
a) Decrease combo damage after revenge trigger
16. 22_88bA+B+K
a) Decrease tracking
17. CE
a) Decrease speed
b) Decrease damage
c) Change property to AT
Cervantes
18. aB
a) More freeze on block (more unsafe)
b) Maintain distance on block/hit
c) Decrease damage
d) Decrease execution speed
19. 1A:B
a) Decrease damage
b) Maintain distance on hit
20. 4bA+B+K
a) Decrease opponent freeze on block (less advantage)
b) Decrease combo damage
21. iGDR
a) Decrease combo damage
Dampierre
22. 623K
K
K series
a) Decrease damage
b) Increase difficulty
c) Add a chance to go into PB after last hit
d) Add a chance to go into PB after each hit
23. 623B
a) Increase freeze on block
b) Decrease combo damage
Ezio
24. General
a) Improve execution speed of some moves
25. 6K2
a) Less freeze on hit and block
26. 44B
a) Less freeze on block
Hilde
27. C2B
a) Remove multiple C2B combos
28. 22_88B
a) Decrease damage.
Ivy
29. CE
a) Decrease speed
b) Decrease damage
c) Change property into AT
30. 22_88bA+B+K
a) Increase damage
31. 6Bhold8_2
a) Less freeze on block
Leixia
32. General
a) Damage increase
33. 6KK
a) Less pushback on hit
34. WS bA+B+K
a) Damage Increase
35. 22_88K
a) More opponent freeze on hit
Maxi
36. General
a) Damage increase on some moves.
37. WS B+K
a) Decrease tracking
b) More freeze on block if cancelled with G
Mitsurugi
38. Generala) Damage decrease on many moves
b) Worse frame data on many moves with small disadvantage on block
39. 4B
a) Decrease tracking
b) Increase freeze on block
c) Decrease damage
d) Decrease burst rate
Natsu
40. Generala) Maintain distance on block on many movesb) Decrease damage on many moves on CH
41. WS K
a) Decrease combo damage on CH
b) Increase freeze on block (More unsafe)
42. 4A+Ba) Maintain distance on block
b) More freeze on block (more unsafe)
c) A-cancel is only possible before bomb hits.
Nightmare
43. General
a) Wall combo damage scaling decrease.
b) Damage decrease on some heavy moves.
Patrokolos
44. Generala) Less meter gain
b) Worse frame data on many moves with small disadvantage on block (66B,1B)
c) Reduce combo damage on many moves.
45. 1K
a) Less opponent freeze on hit
46. B+K
a) Increase freeze on block (more unsafe)
Pyrrha
47. 66A
a) Decrease dmage
b) Increse freeze on block
c) Change hit stun, so it doesnt turn sideways on hit.
48. 22_88K
a) Increase freeze on block (More unsafe)
b) Reduce damage combo on CH
Pyrrha Omega
49. DNS B
a) Add freeze on block
b) Decrease damage
c) Maintain distance on block
50. NS A
a) Add freeze on block
b) Add freeze on hit (prevent NS B/CE combo)
51. CE
a) Decrease damage
Raphael
52. General
a) Increase damage on many pokes
b) Improve tracking on many horizontal moves
53. 44B
a) Decrease freeze on block (more safe)
Siegfried
54. General
a) Improve evasion on all stance transitions
b) Fix multiple wiff and hitbox problems
55. 2KKKKK
a) Decrease pushback on hit.
Tira
56. GS 66B variations
a) Decrease damage
57. GS 3aA+B+K
a) Decrease damage
58. JS 2AB
a) Increase window for B-press. (make possible to hit-confirm on CH)
Viola
59. Generala) Decrease opponent freeze on hit for many moves, to prevent free launchers.
b) Prevent multiple BE in combosc) Decrease damage on some heavy-hitting moves
60. SET 3B
a) Increase freeze on block (more unsafe)
61. 44aA+B+K
a) Remove option to delay 2nd hit.
Voldo
62. General
a) Fix multiple hitbox issues.
63. CE
a) Decrease damage.
Xiba
64. 3B
a) more freeze on block
b) Slower transition to stance
Yoshimitsu
65. CE
a) Decrease damage
ZWEI
66. General
a) Decrease freeze on block for some moves (more safe).
b) Better framedata for many moves.
c) Improve clean hit ratio for many moves.
d) Improve hitbox(reach) for many moves.
After we finish the vote I will send results to Namco to let them know what community thinks.
In the message below this one you will find an example of properly compiled vote post.
Here is a template to ease things a bit for you
TEMPLATE:
SYSTEM CHANGES:
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CHARACTER CHANGES
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SYSTEM CHANGES:
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CHARACTER CHANGES
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Vote Rules
Its pretty simple, just put a number and, if there is a choice a letter or a couple.
Just skip positions you are not sure if it needs patching or not.
If you dont want something patched put NO next to the number
As always I will keep offtopic to minimum.
System Changes:
1. Critical Edge Moves
a) Increase unsafety on many CE moves blocked
b) Remove invincibility frames from many CE moves
2. Critical Gauge
a) Remove bonus meter, whenever a character loses 2 rounds
b) Only character first to lose 2 rounds gain bonus meter
3. Life Bar/Damage
a) Decrease overall damage of many moves (Increase overall health of characters)
b) Singnificant combo damage decrease on moves that deal 70 and more damage
c) Significant combo damage decrease for moves that have evasive properties (in-built Tech Crouch, Tech Jump, SideStep)
4. Moves properties
a) Decrease BE throw-escape window slightly (less time to break)
b) Maintain distance on block on many characters 3B.
