Dead or Alive 5 Ultimate

okay. man. about every post you have put up since you got the game has been negative. it seems like the game is horrible to you. if someone were to go into this thread wondering whether to buy the game or not and saw your post they would think the game is trash. we get it. you don't like the game. but please make a thread about it. there are some people that actually like the game and want to understand more about it and it makes that hard for them to come into the only DOA5 thread for advice if they keep seeing negative comments here. Quit fulfilling the 8WR stereotype about only negative people existing here. next thing i know is on the RE6 thread people are going to nitpick and make it explode about how much they don't like the game or don't like whatever despite all the good things that are in the game.
Right statement. WRONG person you are saying it to.
 
Throws are really good in this game, especially since non-neutral throws (i.e. command throws) are untechable. They're also one way to punish a character who is "teabag"/kara-back dashing.
 
Are we sure command throws are untechable? Cause I've escaped some slower throws. I think its supposed to be the reverse now, the 5 frame 'punisher' throws are inescapable and the regular command throws are not.
 
The only throws you can break are either neutral throws, or multi-part throws by inputting the command when the prompt flashes on screen.
 
For those interested, "GUTS" was held in Massachusetts this past weekend at the same time as Season's Beatings. Here's a playlist for the finals of the Singles and Pair Tag tournaments: Playlist

Singles Winners Finals

Singles Losers Finals

Singles Grand Finals

Pair Tag Winners Finals

Pair Tag Losers Finals

Pair Tag Grand Finals
http://www.youtube.com/watch?v=UpNtq8vMqX0&feature=plcp[/spoiler]
 
okay. man. about every post you have put up since you got the game has been negative. it seems like the game is horrible to you. if someone were to go into this thread wondering whether to buy the game or not and saw your post they would think the game is trash. we get it. you don't like the game. but please make a thread about it. there are some people that actually like the game and want to understand more about it and it makes that hard for them to come into the only DOA5 thread for advice if they keep seeing negative comments here. Quit fulfilling the 8WR stereotype about only negative people existing here. next thing i know is on the RE6 thread people are going to nitpick and make it explode about how much they don't like the game or don't like whatever despite all the good things that are in the game.

OK fine, I think I a have made my points... I remember Telling everyone that Viola was broken on day one and people didn't like hearing that either!

I will give everyone the space they need to come to their own conclusion! And Poki I am not evil bro lol and this is not gossip, but i understand you guys want to celebrate! Thats cool, I made this thread for this very reason.

Final thoughts - DOA 5 demo was flawless, idiot tournament people like "Master" Rodriguez kept pushing team ninja to make it more like DOA 4 and now were back to a game that has way too many stuns and requires way too much guessing! There, now I'm done!

Celebrate!
 
For those interested, "GUTS" was held in Massachusetts this past weekend at the same time as Season's Beatings.
Thank you.

Not to set trip or anything, but... I honestly think DOA looks a lot better than Tekken does. Juggles are short, movement isn't glitchy (though that'll change, ha!) and... I don't know, I can't put my finger on it. It just seems more authentic. You know?

Whiffed holds are kind of ew, but the aesthetics are good enough for me to overlook it. I think they had the right idea going for "fighting entertainment".

The game's gotta look good!
 
You know, I totally realize this may be just me. I haven't played since DOA1. But I'm getting the feeling that online really is as bad as everyone said it was. I'm facing people who seem to just be smashing their faces into P and K, attacking at disadvantage, and they're still interrupting me through my block punishes. It's not like I'm using a slow character either.

Or does this game really just have that many frame traps? I'll keep trying to get good at this, but if the netcode is really as crappy as I'm beginning to think it is, I don't have much hope for my long term interest. This is way worse than T6 and SC4.
 
Just got the game. (Came a day early? I must be lucky...)

Things are a lot smoother in person. Game looks nice.

141414 and 44214214214 seem very effective. I have to wonder why I haven't seen this kind of movement in tournament videos.

Throws are fast!

I love having a dedicated taunt button.

Well, guess it's time to start playing now.



... Nice boat.
 
You know, I totally realize this may be just me. I haven't played since DOA1. But I'm getting the feeling that online really is as bad as everyone said it was. I'm facing people who seem to just be smashing their faces into P and K, attacking at disadvantage, and they're still interrupting me through my block punishes. It's not like I'm using a slow character either.

Or does this game really just have that many frame traps? I'll keep trying to get good at this, but if the netcode is really as crappy as I'm beginning to think it is, I don't have much hope for my long term interest. This is way worse than T6 and SC4.
oh god....DOA 5 online worse than sc4 online? we all know how bad sc4 online was.....you guys might just have to hit offline or endure the bad netcode.......
 
oh god....DOA 5 online worse than sc4 online? we all know how bad sc4 online was.....you guys might just have to hit offline or endure the bad netcode.......
Right, like I said, it may just be that I'm really really bad at this game. I have no trouble punishing unsafe things in SC, I have a little more trouble in TTT2, but in this game, I can't punish anything.
 
I was talking with my friend about DOA netcode yesterday.
It's looks like the Online mode search players by regions and not by people with good connection and close to where you live. That's why we'll get lag issues all the time.

I hope they fixed that in the long run, by the way. They also should fix the characters heads. I mean. . . It's just wreid watch my character head go back to front almost all the time.
 
141414 and 44214214214 seem very effective. I have to wonder why I haven't seen this kind of movement in tournament videos.

Yeah, those are the traditional backstep methods for DOA.

You can see it a bit in here from both players:

And that was at the E3 "0.50" build.

Keep in mind that many players are used to DOA2U and DOA4 which in all honesty felt like walking through molasses. 3.1 was probably the smoothest it had ever been, and they based the movement system off it thank god. So you have players who are used to a more ... sticky walking system and tryin to get adjusted to the new system that not only has more fluidity but also smaller hit boxes that don't reach across the screen.

I can't find it but there's another vid of Chosen 1 in that tournament in the Sweat level where he shows off KBD but mainly at round end, not in match. Thing is, he's using a controller, and in all honesty it was easier to do on controller because you could use both analog sticks for multiple notations at once on two hands such as pressing 4 with left analog stick and 1 with the right analog stick. However, you're taking your right hand off the buttons to do so which is the most obvious reason as to why it was difficult to do it in mid fight. Usually utilized after scoring a knock-down.

It should be noted that they removed the right analog stick controlling movement functionality in the final build. Oh well, gives stick users an even footing finally.
 
You know, I totally realize this may be just me. I haven't played since DOA1. But I'm getting the feeling that online really is as bad as everyone said it was. I'm facing people who seem to just be smashing their faces into P and K, attacking at disadvantage, and they're still interrupting me through my block punishes. It's not like I'm using a slow character either.

Or does this game really just have that many frame traps? I'll keep trying to get good at this, but if the netcode is really as crappy as I'm beginning to think it is, I don't have much hope for my long term interest. This is way worse than T6 and SC4.

When its good, its good. And when its bad, it's really bad. DOA 5's Online is really bad if you notice dropped inputs, hitching or stuttering and otherwise unplayable elements. Lacking those things, the online functions well, without a feeling of input delay.

Thanks to your statement, I can totally see players smashing their faces into their buttons, and like you I've had trouble punishing that. I haven't had the time or chance to go into training mode and run through frames to see whether Kasumi's (or others) PPP...xN are truly unsafe on block. At best they might be -7 which still makes them safe, but throw punishable. I think that frame data might be lying at least a little, though.

I have punished stupid stuff from other players online. Although I've had trouble using counters from block to do it, since the way the inputs work now is that you have to let go of block and then tap it and the appropriate direction at the same time and many times I screw up on that.
 
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