My top 10 (excluding AA, 2A and BB and in no order):
- 66B. Backstep destroyer, nasty damage on hit.
- 1K. Shin kick. Pat is clearly a ex-MMA competitor
- 4K. Rib snapper. Easy to keep the pressure on with this kick if they try to step or whatever. Also another MMA kick
- 236AB. I use this a lot. TC. Deceivable range. Mid, horizontal and reverse mix-up. One of his best.
- Throws. His throws are good. I use them regularly
- 44A. The times when you are on the defensive and the opponent wants to step, throw this out. Combos on counter-hit, hopefully into CE if you have it.
- wrA+B. While rising punisher. Duck a throw? This. You can even throw it out as a normal attack to catch step. Combos into shield bash or CE for good damage. Doesn't get punished like it should either, I get away with it a lot.
- 22_88K. Its not an amazing move but I like it. Good range and only -8 on block.
- A+B. With the finding of the glitch, this move is ridiculous damage off a correct read.
- 3B. Staple launcher. Doesn't always get punished as it should due to a little bit of blockstun and gets decent damage off BE or CE combos.
Honourable mentions: B+K. Damage + CE makes me wanna throw up sometimes, especially on counter-hit. 3A, 11K, 8_9K