Food for Thought: What the Soul Calibur series needs.

Give Project Soul a 2 year developement cycle and the budget needed, let's see what game they can offer us. Then we can start discussing what's right and wrong with the Series.

Honestly i know it's subjective but imho after the half delusion of SCV (great game, half product) i don't want wait 2 years

If i was the one that can choice,give them moneys and put theyr ass on work to give us a SC5.5
Put in Zasa, Talim, Rock and other characters (new or returning), balance patch what as now is wrong, add some stages (possibly with sun, fuck emo twilight kids) and so on.

SC5 is a great game that just need a relative little help to reach his own potential(as product and audience perception)
It will give justice (Justice!) for theyr great work on SCV, and for us SC players a relative short wait
 
That's true, but it's just that I wouldn't like Namco to get the wrong message, as I stated a few times on the boards (perhaps on another one. I can't even remember, god lol) -- what if they believe they can throw around SC as much as they want and never give us a oneshot solid product from the start? It'd make SC suffer, Project Soul suffer, and the very own Namco suffer. I mean, just look t Capcom: Great series, bad marketing decisions.
 
Well we usually wait 2-4 years for a new SC, so if PS started right now for SC6, had a budget, no crazy timeframes, we'd see the game in 2015-16. Th game would most likely be complete.
 
Well we usually wait 2-4 years for a new SC, so if PS started right now for SC6, had a budget, no crazy timeframes, we'd see the game in 2015-16. Th game would most likely be complete.
Either "complete" or much better than SCV, which in itself is a good game.
 
No one's saying it isn't. It's just that it had so much potential in a few areas and they had to be sacrificed for the core element to stay strong (which is good, seeing it's a fighting game).
 
Honestly i know it's subjective but imho after the half delusion of SCV (great game, half product) i don't want wait 2 years

If i was the one that can choice,give them moneys and put theyr ass on work to give us a SC5.5
Put in Zasa, Talim, Rock and other characters (new or returning), balance patch what as now is wrong, add some stages (possibly with sun, fuck emo twilight kids) and so on.

SC5 is a great game that just need a relative little help to reach his own potential(as product and audience perception)
It will give justice (Justice!) for theyr great work on SCV, and for us SC players a relative short wait
You do not want to wait 2 years? Despite that scv is a fine bare bones project, it is just common sense that a lot more can get done in 2 years rather than 1. Not only does it give them more time to expand on ideas, but some elbow room for need to do objectives. That is the one thing everyone is forgetting about, the time frame made them on crunch about half-75% of the time.

No one has ever said that scv is a bad game, but it is in fact a game that i not up to it's true potential. And it would not be right of us not to talk about what it's true potential is nor discuss our input.
 
No one has ever said that scv is a bad game, but it is in fact a game that i not up to it's true potential. And it would not be right of us not to talk about what it's true potential is nor discuss our input.

Bolded for emphasis.

Sir, I wish to direct you to the Soul Calibur facebook page, where you will see hordes of slimy cretins espousing this very thing.
Hell, were it not for a hostile purge on this site, you'd still see tons of the little pricks running around being like SC5 IS SHIT BECAUSE LIGHTNING FROM FINAL FANTASY ISNT IN IT and stuff like that.
 
Bolded for emphasis.

Sir, I wish to direct you to the Soul Calibur facebook page, where you will see hordes of slimy cretins espousing this very thing.
Hell, were it not for a hostile purge on this site, you'd still see tons of the little pricks running around being like SC5 IS SHIT BECAUSE LIGHTNING FROM FINAL FANTASY ISNT IN IT and stuff like that.
Let me rephase then: No one here is saying it is a bad game. Besides, you know as well as I butt hurts barely count.
 
1-You do not want to wait 2 years?

