Viola General Discussion / Q&A

Viola forums are just confusing the hell outa me, so sorry. I cant get 6A+B (hold) 2B+K be to combo..... and i dont know what I'm supose to go for after 3B..... mostly just doing aab 2A+B 2b+K be aab 66b 66A+BB since i can do it, and its not confusing :P

6A+B has a slightly strict timing. 3B AAB 6A+B 2B+K BE can go three ways:
  • You hold it for a too short time. As a result, the opponent will not slide very far and your cooldown is too high. If the opponent techs left or right, 2B+K BE will not connect. Nonetheless, the slide will still leave you at an advantage and you can try to pressure your opponent.
  • You hold it for a too long time. As a result, the opponent will drop immediately. This is probably the worst-case scenario since you have not only dropped your combo but because your opponents drops fast, you barely have the advantage.
  • You hold if for the right time: not too long, not too short. The opponent will slide farther than usual. You have less cooldown. 2B+K BE will combo and if they to tech, it will also catch their all of their techs.
Learn the timing right. Also do 6A+B as fast as possible, so do 6A+B immedtiately after AAB: you don't have to wait till it returns all the way to you.

Until you have mastered it, I recommend not using 2B+K BE in your 3B combos. 2A+B is easier to do but it doesn't do much damage and carries little. Your meter can be used better for another opportunity, unless you really want to kill your opponent. Of course, this differs for every play style. As you can see I personally don't like 2A+B 2B+K BE extensions and I wouldn't use it, but someone else may like and use it. Whatever floats your boat, really.
 
I never said that it works against me. I easily beat them. They just do it to annoy me and be satirical. I'm just putting it out their that I've met people who do this sort of thing.
My bad. Just trying to be helpful. Sorry you play so many bad Viola's. You're welcome to look me up on XBL to see if I can be less mocking.

So I've noticed that at full screen range, looping 6b+k 2b+k is a great way to annoy the loving daylights out of your opponent and in good cases tricks them into running at you carelessly. But mostly I like that it annoys people

Timing is tight with that one. If they have some range they may wallop you before you recover from 2B+K. But, for now people hesitate enough that you can block and they get an orb from the backside during their attack.
 
Just putting it out there, I find using 2B+K very useful durning pauses in your opponents attacks. You can block while the orb attacks, and if the opponent doesn't do a heavy hitting move like NM's 236B or Asta's 22B, you have enough time to use a 66B with 66A+B. This is possible because of the patch made quite a while ago made 66B faster. I find I do this at least twice in a match, pro or not.
 
Yeah I do that a lot too. 2B+K is great!

If they see you doing a 2B+K and block high you can do a 2K (2B+K hits) 2B. 66A+BB is techable, regardless of that it will still often work.
 
I just started doing something last night that works with people who use vertical punishers against AAB or BBB. Immediate 22_88A+B. As the orb recalls you're already swinging. Then you get a free 66A+BB. And since she does rely dramatically on set-ups for combos I actually don't think it hurts to turtle her once in a while and force you're opponent into a mistake. I know she's supposed to be all about the pressure game but sometimes I end up throwing out so many attacks that the chance of them guessing right once and turning the tide gets increased.
 
Can someone advise me on post-throw options?
Only got the game a few days ago, and only picked up Viola a couple of hours ago.
It's all a bit too much information xD
Anyway... some useful post-throw (non-knockdown) ideas would be appreciated.

thanks!

I was a frame data nerd in SC2 though, so although I'm a noob, I do understand a few concepts.
Probably going to main Pyrrha, but in SC2 I found that I needed to become proficient with almost every character to get properly good at the game, so that's the intention this time round too :>
 
After a knockdown you should probably go for 6B+K setups.
For B+G throw, harassing them with orb recalls at range works.
 
Viola forums are just confusing the hell outa me, so sorry. I cant get 6A+B (hold) 2B+K be to combo..... and i dont know what I'm supose to go for after 3B..... mostly just doing aab 2A+B 2b+K be aab 66b 66A+BB since i can do it, and its not confusing :P
The only time I get 6[A+B] to work is after 6AB B+K BE (B+K BE on orb hit). As far as the ender for 3B, you've prolly got the best one down already...unless you want to burn more meter.
 
Sorry to bother y'all but I'm thinking about making a thread showing the pros and cons of each and every BE in the game. Everything about them whether its minor or major. I don't really know all about Viola's BEs so I'm wondering if some of you can help with the Viola part. Use this as a reference:
Just everything about it. For example: Nm's GS K BE:
Pros:
-Great RO and w! possibilities.
-+ frames on block(+10).
-Good guard damage(Breaks in 10).
-Good damage(52 damage).
-KNDs on NH and CH.
-Combos on NH.
-Good oki.
-Hits OTG + catches rolls.
-Including GS animation, has good range + TCs.

Cons:
-Only possible from stance(Grim stride).
-Damage is greatly affected by the 'guts' mechanic(Damage lowered to 38).
-2nd hit is high on block therefore making it duckable then whiff punishable.
-Slow.
-Bad vs JG?(Wiki doesn't say. Just assuming it is).
-Excluding GS animation, it has poor range.

Something like that.
Thanks!
 
I just bought thr game yesterday.Whenever I'm comboing with the juggle b+k be 6A+B 2b+k be b+k I can land the 6a+b most of the time but when I combo 3b AAB 6A+B 2B+K be b+k and try to start the 6A+B loop I barely ever get it due to the fact that I can never ge the orb high enough so the 6A+B hits right.does anyone have any tips on this.is 2b+k be to 6a+B easier than what I'm trying to do. Is it a timeout issue or a technique issue Plz help:) I'm typing on my phone and the notations have my brain and my fingers hurting
 
If you're thinking of just doing :6::A+B:, :2::B+K: BE loops, it's easier and more damaging to set the orb with something and do the loop with :6::6::B: instead.

So, :3::B:, :A::A::B:, :2::A+B:, :2::B+K: BE, (:6::6::B:, :2::B+K: BE) x3, :B+K:, :6::6::B:, :6::6::A+B::B:.

I'm terrible at :2::B+K: BE combos and even I can do that.
 
I've been practicing today and I'm just gonna do this--> 3B AAB 6Ab(slight charge) 2bk be 66B 2bk be BK and than finisher,but with 6Bk 3A b+k be 6A+B( slight charge) 2b+k be b+k 6A+B(slight charge) 2B+K be B+K finisher with the b+k be combo 6Ab(slight charge is easier) but as you Sao earlier in also practicing with 2B+K 6A+B just cause you said its easier
 
Im pretty much new to Viola but i can do combos . i was wondering why in training when i do 3B BBB it works for the combo, but in normal matches it doesnt?
and is there anyplace where i can learn viola more?
 
In training air control isn't on unless you turn it on, if your looking for viola combo there is a thread full of combos, these aren't all of them just some but it helps a lot
 
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