------------------------------------------
Alpha Patroklos
5. General
a) Damage decrease on many moves
6. 33B
a) More freeze on block (More disadvantage)
b) Decrease tracking
c) Maintain distance on block
7. FCa:B (Just Frame Twister)
a) Decrease damage
b) Increase tracking against left tech in 2xJFT combos
c) Remove "hit grounded" property
8. 66B
a) Decrease tracking
b) Increase freeze on block (More disadvantage)
Aeon
9. General
a) Increase damage on many pokes (quick moves).
10. 44BAA
a) Improve tracking on 2nd and 3rd hits.
11. 6BB
a) NC even on crouching opponents (as of now 2nd hit wiffs if first hits crouching opponent)
Algol
12. General:
a) Decrease damage on many moves
b) Prevent multiple BE in combos
13. 66B
a) Increase freeze on block
b) Decrease damage (for 66bA+B+K too)
14. CE
a) Decrease damage from CEx2
Astaroth
15. 66kA+B+K
a) Decrease combo damage after revenge trigger
16. 22_88bA+B+K
a) Decrease tracking
17. CE
a) Decrease speed
b) Decrease damage
c) Change property to AT
Cervantes
18. aB
a) More freeze on block (more unsafe)
b) Maintain distance on block/hit
c) Decrease damage
d) Decrease execution speed
19. 1A:B
a) Decrease damage
b) Maintain distance on hit
20. 4bA+B+K
a) Decrease opponent freeze on block (less advantage)
b) Decrease combo damage
21. iGDR
a) Decrease combo damage
Dampierre
22. 623K
a) Decrease damage
b) Increase difficulty
c) Add a chance to go into PB after last hit
d) Add a chance to go into PB after each hit
23. 623B
a) Increase freeze on block
b) Decrease combo damage
Ezio
24. General
a) Improve execution speed of some moves
25. 6K2
a) Less freeze on hit and block
26. 44B
a) Less freeze on block
Hilde
27. C2B
a) Remove multiple C2B combos
28. 22_88B
a) Decrease damage.
Ivy
29. CE
a) Decrease speed
b) Decrease damage
c) Change property into AT
30. 22_88bA+B+K
a) Increase damage
31. 6Bhold8_2
a) Less freeze on block
Leixia
32. General
a) Damage increase
33. 6KK
a) Less pushback on hit
34. WS bA+B+K
a) Damage Increase
35. 22_88K
a) More opponent freeze on hit
Maxi
36. General
a) Damage increase on some moves.
37. WS B+K
a) Decrease tracking
b) More freeze on block if cancelled with G
Mitsurugi
38. Generala) Damage decrease on many moves
b) Worse frame data on many moves with small disadvantage on block
39. 4B
a) Decrease tracking
b) Increase freeze on block
c) Decrease damage
d) Decrease burst rate
Natsu
40. Generala) Maintain distance on block on many movesb) Decrease damage on many moves on CH
41. WS K
a) Decrease combo damage on CH
b) Increase freeze on block (More unsafe)
42. 4A+Ba) Maintain distance on block
b) More freeze on block (more unsafe)
c) A-cancel is only possible before bomb hits.
Nightmare
43. General
a) Wall combo damage scaling decrease.
b) Damage decrease on some heavy moves.
Patrokolos
44. Generala) Less meter gain
b) Worse frame data on many moves with small disadvantage on block (66B,1B)
c) Reduce combo damage on many moves.
45. 1K
a) Less opponent freeze on hit
46. B+K
a) Increase freeze on block (more unsafe)
Pyrrha
47. 66A
a) Decrease dmage
b) Increse freeze on block
c) Change hit stun, so it doesnt turn sideways on hit.
48. 22_88K
a) Increase freeze on block (More unsafe)
b) Reduce damage combo on CH
Pyrrha Omega
49. DNS B
a) Add freeze on block
b) Decrease damage
c) Maintain distance on block
50. NS A
a) Add freeze on block
b) Add freeze on hit (prevent NS B/CE combo)
51. CE
a) Decrease damage
Raphael
52. General
a) Increase damage on many pokes
b) Improve tracking on many horizontal moves
53. 44B
a) Decrease freeze on block (more safe)
Siegfried
54. General
a) Improve evasion on all stance transitions
b) Fix multiple wiff and hitbox problems
55. 2KKKKK
a) Decrease pushback on hit.
Tira
56. GS 66B variations
a) Decrease damage
57. GS 3aA+B+K
a) Decrease damage
58. JS 2AB
a) Increase window for B-press. (make possible to hit-confirm on CH)
Viola
59. Generala) Decrease opponent freeze on hit for many moves, to prevent free launchers.
b) Prevent multiple BE in combosc) Decrease damage on some heavy-hitting moves
60. SET 3B
a) Increase freeze on block (more unsafe)
61. 44aA+B+K
a) Remove option to delay 2nd hit.
Voldo
62. General
a) Fix multiple hitbox issues.
63. CE
a) Decrease damage.
Xiba
64. 3B
a) more freeze on block
b) Slower transition to stance
Yoshimitsu
65. CE
a) Decrease damage
ZWEI
66. General
a) Decrease freeze on block for some moves (more safe).
b) Better framedata for many moves.
c) Improve clean hit ratio for many moves.
d) Improve hitbox(reach) for many moves.