2- Despite that scv is a fine bare bones project, it is just common sense that a lot more can get done in 2 years rather than 1.
1. if possible no, as i write i will like wait just one :D

2- Lol wut
Wanting a SC5.5 by simple logic (or just common sense using your words :D) mean that in this year of work they have just to add stuff from something that they yet have(SCV), not start aaaaaaaaaall shit from zero. As work is way easier (and less $$$ heavy) for them do a SC5.5 in a year than a total new SC in 2 years.
Simple example SF4 -> SSF4 -> SSF4AE
SF4 was great, SSF4 was just better in so many ways. Bigger cast, way more balanced, waaay more interessing matchups(U2)

Keep the great SCV, balance it, add a good number of characters and personally i will be very happy to pay it good money$ for it

Then take all time you want for SC6, but waiting it we have something to eat
 
You don't get it

A SC5.5 potentially is ALSO something that can help SC6

-Add stuff is a relatively low price thing compared to do a game, but they can do good money with it (Capcom did)
-It will increase the amount of money that Namco gain from SC as product. And more money more relevance.
-It will keep people interest alive on the game
-It will someway fix the bad -big/casual- audience perception of incomplete product (sure they will complain about pay, but they will still buy to get some Talim lil cute boobs), that is'nt the best start. If a buyer, specially a casual not-fan one, feel cheated (and maaany people feel in that way about SCV) good chances he will not buy your next shit

If well made it's a relative low risk (lower than make a total new one) stuff that can give them money, at us a shorter wait to get new shit, and at SC6 better hopes (more money for it, less bad reputation, community still alive)

One year (or just 6/9 months) from now it will not even be inside competition with theyr loved shitty tekken
Ok,they have TekkenxSF (the namco-made version) but from what i've understand is still very far
 
1. if possible no, as i write i will like wait just one :D

2- Lol wut
Wanting a SC5.5 by simple logic (or just common sense using your words :D) mean that in this year of work they have just to add stuff from something that they yet have(SCV), not start aaaaaaaaaall shit from zero. As work is way easier (and less $$$ heavy) for them do a SC5.5 in a year than a total new SC in 2 years.
There is that "simple logic" word again. I've heard that one before when someone said that Ermac should be a guest in this game.

Having SC5.5 isn't "simple logic". More like a suggestion in your case.
 
You don't get it

A SC5.5 potentially is ALSO something that can help SC6

-Add stuff is a relatively low price thing compared to do a game, but they can do good money with it (Capcom did)
-It will increase the amount of money that Namco gain from SC as product. And more money more relevance.
-It will keep people interest alive on the game
-It will someway fix the bad -big/casual- audience perception of incomplete product (sure they will complain about pay, but they will still buy to get some Talim lil cute boobs), that is'nt the best start. If a buyer, specially a casual not-fan one, feel cheated (and maaany people feel in that way about SCV) good chances he will not buy your next shit

If well made it's a relative low risk (lower than make a total new one) stuff that can give them money, at us a shorter wait to get new shit, and at SC6 better hopes (more money for it, less bad reputation, community still alive)

One year (or just 6/9 months) from now it will not even be inside competition with theyr loved shitty tekken
Ok,they have TekkenxSF (the namco-made version) but from what i've understand is still very far
That is all fine and dandy, but that does not change the fact that you put little to no context in your original statement. More over, the whole 1 year vs 2 year argument was based on someones statement for the next game anyway. Next time just read the room and be sure to put context into what you are saying. Moving on to your points...

That would probably help, but I think that at this point it is not only easier, but more effective to just learn from the feed back from the current game so they can build a better demo to pitch the game for the 6th installment. Sure it is a lower risk, but it is also a lower reward for bamco. Though what you say has some merit, I doubt that anyone would care enough for a 5.5 right now. Again, right now. Maybe if in the next 5 months after we hear next to nothing about any fighting game, then release some actual content that is worth a damn. But then again, this is bamco, they rarely have full fledged DLC (save for the upcoming dark souls dlc, which is gonna be hype as shit).

