What CE is the best(Gameplay wise)

I can see use for Raph, Aeon, and Zwei CE's. Even if it's mostly just combo fodder. I'm curious as to why voldo's is higher though when i cant ever see a time i'd want to use his CE over BE's. Noting that i suck with voldo.
Voldo's has decent damage, if it hits OTG or midair, you get free MTC K or MTC and LF mixups, and he is the only character that can do his BT'ed. I think its a pretty decent CE. Zwei's, is -a million on block, kind of slowish, and is only useful in combos or backstep and does ok damage. Aeon's does bad damage, has ok range, and has the random glitch where the fireballs dont hit the opponent, and its kind of unsafe on block. Raphael's is bad damage, bad range, so linear, you feel sorry for him, and doesn't RO even though it looks like it should.
 
Voldo's has decent damage, if it hits OTG or midair, you get free MTC K or MTC and LF mixups, and he is the only character that can do his BT'ed. I think its a pretty decent CE. Zwei's, is -a million on block, kind of slowish, and is only useful in combos or backstep and does ok damage. Aeon's does bad damage, has ok range, and has the random glitch where the fireballs dont hit the opponent, and its kind of unsafe on block. Raphael's is bad damage, bad range, so linear, you feel sorry for him, and doesn't RO even though it looks like it should.

Raph's CE is i12 and invincible from the 10th frame on. For 75 damage. That is amazing if you ask me no matter how linear it is. It's also mid for what it's worth. Cervantes has a decent i10 CE that is an equally linear high and only does 50 dmg and you listed it 4th. Both scale pretty crazy bad in combos.
 
Well you're right. I guess that it should be higher but still it scales a shit ton in combos, has ok range, and the linear thing really takes it down.
 
I think Aeon's CE is the worst in the game.

I agree. With the glitch I would always be fearful of using it if I were an Aeon player.


TOP FIVE
Elyisum - Almost broken. Honestly.
Alpha Patroklos - i8 55 dmg? Yes please. Opponent's don't usually focus on things -8 since -8 usually gets glossed over with "safe" in training mode.
Astaroth - To a lesser extent Ivy. Ridiculous dmg and can catch people in some hilarious glitches for even more dmg.
Yoshimitsu - Maybe it's just because I'm a Yoshi player but you can catch so many setups off guard with this i16 (with a few invuln frames) for HUGE damage. Round changing damage.
Pyrrha Omega - Really underrated. GI > 4B > CE is a game changer. It can blow up some setups and completely change how an opponent thinks about approaching her when she has meter. Patroklos as well for that matter since they are pretty much the same on paper.
 
Nightmare and Xiba's are amazing based on the aGI alone. But Le Bello finds Xiba's better based on it's combo potential.

Dampierre's CE shouldn't be overlooked - It's a huge G.I window that's easy to pull out whenever you need and actually deals a good amount of damage. On top of that it gives you a lot of distance so you can focus on mindgames.

Yoshi and Ely are Le Bello's favourites though, hitting from weird places for great damage. Ely can pull it off almost whenever she wants, and Yoshi has enough stuns to throws his out almost as much.
 
In no particular order:
Algol - Stupid damage plus that animation. The mighty Algol has no equal!:sc4alg1:
Mitsurugi - Two in a row. You will submit!:sc2mit2:
Xiba - I have a friend who can throw that shit out from nowhere... WTF!
Hilde - The tightest animation, looks like some GOW shit. For our homeland!
Yoshimitsu - Low CE? Noone expects that shit. Brace thyself!
 
Forum necromancy? Sure, why not?

Well, back when this topic was alive I didn't feel I had a remotely decent understanding of enoug characters to justify commenting even to myself. I've learned a thing or two about a thing or two since then though ;)


Devil Jin: ~90 damage, AT, juggles, hits grounded for full damage, 100% non-punishable on block. I think it is the best overall, but most other character's CEs seem to fit in more with how they were designed(save for Ivy and Tira) and are the best things they could have for a CE without being broken or worthless(save for lol Siegfried).


Special mentions though:

Elysium, Patsuka, Hilde: Punish, baby, punish!

Ivy: I think it's a good attack, but the fact that it's a throw just feels...alien on Ivy. Why not a long range whip AT instead? That sounds more appropaite IMO.

