What do you think your strengths and weaknesses as a player are?

Hey, if you switch to Omega you can do DNS B and it will track people's step because of SCV's great balance.
SC4 had even better balance, since Sophie's TAS B was safer than Omega's DNS B, still tracked step somewhat if you floated the input, broke in 15 blocks, and led to even more damage when spaced out properly. SC4 actually ENCOURAGED you to float the 236236 motion at far range in order to get that tip stun.
 
SC4 had even better balance, since Sophie's TAS B was safer than Omega's DNS B, still tracked step somewhat if you floated the input, broke in 15 blocks, and led to even more damage when spaced out properly. SC4 actually ENCOURAGED you to float the 236236 motion at far range in order to get that tip stun.
Not to mention it would STC under so many mids.

The inability to tolerate bullshit.
Sometimes you just gotta reconsider your definition of 'bullshit'. That's what I did at least.
 
Strengths: Zoning and punishing.

Weaknesses: Ringing phones, Dad yellin' at me to take out the damn trash, people ringing my doorbell, etc.
 
Strengths: Hmm...not many. Let's see, being able to come back after loosing 2 rounds in row. I guess you can call that adaptation.

Playing the turtle game (I've been called out on that a couple of times actually. I didn't realize I was doing it until I got comments like "You block too much! Is that all you can do?" and "Man your boring to fight, all you do is block" So apparently, I turtle :/

Weaknesses: I play the turtle game too much. Against certain characters, I hesitate when it comes to attacking. Heck sometimes I forget to move. Plus, I don't think its good to turtle when you're using Viola. At least, I've been told that but I'm not really sure.

Fighting Mitsurugi

I suck at spacing. I've been working on it though and I have improved on it slightly. I think Xiba is a good character to practice spacing with. Correct me if I'm wrong. ( I know most likely I am hehe)

Fighing Mitsurugi

Lack of character matchup knowledge

Fighing Mitsurugi

Falling into a predictable attack pattern.

Oh did I mention fighting Mitsurugi?
 
Just discovered a new weakness I have. Apparently, I can't play anyone who isn't long range.

Tried to learn Pat. 2 weeks in and I still suck. Then for shits and giggles I decided what the hell lets try Xiba, and guess what? On day 1, my Xiba was doing way better than Pat after 2 weeks :)

So I abandoned Pat, and now I have a pocket Xiba! Xiba is a ton of fun!
 
Weaknesses:
- I cannot for the life of me settle on a single main, and I think it weakens my over all play because of it(gun to my head, if I had to pick one character only play for the rest of the game, it would be Raph or Aeon...but I love them all D: .)
-I have trouble adapting in match to a situation, and I tend to make the same mistake many times because if it, in the same battle.
-My lack of comprehension often leads to salt.
-My hands are completely retarded unless I practice a motion several hundred times in battle.
-4B
-I can't block low online, on reaction. I can barely do it offline...

Strengths:
-Good matchup knowledge because of all of the characters I spent time with
-Once I come off my salt mountain, I can usually assess my mistakes and learn from them.
-I can break throws now, on reaction :D
-I can block punish and whiff punish decently if I have the Frame Data and the MU Knowledge
-Dedication
-Anti-Scrub technology, and no longer spammed to death (occasional 4b exception)
-Willing to do whatever is necessary(when I remember :/) to win, outside of hacks and TGDs.

Hilde has amazing tools and a cool style that kind of fits me...but her toolset, and the way (I find) she's meant to be played is just faaaar too passive for my tastes.
I really don't know how some people can settle down with one character :|
 
Strength: Spacing

Long, long ago when there were arcades with people in them I used to navigate a fat sumo wrestler through a sea of fireballs, sonic booms, and Dhalsim's entire damn movelist. All I had was spacing back then - no dashes, superjumps, rolls, parries or any of the other get-out-of-zoning-free cards we enjoy today. Spacing has stuck with me through the years, no matter how bad I get at other fighting game aspects.

Weakness: Execution

The reason I was navigating that fat ass sumo through fireballs instead of being the one throwing them myself is that I was incapable of doing anything other than charge moves when I started. I didn't pull off my first uppercut for at least a year and my first 360 throw wasn't landed until EX+Alpha for the PS1. In short - my execution sucks. Slowly but surely I've made major improvements since then, but execution will always be my weakness.