The more likely of moves is to judge the game based on it's performance. And as posted by our very own pimp hand laying zas player, it is successful so it will have a 6th game. There for, it is more applicable to think about the next installment of the series and what can be improved upon from there (including core gameplay) rather than worrying about what they can do to change the current content. Besides, bamco will not give them more time for more content on this game because they are worried about other IPs at the moment.
 
1- That would probably help, but I think that at this point it is not only easier, but more effective to just learn from the feed back from the current game so they can build a better demo to pitch the game for the 6th installment.

2- Sure it is a lower risk, but it is also a lower reward for bamco.

3- Though what you say has some merit, I doubt that anyone would care enough for a 5.5 right now. Again, right now. Maybe if in the next 5 months after we hear next to nothing about any fighting game, then release some actual content that is worth a damn.

4- But then again, this is bamco, they rarely have full fledged DLC (save for the upcoming dark souls dlc, which is gonna be hype as shit).

1- It's not only about get a feedback. Is about recognize problems and do something to fix it. Bad reputation of doing half-products can be a problem for SC6. Pissed casuals are'nt just pissed casuals, but are pissed casuals that spread shit about SC influencing other casuals. Example many of the classic casuals "i don't care so much,but maybe i wait and i buy when price go down a lil bit" are end up not buying it at all, influenced from the shitstorm you can find in many many forums.
Another problem is yet dying community and so on.

2- Lower reward why exactly? ADDITIONAL money is never a bad thing lol, a 5.5 will not replace 6, will just be cheap way to use SC (and get advantage from the work yet made and paid for SCV) to get money and keep buyers interest on the series. More money for them, more internal (Namco) power for SC.
More power for SC, more likely SC6 as project get seen as relevant enough to be worth of time/budget

3- And here we have the "if well made" part
Is a double edge blade, if you just try to add lil shit ,not only the "update" will be remembered with "and not a single fuck was given that day", but you may end up being considered even worse.
BUT
"If well made", and they add many characters like SSF4 did... well, if a thing like example 8 new characters don't push you to buy, you (buyer) are probably not so interessed in SC. But the average SC player (from top to very casual) will get it, and keep in mind that a waaay lower production cost, mean that they don't need to sell as much as a total new(big cost) game to consider it a success. And again, you add at money other collateral benefit as image, marketing and so on

4- In fact is theory chit chat, i don't expect this to happen and to be honest i've just lost faith in japanese vg marketing.
Independetly from being a game rushed or not, SCV got many and many dumb moves under the marketing of view.
Most of the shit talking of the casual audience about SCV will probably not happened if they had moved smarter... there are many little moves that they have'nt done that will have easily blocked or at least A LOT softened the shitstorm.
I can make a lil list if you want, thinking about it it's really elementary stuff
 
1- There is that "simple logic" word again.
2- I've heard that one before when someone said that Ermac should be a guest in this game.
.

1- "simple logic" that if i speak about SC5.5 is implied that is not expected to be SC6, but an advanced version of an yet existing product.

2- Lol MK wierdos, i put them between pro-wrestling fans and chimpanzee (hope no chimp read this,i've respect for them) :D
 
1- "simple logic" that if i speak about SC5.5 is implied that is not expected to be SC6, but an advanced version of an yet existing product.

2- Lol MK wierdos, i put them between pro-wrestling fans and chimpanzee (hope no chimp read this,i've respect for them) :D
Fair enough. Just give it a different title though. SC5.5 sounds corny. lol

Hell, you're creative with creations. Make up a creative title.
 
1- It's not only about get a feedback. Is about recognize problems and do something to fix it. Bad reputation of doing half-products can be a problem for SC6. Pissed casuals are'nt just pissed casuals, but are pissed casuals that spread shit about SC influencing other casuals. Example many of the classic casuals "i don't care so much,but maybe i wait and i buy when price go down a lil bit" are end up not buying it at all, influenced from the shitstorm you can find in many many forums.
Another problem is yet dying community and so on.

