ShinJin
[09] Warrior
why not just make it -19 and leave it at that?.
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First, you aren't giving Pyrrha, Natsu, and Zwei enough credit. 236B, 66B, and A+B will punish that at -19.Snip.
Ouch. Good assessment, in that a ~130 damage combo requiring an unbroken grab, a wall, specific impact angle, and 1 bar actually does the opposite of showing Raph as an unstoppable powerhouse.
There's a few problems with those combos you cherry picked:
Basically, you just picked his highest damage combos that he gets using a wall and meter, which some characters can beat without using a wall, without using meter, or without using either of those.
- People have next to no reason NOT to break B+G when their back is to the wall against Raphael
- You need to be fairly close to the wall to get a consistent wall splat with B+G
- You must be PERFECTLY aligned for 3A to re-wall splat - if you're not, you don't even get a knock down
Save me the complaints about your character, she's fine.
Trust me when I say you DON'T want her doing that sort of damage with a grab, because you have much better options for a wall splat than a single grab that is one of Raphael's only methods of getting a wall splat and extremely telegraphed against someone who knows him.
If you don't see what's wrong, then you should ask for elaborations and clarifications, instead of posting half-baked proof to the contrary that only shows your ignorance of the situation. There's no shame in admitting ignorance in terms of game and character design, as it's an extremely complicated field, but you do more harm than good by making those kinds of posts.
Okay, stupid stuff IMO:
aPat: JFT damage, 33B spam
Algol: 2xCE, 66B damage/blockstun
Astaroth: 66K revenge damage
Cervy: 1AB CH damage+tracking
Dampierre: 236K JF series damage/simlicity to do
Ezio: BB hitconfirmable BE followup
Hilde: 5xC2B in combos
Ivy: CE (too fast/or too much dmg)
Maxi: WS B+K too safe
Mitsurugi: 4B too stupid in every respect.
Nightmare : NSS : backdash -NSS- bA - RIDICULOUS evasion. Almost impossible to punish even if read.
Patrokolos: 1B and 66B too little blockstun.
Pyrrah: 66A too good on hit.
O.Pyrrah: DNS B too safe. DNS A: too much damage.
Raphael: too many random wiffs
Siegfried: too many random wiffs
Tira: 3A too good since possible to hitconfirm
Viola: 44A hitconfirmable. BE damage loops
Voldo: Retarded hitbox (NM 1A going through on BS etc)
Xiba: 3B~RMB - transition too fast.
Okay most of my comments were deleted because some moder told me i was "trolling" people and this is meant to be a "serious discussion" so if you let me be serious this is my REAL list:
NERFS:
BUFFS:
- Mitsurugi
- Astaroth
- Nightmare
- Viola
- (maybe) omega pyrrha's 236236B:4 (just) needs to be nerfed as well
and forgive me if I made you cry or something, this is supossed to be a funny game, just don't get so temperamental s:
- Raphael (he's been shit since the 1st patch)
- Leixia (I still think Leixia needs a huge buff)
- Z.W.E.I.
- Aeon
Agreed but he has made some weird comments.Explain the nerfs cause NM and Asta bein up therefor nerfs don't make sence to me. NM is soooooooo unsafe, what could he possibly have that would need to be nerfed? I guess Astas damage can be pretty high but hes so slow that I don't see a reason for a damage nerf
Agreed but he has made some weird comments.
*tidbits about Tira*
GS 3AA could stand to be nerfed a little bit. Sure, it's short range and has some weird hitboxes but it's still pretty powerful, initiates her oki game(hello GS 44B!), hit confirmable, hits mid, rings out, wallsplats, and is decently fast. Then it's an easy 70 damage with the BE, even more with oki followups. That's pretty good.
It is certainly *NOT* one of the *FEW* good tools Tira has. 6 A+B, UD, GS 66B series, GS 44B, JS 66AA, both 4Ks, JS B+K, GS B+K, A+B, 236kA+B+K, JS 66B, JS 22*88B...And those are just some of her easier to use tools. There's also those like 4 B+K B that are so underestimated...Tira has a *LOT* of good tools and she's easily upper mid if not high tier between those tools and Gloomy's raw damage output.
The only Tira combos removed by 1.02 are non-wallsplat GS 3AA juggles and GS 66K/JS BT B+K B juggles against some characters. All her other staple combos are still laughably easy(hello GS 3B ~ GS 4A ~ GS 4K ~ GS 66bA+B+K!), though the ones involving persona shifts just require a bit of luck now. They're still powerful enough to make Algol blush when they happen and they're still very easy to perform.
Jolly is intended to be shit in SCV. Whether we agree with it, like it, or whatever isn't of significance because that's what they(Odashima/PS/Bamco) are doing with it. Adapt or die.
JS 66AA is an excellent move. Just because it's not retardedly good like Mitsu 4B and has some actual downsides doesn't mean it's not great.
The only sort of buff Tira actually needs is to have her CE whiffs fixed.
Every move you listed is heavily unsafe or stepable. GG!
Wait, wait, wait... 6A+B is a useful move now? :/
Explain the nerfs cause NM and Asta bein up therefor nerfs don't make sence to me. NM is soooooooo unsafe, what could he possibly have that would need to be nerfed? I guess Astas damage can be pretty high but hes so slow that I don't see a reason for a damage nerf