Poor execution comes with other problems tied with it as well:

Strategy goes out the window all the time for me. One dropped combo and now I'm thinking about how I can recreate the situation so I can try it again instead of reacting to what my opponent is doing. Worse case scenario is that I just throw that combo out immediately after without thinking at all - often times from way to far away to even have it connect with anyone. I lose a lot of rounds to dropped combos, but I lose even more to my REACTION to dropped combos.

Hit confirms don't happen for me - for me to land a combo I need to either be 'all in' or not do it at all. Not being able to hit-confirm moves leads to unnecessary risk. That, of course, leads to lost matches.

(A positive thing that came out of my awful execution is that I also developed a good sense of using 'normals'...which of course doesn't help me for squat in a 3D game.)
 
My strengths are probably my high execution rate and a solid offensive flow. I have every combo memorised for my characters, so I can play a solid Elysium, and a pretty good Raphael.

My weaknesses are more extensive. I rely too heavily on trying to predict my opponent's attack flow to use counters instead of normal guard. I need this to keep the flow of the match, especially with Raphael. Having just this mindset has gimped me in fights with people who turtle and don't finish strings properly.

I also tried picking up just guarding, it's really good, but now I can't mash a guard break as much on some strings. I also try to just guard strings people choose to not finish, and end up standing there twitching like a scared girl.
 
Strengths ->
Execution (not so easy with Alpha)
Knowledge (know everyone's move list and punishability inside and out, which throws to break at the ring edge, which way to roll out of a tech trap, etc.)
Ring Outs/Ring Control (I am the king of bullying people around the ring and pushing you out/getting a nasty wall combo, which multiple local players have independently observed)

Weaknesses ->
Executing tight punishes (consistently punishing -12 moves with JFT is hard, yo)
Respecting my opponents too much (by this I mean that I'll go a yomi layer too deep, too early, assuming my opponent already anticipates the obvious thing, and doing the less obvious thing)
Telegraphing throws (this is linked to the last point, but Alpha has really short throw range and the step forward before the throw is pretty obvious. I need to do more 6, 3B)
Wanting to land big moves (sometimes I'll just ag:B in a neutral spacing war, on the slight suspicion that they're going to come at me with a high/throw)
 
My strength is 8wayrun moves. People seem to fall for a lot of my 33K's with Viola and other underutilized 8wayrun moves with other characters.

My weakness has to be MAXIPAD
 
Cool thread.

Strengths:
Character knowledge - I only use 1 character seriously, so I know how to apply and use her entire move-set to deal with adjustments and create mix-ups.
Just Guarding - I can JG most two hit strings on reaction (does this even count as a strength though? that's like saying I can hold block to, well, block...).
Spacing/Zoning/(Timing) - My Hilde revolves a zoning and spacing game, and I know when to release or drop her A and B charges to keep the opponent out.
Breaking Guard - Again, might be a Hilde thing... But I usually get 1 or 2 guard breaks a game.

Weakness:
Nerves - there are times when I just freeze up and eat mix-ups for extended periods of time (especially against rush-down heavy characters).
Inexperience - (tied to the above).
Blocking - I can't block low. The slower it is, the harder it is to block.
Punishment - Even though I know the match-ups and punishes in my head, I never seem to react fast enough to a whiff or unsafe move to punish it. Fear always has it's hold on me.
 
Cool thread.

Strengths:
Character knowledge - I only use 1 character seriously, so I know how to apply and use her entire move-set to deal with adjustments and create mix-ups.
Just Guarding - I can JG most two hit strings on reaction (does this even count as a strength though? that's like saying I can hold block to, well, block...).
Spacing/Zoning/(Timing) - My Hilde revolves a zoning and spacing game, and I know when to release or drop her A and B charges to keep the opponent out.
Breaking Guard - Again, might be a Hilde thing... But I usually get 1 or 2 guard breaks a game.

Weakness:
Nerves - there are times when I just freeze up and eat mix-ups for extended periods of time (especially against rush-down heavy characters).
Inexperience - (tied to the above).
Blocking - I can't block low. The slower it is, the harder it is to block.
Punishment - Even though I know the match-ups and punishes in my head, I never seem to react fast enough to a whiff or unsafe move to punish it. Fear always has it's hold on me.

I get nervous like that too when I fight certain characters like Nightmare, Misturugi, and Maxi. I'm starting to get a little used to them though and they're not as intimidating as before. Now granted, I still get my ass kicked, but I get my ass kicked with the utmost confidence :)
 
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