2- Lower reward why exactly? ADDITIONAL money is never a bad thing lol, a 5.5 will not replace 6, will just be cheap way to use SC (and get advantage from the work yet made and paid for SCV) to get money and keep buyers interest on the series. More money for them, more internal (Namco) power for SC.
More power for SC, more likely SC6 as project get seen as relevant enough to be worth of time/budget

3- And here we have the "if well made" part
Is a double edge blade, if you just try to add lil shit ,not only the "update" will be remembered with "and not a single fuck was given that day", but you may end up being considered even worse.
BUT
"If well made", and they add many characters like SSF4 did... well, if a thing like example 8 new characters don't push you to buy, you (buyer) are probably not so interessed in SC. But the average SC player (from top to very casual) will get it, and keep in mind that a waaay lower production cost, mean that they don't need to sell as much as a total new(big cost) game to consider it a success. And again, you add at money other collateral benefit as image, marketing and so on

4- In fact is theory chit chat, i don't expect this to happen and to be honest i've just lost faith in japanese vg marketing.
Independetly from being a game rushed or not, SCV got many and many dumb moves under the marketing of view.
Most of the shit talking of the casual audience about SCV will probably not happened if they had moved smarter... there are many little moves that they have'nt done that will have easily blocked or at least A LOT softened the shitstorm.
I can make a lil list if you want, thinking about it it's really elementary stuff
1.) I do not see how that challenges my point what so ever. Though again, you do have some merit, you seem to understand something very crucial: Bamco is extremely consiervative in their business practices. Though they have the money to try something new, they very rarely take high risks. The whole reason the dlc was stopped in the first place was because sales were not raking in what they needed or wanted. Despite a community that is die hard for the series, they will never ignore the difference between this and tekken.

2.) As stated above, it i not worth the risk for bamco to try more dlc or an expansion. Though some people will buy it, the work vs reward is low on this outcome. Yes, some money is better than no money. However, some money is not worth a lot of time and effort because then PS does not get paid. Thus, low reward.

3.) This is the entire problem with dlc to begin with. Many companies have adopted this idea and push out half ass games because they rely on the sales of dlc. If PS adopts this, it will only be a huge backlash and not nearly as successful as before because the product is half assed. Though it would be nice to get new modes or items for cas, it will never change how it is now: the least selling AAA title of fighting games this year. It is still successful, but not many people are going to care about any expansion.

4.) Of course it is a theory, but it is based off of fact. Ever play a tales game? Look on your psn and look at the tales dlc. It is all costumes that are over priced and do not do anything of worth. While I love those games, I hate how the dlc does next to nothing for the over all game play experience. This is the same thing that happened with soul calibur 5. Though I bought some of it, it became ridiculous with the content vs price. Keep in mind, I realize this is not what you are referring to. However, this is their way of "trying" so once that was not up to their expectations, they pulled the plug.

In conclusion: Bamco's tactics in business are conservative: they would not make an expansion to sc5 no matter how much we want it because on the whole it will not sell nearly as well as other AAA titles they have currently. Not to mention the fact that the over all interest in this game is not how it use to be to begin with. But this is exactly why I made this thread. So we can talk about how we can give feedback to boost the next game.

Like I said, you have some merit in what you say, but the fact of the matter is, you are forgetting the whole picture and do not understand how bamco's business tactics work. As nice as it is, the possibility of this coming to fruition is like saying I am going to be the american president in 2013, not going to happen.
 
1.) I do not see how that challenges my point what so ever. Though again, you do have some merit, you seem to understand something very crucial: Bamco is extremely consiervative in their business practices. Though they have the money to try something new, they very rarely take high risks. The whole reason the dlc was stopped in the first place was because sales were not raking in what they needed or wanted. Despite a community that is die hard for the series, they will never ignore the difference between this and tekken.