Tira: After 1.02, I honestly think the JS version is more powerful. Sure, it does less immediate damage than the GS version but it also gives you a 100% chance of switching to GS---which is in and of itself better than that additional ~30 damage immediately in a situation where you just want to get to GS. A guaranteed shift from JS to GS is worth the full bar of meter and makes it quite powerful. Still, it's a valid punish and there are a few combos worth using that include it...yet Tira is better off spending her meter on BEs for the most part.

Siegfried: If the damage scaling wasn't so fucked up for it, it'd be pretty good. But the damage scaling being so wonky tremendously hurts its viabilty.

Nightmare: I like to think of it as the ultimate whiff punish, which can only succeed against Akire. Nothing against him, it's just...lol Mitsu 2 B+K.
 
Siegfried: If the damage scaling wasn't so fucked up for it, it'd be pretty good. But the damage scaling being so wonky tremendously hurts its viabilty.
It's also unsafe as fuck and does not align correctly during some combos were it is actually useful (Ex. FC2B+G, W!, SCH B, CE). It is only useful for punishing unsafe moves with a lot of pushback and whiff punishing people 3/4 screen.
 
It's also unsafe as fuck and does not align correctly during some combos were it is actually useful (Ex. FC2B+G, W!, SCH B, CE). It is only useful for punishing unsafe moves with a lot of pushback and whiff punishing people 3/4 screen.
No you both got it wrong. The main purpose of siegs CE is to be educational because if your using his meter on anything but his BE's, you are doing it wrong ^^

To be more productive though, i think its hard to judge which CE's are the best because even the "bad" ones are great and they are all great for totally different reasons.
 
No you both got it wrong. The main purpose of siegs CE is to be educational because if your using his meter on anything but his BE's, you are doing it wrong ^^
There are some situations where using the CE is worth it. :P
 
My favs are

Elysium - Awesome
Patrokolos - Huge Damage + Ringout + Epic Speech
P Omega - Damage
Xiba - agi Damage
Nightmare - Good for finishing the job
Dampierre - agi damage
Tira - Cause its sexy :3
 
I've narrowed down my opinion to Cervantes, Alpha Pat, and regular Pat's CEs being the best.
Cerv's is an any-range i10 punish that has RO and wallsplat ability. The wallsplats are particularly nasty.
Alpha Pat's makes finishing rounds easy. Too useful in so many situations.
Pat's is i13, does 90 damage, and can be used to RO off any launcher.
 
Actually, I think Alpha's is the best CE in the game.
Not only it is i8 and it punishes a lot of stuff AND combo from various starters, its 5-8th frames are invincible.
It means :
2A blocked into CE is ininterruptible.
BB blocked into CE is uninterruptible and can't be stepped.
1B:B blocked into CE is uninterruptible and can't be stepped.
2K hit as well.
2B+K blocked as well.
There's various setups where opponents can't do anything but eat it if the opponent release the guard button.
 
Top 5

5. Patroklos - Has an opportunity to ring out, and is the easiest in the game to combo into.
4. Cervantes - Also easy to combo into, is unblockable, and does good damage if you can stack 2 on top of each other.
3. Xiba/Nightmare/Dampierre - Counter supers can make the opponent afraid to attack if you have meter, and can instantly throw them off their game when they connect.
2. Yoshimitsu - Hits low and does perhaps the highest unscaled damage of any CE barring Nightmare on counter hit or Algol's.
1. Elysium - Can hit you from anywhere. 'Nuff said.
 
Alpha: 8i are you fucking kidding? And you have 2a CE
Pat: a million setups and retarded ring out
Elysium: goes without saying
Algol: dark algol rises! Unfortunately i feel he needs meter in order to be useful and sometimes just usong BEs might be better
Viola: free mixup
 
A Pat - Everything has been said. Quick, combos with pretty dumb stuff on hit
Hilde - Damn near full screen range, hits step. You move you're done, good damage too.
Yoshi - Over 100 damage and tech crouches. Thats a game changing CE
Reg Pat - Just for the distance of RO alone makes it into top 5 and combos into pretty much anything that launches
Xiba - I would put Nightmare here too but if you miss the GI for NMs CE, you are most likely gonna get smacked for big damage. At least for Xiba his CE is comes out faster with no GI.
 
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