Balance Patch Community Vote

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SYSTEM CHANGES:

1 AB
2 A
3 ABC
4 A

*i'd like to see an option to either decrease meter gain overall or to severely nerf 1 bar meter combos for half the cast.
*i'd like to see options regarding step guard.
*i'd like to see options regarding low attacks being made faster/slower to bring emphasis back to reaction as opposed to anticipation.
*i'd like to see 7_8_9g made into an instant input as opposed to a hold input to jump.
*i'd like to see the community input on many things that were edited out/deleted from the laughable, egotistical, elitist and extremely biased thread from which these suggested changes came.
*i'd like to see buffering windows tightened so that my 662b comes out as 8WR 2b_22b 100% like previous games as opposed to 66b half the time due to crazy big buffer windows.

CHARACTER CHANGES

5 *see below*
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66

5-66 NO

what i really want are system changes, not character changes. we do not know what basic system changes will do to balance. altering it before testing it is unwise.
 
  • Thread starter
  • Moderator
  • #22
lobo the time for discussion is over, you had your say in "Balance Patch Discussion Thread". No more adding to the list, sorry.
 
1.a
2.a
3. No

4.No
------------------------------------------
Alpha Patroklos
5. a
6.a,b,c
7a,c
8.a,b
Aeon
9.No
10.No
11. No
Algol
12.a,b
13.a,b
14. a
Astaroth
15. a
16.a
17.a,b,c
Cervantes
18.a,b,c,d
19.a,b
20.a,b
21.a
Dampierre
22. a,b,d
23. a,b
Ezio
24.no
25.no
26.no
Hilde
27.a
28.a
Ivy
29.a,b,c
30.no
31.no
Leixia
32.no
33.a
34.no
35.no
Maxi
36.no
37.a,b
Mitsurugi
38.a,b
39. a,b,c,d
Natsu
40. a,b
41.a,b
42.a,b,c
Nightmare
43.a,b
Patrokolos
44.a,b,c
45. a
46.a
Pyrrha
47.a,b,c
48.a,b
Pyrrha Omega
49.NO
50.NO
51.NO
Raphael
52.No
53.No
Siegfried
54.no
55. no
Tira
56.no
57. no
58.a
Viola
59.a,b,c
60. a
61. a
Voldo
62.no
63. a
Xiba
64.a,b
Yoshimitsu
65. a
ZWEI
66.no
 
I'll do this for the heck of it. Though honestly I find most of these changes silly.
1.NO
2.NO
3.NO
4.a

CHARACTER CHANGES

5.NO
6.NO
7.NO
8.NO
9.NO
10.NO
11.No
12.NO
13.NO
14.NO
15.NO
16.NO
17.NO
18.NO
19.NO
20.NO
21.NO
22.NO
23.NO
24.NO
25.NO
26.NO
27.NO
28.NO
29.NO
30.NO
31.NO
32.NO
33.NO
34.NO
35.NO
36.NO
37.NO
38.NO
39.a
40.NO
41.NO
42.NO
43.NO
44.NO
45.NO
46.NO
47.NO
48.NO
49.NO
50.NO
51.NO
52.a
53.NO
54.b
55.NO
56.NO
57.NO
58.NO
59.NO
60.NO
61.NO
62.a
63.NO
64.NO
65.NO
66.NO
 
Why are you trying to nerf Hilde C2B? Do you kno how hard it is to get that to connect? That damage is EARNED. Guys, not everyone needs to be patched. Nerf the really silly stuff, buff the really bad stuff, but leave the GOOD characters alone.

if it aint broke, dont fix it
 
SYSTEM CHANGES:
1. a
2. NO
3. NO
4. a
5. NO
6. NO
7. NO
8. a
9. a
10. a
11. a
12. NO
13. a
14. NO
15. a
16. a
17. NO
18. a
19. NO
20.a
21. NO
22. bcd
23. a
24. a
25. NO
26. NO
27. a
28. NO
29. b
30. a
31. a
32. a
33. a
34. NO
35. NO
36. NO.. Really NO.
37. a
38. ab
39. A!
40. NO
41. NO
42. b
43. ab
44. b (Not sure about a)
45. a
46. a
47. ab (What do you mean with C?)(Also, maybe making it less safe is better than a and b)
48. a
49. b
50. NO
51. NO
52. ab
53. a
54. b
55. a
56. a
57. NO
58. a
59. b (But only 2A+B~ABK)
60. NO
61. a
62. a
63. NO
64. NO
65. a
66. c
Still think we should wait for EVO. Except for 39. It remains one of the most broken parts in the game and everyone that voted NO has lost credibility as a SCV player.
 
