1.) I do not see how that challenges my point what so ever. Though again, you do have some merit, you seem to understand something very crucial: Bamco is extremely consiervative in their business practices. Though they have the money to try something new, they very rarely take high risks. The whole reason the dlc was stopped in the first place was because sales were not raking in what they needed or wanted. Despite a community that is die hard for the series, they will never ignore the difference between this and tekken.
2.) As stated above, it i not worth the risk for bamco to try more dlc or an expansion. Though some people will buy it, the work vs reward is low on this outcome. Yes, some money is better than no money. However, some money is not worth a lot of time and effort because then PS does not get paid. Thus, low reward.
3.) This is the entire problem with dlc to begin with. Many companies have adopted this idea and push out half ass games because they rely on the sales of dlc. If PS adopts this, it will only be a huge backlash and not nearly as successful as before because the product is half assed. Though it would be nice to get new modes or items for cas, it will never change how it is now: the least selling AAA title of fighting games this year. It is still successful, but not many people are going to care about any expansion.
4.) Of course it is a theory, but it is based off of fact. Ever play a tales game? Look on your psn and look at the tales dlc. It is all costumes that are over priced and do not do anything of worth. While I love those games, I hate how the dlc does next to nothing for the over all game play experience. This is the same thing that happened with soul calibur 5. Though I bought some of it, it became ridiculous with the content vs price. Keep in mind, I realize this is not what you are referring to. However, this is their way of "trying" so once that was not up to their expectations, they pulled the plug.
In conclusion: Bamco's tactics in business are conservative: they would not make an expansion to sc5 no matter how much we want it because on the whole it will not sell nearly as well as other AAA titles they have currently. Not to mention the fact that the over all interest in this game is not how it use to be to begin with. But this is exactly why I made this thread. So we can talk about how we can give feedback to boost the next game.
Like I said, you have some merit in what you say, but the fact of the matter is, you are forgetting the whole picture and do not understand how bamco's business tactics work. As nice as it is, the possibility of this coming to fruition is like saying I am going to be the american president in 2013, not going to happen.
1- Close mind approach is exactly what put SCV in the actual bad reputation. They can and knowing japanese mentality they will keep it. Try to fix it is what is potentially-possible-to-do not what they're going to do
2- i'm starting believe you have no idea of what is SSF4 that i've used as example over and over. It's relative less work (to do dumb number let's say they recycled 70/80%? from the original title), but in term of addition is HUGE.
Is basically a legit sequel, but without the expensive (ffor you software house) part where you have to do all from zero. It's not something that you sell at 10 euro, it's something that require waaaaaay less work(money) to be done but add so much that get sell almost as the same price (just slighty less if i remember correctly). If we talk about something like SSF4, the work-reward is not only higher than vanilla SF4, but waaay higher.
3- As i've write a weak 5.5 will just be negative.
Aaand for this reason you got SSF4 as model to follow. For you(SH) is relative light work for them(buyers) for the amount of content added is a legit sequel that they have no problem buy at relative high price (they sold almost 2 million of SSF4+400.000 SSF4AE dlc)
4- and in fact as said the japanese marketing is'nt exactly the smartest one, SCV itself show it in many ways
I'm not saying that is what they're going to do, i clearly said the opposite: that knowing them it will not happen
But is'nt that i've to adapt my opinion to make it fit with theyr -obsolete- marketing, are them -japanese SH- that should start understand the market and how to read the audience
Take SCV, great game but bad reputation due dumb errors that got as very predictable -and again,avoidable with really easy stuff- reaction the casual shitstorm.
Can i blame casuals shittalkers? Yes, but... on reality no, at the end they do theyr job of retards noobs with a keyboard.
It's theyr "role",are part of the audience/market(HUGE part of the actual market)
I blame who should have very easily predict and avoid all this situation
error
v
don't admit it
v
don't do anything to fix it
v
act like nothing ever happened
LOL, i have hard time imagine a worse way to approach the actual market, is somebody even suprized casual get on internet shitstorm mode?
I feel SCV is a great SC because i really like it's gameplay and obviously i don't agree with them.
But still blame them have little sense, if somebody covered of blood jump in tropical sea how i can blame the sharks? I blame dude's survival istinct :D