Solo
[14] Master
Hey, if you switch to Omega you can do DNS B and it will track people's step because of SCV's great balance.Neither can I xD Also I can kinda tell when somebody is going to side-step but I still go for the stab ;(
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Hey, if you switch to Omega you can do DNS B and it will track people's step because of SCV's great balance.Neither can I xD Also I can kinda tell when somebody is going to side-step but I still go for the stab ;(
SC4 had even better balance, since Sophie's TAS B was safer than Omega's DNS B, still tracked step somewhat if you floated the input, broke in 15 blocks, and led to even more damage when spaced out properly. SC4 actually ENCOURAGED you to float the 236236 motion at far range in order to get that tip stun.Hey, if you switch to Omega you can do DNS B and it will track people's step because of SCV's great balance.
Not to mention it would STC under so many mids.SC4 had even better balance, since Sophie's TAS B was safer than Omega's DNS B, still tracked step somewhat if you floated the input, broke in 15 blocks, and led to even more damage when spaced out properly. SC4 actually ENCOURAGED you to float the 236236 motion at far range in order to get that tip stun.
Sometimes you just gotta reconsider your definition of 'bullshit'. That's what I did at least.The inability to tolerate bullshit.
Cool thread.
Strengths:
Character knowledge - I only use 1 character seriously, so I know how to apply and use her entire move-set to deal with adjustments and create mix-ups.
Just Guarding - I can JG most two hit strings on reaction (does this even count as a strength though? that's like saying I can hold block to, well, block...).
Spacing/Zoning/(Timing) - My Hilde revolves a zoning and spacing game, and I know when to release or drop her A and B charges to keep the opponent out.
Breaking Guard - Again, might be a Hilde thing... But I usually get 1 or 2 guard breaks a game.
Weakness:
Nerves - there are times when I just freeze up and eat mix-ups for extended periods of time (especially against rush-down heavy characters).
Inexperience - (tied to the above).
Blocking - I can't block low. The slower it is, the harder it is to block.
Punishment - Even though I know the match-ups and punishes in my head, I never seem to react fast enough to a whiff or unsafe move to punish it. Fear always has it's hold on me.