I've placed my votes in the spoiler below, I won't post my concern on some of the options, but I feel a little unsteady, but overall cool with this, (if there is a place I can express my concern with this, show me) and I hope this goes well as a whole. So all the best for the future patch!

1. Critical Edge Moves
a) YES
b) YES

2. Critical Gauge
a) NO
b) YES

3. Life Bar/Damage
a) YES
b) YES
c) NO

4. Moves properties
a) NO
b) YES


Alpha Patroklos
5. General
a) NO

6. 33B
a) YES
b) YES
c) YES

7. FCa:B (Just Frame Twister)
a) NO
b) NO
c) YES

8. 66B
a) NO
b) NO

Aeon
9. General
a) NO

10. 44BAA
a) YES
11. 6BB
a) YES

Algol
12. General:
a) YES
b)NO

13. 66B
a) YES
b) NO

14. CE
a) NO

Astaroth
15. 66kA+B+K
a) YES

16. 22_88bA+B+K
a) YES

17. CE
a) YES
b) NO
c) YES

Cervantes
18. aB
a) YES
b) YES
c) NO
d) NO

19. 1A:B
a) YES
b) NO

20. 4bA+B+K
a) YES
b) NO

21. iGDR
a) YES

Dampierre
22. 623K:K:K:K:K series
a) NO!
b) YES
c) NO (unless it is mashed)
d) YES (on block only)

23. 623B
a) NO
b) NO!

Ezio
24. General
a) YES

25. 6K2
a) NO

26. 44B
a) NO

Hilde
27. C2B
a) YES

28. 22_88B
a)NO
Ivy
29. CE
a) YES
b) NO
c) NO

30. 22_88bA+B+K
a) NO

31. 6Bhold8_2
a) NO

Leixia
32. General
a) YES!

33. 6KK
a) NO

34. WS bA+B+K
a) NO

35. 22_88K
a) NO

Maxi
36. General
a) NO

37. WS B+K
a) NO
b) NO
Mitsurugi
38. General
a) YES
b) YES

39. 4B
a) YES
b) YES!
c) NO
d) YES
Natsu
40. General
a) YES
b) YES

41. WS K
a) NO
b) YES

42.
4A+B
a)YES
b) YES
c) YES

Nightmare
43. General
a) YES
b) YES

Patrokolos
44. General
a) NO
b) YES
c) NO

45. 1K
a) YES

46. B+K
a) YES


Pyrrha
47. 66A
a) YES
b) YES
c) YES

48. 22_88K
a) YES
b) YES
Pyrrha Omega
49. DNS B
a) YES!!!
b) YES
c) YES!

50. NS A
a) YES
b) NO

51. CE
a)YES

Raphael
52. General
a) YES
b) YES

53. 44B
a) YES

Siegfried
54. General
a) NO
b)YES!!!!

55. 2KKKKK
a) YES

Tira
56. GS 66B variations
a) NO

57. GS 3aA+B+K
a) YES

58. JS 2AB
a) YES

Viola
59. General
a) YES
b) NO
c) NO

60. SET 3B
a) YES

61. 44aA+B+K
a) NO

Voldo
62. General
a) NO
63. CE
a) YES

Xiba
64. 3B
a) YES
b) YES

Yoshimitsu
65. CE
a) YES

ZWEI
66. General
a) NO
b) YES
c) NO
d)NO

EDIT: After a days thought, I have to be honest and let it down, leave 623B alone, it's already random, making it unsafer is just not the way to go, I'd rather leave it untouched.

Option A, get rid of it, Option B, taking a second read, this is not necessary, you get a simple 84 damage from a bnb combo and 104 damage if you get lucky twice...reducing the combo damage...not feeling it, I'd rather it just be left alone.

AZ
 
just going over this ... looked at the alpha pat section:

7. FCa:B (Just Frame Twister)
a) Decrease damage
b) Increase tracking against left tech in 2xJFT combos
c) Remove "hit grounded" property

B and C don't make sense. if you remove the "ground" hitting property of JFT, then 2x JFT combos will not work.
 
just going over this ... looked at the alpha pat section:

7. FCa:B (Just Frame Twister)
a) Decrease damage
b) Increase tracking against left tech in 2xJFT combos
c) Remove "hit grounded" property

B and C don't make sense. if you remove the "ground" hitting property of JFT, then 2x JFT combos will not work.