2.) As stated above, it i not worth the risk for bamco to try more dlc or an expansion. Though some people will buy it, the work vs reward is low on this outcome. Yes, some money is better than no money. However, some money is not worth a lot of time and effort because then PS does not get paid. Thus, low reward.

3.) This is the entire problem with dlc to begin with. Many companies have adopted this idea and push out half ass games because they rely on the sales of dlc. If PS adopts this, it will only be a huge backlash and not nearly as successful as before because the product is half assed. Though it would be nice to get new modes or items for cas, it will never change how it is now: the least selling AAA title of fighting games this year. It is still successful, but not many people are going to care about any expansion.

4.) Of course it is a theory, but it is based off of fact. Ever play a tales game? Look on your psn and look at the tales dlc. It is all costumes that are over priced and do not do anything of worth. While I love those games, I hate how the dlc does next to nothing for the over all game play experience. This is the same thing that happened with soul calibur 5. Though I bought some of it, it became ridiculous with the content vs price. Keep in mind, I realize this is not what you are referring to. However, this is their way of "trying" so once that was not up to their expectations, they pulled the plug.

In conclusion: Bamco's tactics in business are conservative: they would not make an expansion to sc5 no matter how much we want it because on the whole it will not sell nearly as well as other AAA titles they have currently. Not to mention the fact that the over all interest in this game is not how it use to be to begin with. But this is exactly why I made this thread. So we can talk about how we can give feedback to boost the next game.

Like I said, you have some merit in what you say, but the fact of the matter is, you are forgetting the whole picture and do not understand how bamco's business tactics work. As nice as it is, the possibility of this coming to fruition is like saying I am going to be the american president in 2013, not going to happen.

1- Close mind approach is exactly what put SCV in the actual bad reputation. They can and knowing japanese mentality they will keep it. Try to fix it is what is potentially-possible-to-do not what they're going to do

2- i'm starting believe you have no idea of what is SSF4 that i've used as example over and over. It's relative less work (to do dumb number let's say they recycled 70/80%? from the original title), but in term of addition is HUGE.
Is basically a legit sequel, but without the expensive (ffor you software house) part where you have to do all from zero. It's not something that you sell at 10 euro, it's something that require waaaaaay less work(money) to be done but add so much that get sell almost as the same price (just slighty less if i remember correctly). If we talk about something like SSF4, the work-reward is not only higher than vanilla SF4, but waaay higher.

3- As i've write a weak 5.5 will just be negative.
Aaand for this reason you got SSF4 as model to follow. For you(SH) is relative light work for them(buyers) for the amount of content added is a legit sequel that they have no problem buy at relative high price (they sold almost 2 million of SSF4+400.000 SSF4AE dlc)

4- and in fact as said the japanese marketing is'nt exactly the smartest one, SCV itself show it in many ways
I'm not saying that is what they're going to do, i clearly said the opposite: that knowing them it will not happen
But is'nt that i've to adapt my opinion to make it fit with theyr -obsolete- marketing, are them -japanese SH- that should start understand the market and how to read the audience
Take SCV, great game but bad reputation due dumb errors that got as very predictable -and again,avoidable with really easy stuff- reaction the casual shitstorm.
Can i blame casuals shittalkers? Yes, but... on reality no, at the end they do theyr job of retards noobs with a keyboard.
It's theyr "role",are part of the audience/market(HUGE part of the actual market)
I blame who should have very easily predict and avoid all this situation
error
v
don't admit it
v
don't do anything to fix it
v
act like nothing ever happened

LOL, i have hard time imagine a worse way to approach the actual market, is somebody even suprized casual get on internet shitstorm mode?
I feel SCV is a great SC because i really like it's gameplay and obviously i don't agree with them.
But still blame them have little sense, if somebody covered of blood jump in tropical sea how i can blame the sharks? I blame dude's survival istinct :D
 
Btw let's drop the ping pong posting, from here i've nothing to add, it will just be the same over and over :D
 
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