Dead or Alive 5 Ultimate

Impressive, I've been playing Kokoro tons and lost more than won. Although the players I have fought haven't been than great. Guess i$8'm not abusing certain things due to risk or I just.
 
Impressive, I've been playing Kokoro tons and lost more than won. Although the players I have fought haven't been than great. Guess i$8'm not abusing certain things due to risk or I just.
yeah. i'm kinda disappointed to the large number to button mashers in this game. there are a few that are actually good. but they are few. as for kokoro. it's about adjusting to the person you're facing. if they block alot then use those punch into grab strings she has.
 
FreeStepDodge doesn't seem as extensive as 8WayRun. Which is kind of interesting... It seems like an even smaller community than ours (?!)
Because it is a smaller community. FSD is mostly players who left DOAC after the latter became Tecmo-Koei Players (TKP) and became more casual. It's sort of like when 8WR spun off from the old Calibur Forums back in the day.
 
yeah. i'm kinda disappointed to the large number to button mashers in this game. there are a few that are actually good. but they are few. as for kokoro. it's about adjusting to the person you're facing. if they block alot then use those punch into grab strings she has.

Oh I have, it's just that they interrupt me immediately after and Kokoro's heichu guard break is crap. Actually it seems all her guard breaks are crap.
 
Oh I have, it's just that they interrupt me immediately after and Kokoro's heichu guard break is crap. Actually it seems all her guard breaks are crap.

don't rely on her guard breaks. that's not her strength. her strength is to keep the opponent unsure whether to block or not. making them unsure about their defense. play her purely offensive and that strat works very well.
 
So I am officially in love with this game! The gameplay, the physics, the everything. Ive noticed that online the skill level is pretty abysmal. People don't utilize all their tools at all and the standard is so much lower than what I'm used to in SC5. FreeStepDodge also isn't extensive as 8wayrun so i'm also going to have to do a whole lot more characters study on my own because these are not simple move sets. My favorite part of the game is by far the interactive environments. When I have fights against skilled opponents the entire stage gets so cinematic. They take the whole fighting entertainment concept to a new awesome level. I've had pretty good experiences online, honestly. It seems just a tad bit slower than SC5's online to me, nothing thats really even noticeable, and I even drop less matches. I guess its a person to person sort of thing. This game is everything I wanted it to be and more!
 
I'd like to learn to play better. I suppose I should learn someone's moves though better than just mash ppkk in all situations.

How would you recommend playing Ayane? I think I like her best.
 
I'd like to learn to play better. I suppose I should learn someone's moves though better than just mash ppkk in all situations.

How would you recommend playing Ayane? I think I like her best.
this is what i do(and it's probably the key to my win streak): take a character and go to training mode. go through their command list once or twice. then take the same character and go through arcade mode. start at normal and progress through the harder levels. you will actually notice yourself getting better.

this helped me big time.
 
I'd like to learn to play better. I suppose I should learn someone's moves though better than just mash ppkk in all situations.

How would you recommend playing Ayane? I think I like her best.
Ayane is rushdown, comparable to Taki IMO. She also has really good guaranteed damage. I have lots of trouble with her actually lol. I don't play her so I can't recommend anything specific, but theres plenty of stuff to get started with on her forum at freestepdodge.
 
this is what i do(and it's probably the key to my win streak): take a character and go to training mode. go through their command list once or twice. then take the same character and go through arcade mode. start at normal and progress through the harder levels. you will actually notice yourself getting better.

this helped me big time.
The arcade mode has the most human feeling AI I've ever played against. Its really good for practice!
 
Tekken fans are going apeshit over IGN's review on youtube. PS: I wanna try this game out haven't touched since Doa2 Hardcore
Tekken fans love to start shit when it isn't even necessary, and once one fan comes out, that's when the rest start flocking in like a bunch of houseflies. I may like Tekken, but these idiots have nothing else to do but stroke their egos. These idiots make you want to hate Tekken.
 
don't rely on her guard breaks. that's not her strength. her strength is to keep the opponent unsure whether to block or not. making them unsure about their defense. play her purely offensive and that strat works very well.

Well, defense is a word foreign to some of the players I'm fighting. And honestly, I've played Kokoro in DoA4 and Dimensions, and I've never found her mix ups that good. But I do agree that she's a very offensive fighter.

I've noticed that her Heichu throw, 236T, still has the follow-ups available even if you whiff the throw. This also applies to her most of her throw cancels. Course I've also noticed the window is pretty small to utilize the follow-up and I've now been trying to condition my opponents to see the Heichu animation and nothing coming out of it. Then apply that and force them to guess whether I'm going to hit them with the follow-ups or not. So far I haven't seen anyone step Heichu, but I've noticed that H+K comes out real fast after the animation stance, which works as a solid punishment if they do decide to step.

As usual, I'm still having trouble getting the final part of Kokoro's 3-part throw to work. Interestingly enough, I can do Akira's SPoD in DoA5. Fancy that.
 
Back
Top Bottom