B) is a buff. JF Twister into JF twister combo is kinda impossible to do at tournament level. Or even in free play if opponent tech left. A 2A BE slide for JFTwister would be great. But of course, this buff can be implented only and ONLY if JF Twister damage is reduced. Something along the lines of 33~35dmg JF Twister would be great IMO.
C) is a nerf. A bad one at that IMO.
 
My votes would be as follows:

SYSTEM CHANGES:
1 NO
2 A
3 B
4 NO
CHARACTER CHANGES
Alpha
5 A
7 C
Algol
11 A
12 A
13 A
14 A
Cervantes
18 B
19 A
20 NO
21 A
Ezio
24 A
Hilde
27 A
Leixia
32 A
33 NO
34 A
Mitsurugi
38 NO
Natsu
40 A
41 B
42 NO
Nightmare
43 A
Patroklos
44 A
45 NO
Pyrrha
47 A
48 B (I'm puzzled with this one, 22K 236B:4 NH is 85 dam, a CH doesn't let you do anything different, so this would be an overall 22K damage reduction)
Pyrrha Omega
49 A
50 A
51 NO
Raphael
52 A
Siegfried
54 B
55 A
Viola
59 AB
60 A
61 NO
Voldo
62 A
Yoshimitsu
65 NO
Zwei
66 D
 
B) is a buff. JF Twister into JF twister combo is kinda impossible to do at tournament level. Or even in free play if opponent tech left. A 2A BE slide for JFTwister would be great. But of course, this buff can be implented only and ONLY if JF Twister damage is reduced. Something along the lines of 33~35dmg JF Twister would be great IMO.
C) is a nerf. A bad one at that IMO.

hi maxou

actually I was quoting belial's original post. I personally think that alpha pat needs no changes.
 
SYSTEM CHANGES:

1 NO
2 NO
3 NO
4 NO

CHARACTER CHANGES

5 a
6 c
7 c
8 a
9 NO
10 a
11 a
12 NO
13 a
14 NO
15 a
16 NO
17 NO
18 ab
19 b
20 NO
21 a
22 NO
23 NO
24 a
25 a
26 a
27 a
28 NO
29 NO
30 NO
31 NO
32 NO
33 a
34 a
35 a
36 NO
37 NO
38 a
39 NO
40 NO
41 NO
42 b
43 NO
44 NO
45 NO
46 NO
47 NO
48 a
49 c
50 NO
51 NO
52 ab
53 a
54 b
55 NO
56 NO
57 NO
58 a
59 c
60 NO
61 NO
62 a
63 NO
64 NO
65 NO
66 ad
 
SYSTEM CHANGES:

1 a) No
1 b) No

2 a) No
2 b) No

3 a) No
3 b) Yes
3 c) Yes

4 a) No
4 b) Yes

CHARACTER CHANGES

52 a) Yes
52 b) Yes

53 Yes

I'm unqualified to vote/comment on other characters
 
System:

1a yes
1b yes

2a no
2b yes

3a yes
3b unsure
3c unsure

4a yes
4b unsure

18 yes
19 yes
20 yes
21 yes

24 yes
25 yes
26 yes

32 yes
33 yes
34 yes
35 yes

38 yes
39 yes

42b yes

44b yes

52 yes
53 yes

54 yes please...
55 yes this too...

63 yes

64 yes

65 yes

66 yes definitely...
 
SYSTEM CHANGES:

1
2
3
4

CHARACTER CHANGES

5a
6ab
7abc
8b
9a
10
11
12 NO
13 NO
14 NO
15
16 a
17 a
18 bd
19 b
20
21
22
23
24 a
25 a
26 a
27
28
29 a
30
31
32
33 a
34
35 a
36
37
38 ab
39
40
41
42
43 ab
44 a
45
46
47 a
48
49 ac
50
51
52 ab
53
54 ab
55
56
57
58
59
60
61
62 a
63
64
65 a
66 abcd
 
I think you guys are trying way too hard, there will be NO PATCH before EVO, there can't be. And this is also too many changes, most of which are unnecessary nerfs. I only agree with four things in this whole list:

- Decrease pushback for Siegfried's 2KKKKK
- Increase overall Leixia damage.
- Increase poke damage for Aeon.
- Remove hit grounded property for alpha's FCa:B.

On top of that, I'd add a few little things:

- Increase Yoshimitsu's overall damage.
- Make all of Siegfried's autoGI's effective against all verticals and horizontals.
- Give Leixia back her stun properties for Natural 6KK.
- Slightly longer autoGI frames for Leixia.
- Decrease damage for Nightmare's GS B.
- Increase damage for Hilde's 3A.

That's about it. I think you people want too many unnecessary changes, the game is already decent
 
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