MorsCodeStutter
[10] Knight
- Successfully just guarding does not interrupt B+K BE.
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Instantly intrigued.
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- Successfully just guarding does not interrupt B+K BE.
.
I will find the exact window tomorrow.Snip
Could you be so kind to find the amount of +frames on GRD for (B+G) too?I will find the exact window tomorrow.
I didn't test this as much as I normally test things. I was in a rush, but I gave you guys the method I used to come to my conclusion so you can double check me yourself.Is this accurate?
Huh? Well, I was speaking completely objectively. I wasn't trying to persuade anyone one way or another. If you full charge you can get FC Aed out of full charge (B+G) before Ein hits.Well look at it like this...
Just tested max hold (B+G) It is +19 to +19.5 on GRD. And the reason why I say +19.5 is because FOR SOME REASON some moves that are 1 frame of difference will not trade.I didn't test this as much as I normally test things. I was in a rush, but I gave you guys the method I used to come to my conclusion so you can double check me yourself.
The "B" input after Knife Fiend takes 20 frames to connect. The stance Knife Fiend itself takes 16 frames.214B trades with Omega 4(A) (i38) after Omega 4B on block (+2) so 214B is i36. Not sure why the frame data says it's i20.
But it's inseparable from the stance, so the move being i20 is almost meaningless.The "B" input after Knife Fiend takes 20 frames to connect. The stance Knife Fiend itself takes 16 frames.
if that's not a glitch and actual benefit doing that BE, I'm all in for it now!Have you guys Been Guard Bursted after doing [B+K] BE and Ein still comes out and slams then while you are stunned?
if that's not a glitch and actual benefit doing that BE, I'm all in for it now!
check my sig bellow.I think you should mention the glitch with B+K BE and ZWEI's CE...
Hi guys. I haven't been around in a while not sure what you guys have been up to, but I played around in the lab tonight and found that B+K BE 9A/9K (EIN) A+B connects and does 113/116 damage. Probably not for putting in your main game, but I think it's pretty interesting that it does more damage than 214B (EIN) 1A or 1K (EIN) 66A+B.
The second thing I found was the tc frames of b+k be. Try this.
go to practice. Set 2p to normal/ attack aa
do jp a b+k be.
tc should occur.
set 2p to all guard / throw.
do 214 b then b+k be
throw should be tc'd