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[14] Master
I'll agree to an extent but as a Siegfried player I find Nightmare to be considerably more safe and does more damage.He is way too unsafe for the amount of damage he does.
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I'll agree to an extent but as a Siegfried player I find Nightmare to be considerably more safe and does more damage.He is way too unsafe for the amount of damage he does.
I'll agree to an extent but as a Siegfried player I find Nightmare to be considerably more safe and does more damage.
I will, I want to improve my game.You should follow the Shen Yuan school of Siegfried. Then you'll see how strong Sieg really is in this game lol.
I want to attend! Lemme in lemme in lemme in! \m/I will, I want to improve my game.
An annoying thing that I have run into is people attacking on wake up after 3B NSSbA....3B their sorry brains all over the floor.
In theory yes, but you should also consider that the second 3B will be safer on block in regards to range. But you know it's a meta game thing.I dunno about that. If 3b gets blocked, then they'll likely have a way to punish it.
I've started to do 2B just like the old days in SC4, though it doesn't hit backroll or left sideroll, it stuffs aggressive opponents and leaves you in a nice position if it gets blocked.
Wouldn't they be ducking in anticipation of the second A anyways?A on block into throw is also awesome. That's an astaroth strat.
In theory. But you've never seen the strat, no one has...so no one ducks. And ducking is a terrible idea. It's a meta game thing. Tekken has similar tactics.Wouldn't they be ducking in anticipation of the second A anyways?
Off the top of my head, it's -4 into NSS at the very most (Cerv WR B+K can't interrupt NSS A+B like it can after 3(B) on block), but probably even better than that.Can some research also be put into 44 (B) NSS transition? Because if we can get our opponents to block up after this, it can be one of Nightmare's most effective guard break moves.
Backstep NSS back-step cancel also seems to be super effective at medium to long range when your opponent is fishing to kill your backstep.
Dime stop making Enk look strong D:<
Actually, its very effective any where. I plan to test how much more unsafe it is than regular backstep soon, but if you backstep NSS cancel, and your opponent correctly guesses your backstep and tries to kill it, it won't register as a counterhit.
That hurts some tools, not to mention itll lower the damage you take. The only down side I can think of would be backstepping 2As or other quick attacks. You might not be able to recover fast enough to punish them because of the NSS cancel.
Can some research also be put into 44 (B) NSS transition? Because if we can get our opponents to block up after this, it can be one of Nightmare's most effective guard break moves.