Pyrrha Q&A/General DiscussionThread

Maybe it's cause I still suck at using her. :/


I've tried using these. 6B+K is pretty good. 66A on the other hand, tends to whiff? 3A might be a better option I think. It has TC and probably slightly more range than 66A.
When using 66A, you're going to want to know it's range. Ruu up- 66A works to force guard or kill movement, and it can whiff if said player backdashs effectively. 6B+K is good to kill backdash as well, but it can be whiffed by a side step or if wrong judgement of range, back dashed too. 3A I like to use every now and then. Has good TC, and lunges forward without having to step in. It is unsafe on GRD, tho. I believe -14. So, in some match ups it's amazing, in other's' (i.e. mirrors or Omega) the risk/reward is heavily not in her favor.
 
Speaking of her CE I did something strange with it yesterday.

Yoshi did that low kick he does when he's in his Manji Dragonfly stance and as he was 3/4 half turned I did her CE and instead of it hitting him, he just got guard impacted. btw I was really close to him.

Has that happened to you people?
also has her CE always had GI properties, because when I do it it says

Critical Edge
Guard Impact ._.;
am I missing a patch or something?
 
Speaking of her CE I did something strange with it yesterday.

Yoshi did that low kick he does when he's in his Manji Dragonfly stance and as he was 3/4 half turned I did her CE and instead of it hitting him, he just got guard impacted. btw I was really close to him.

Has that happened to you people?
also has her CE always had GI properties, because when I do it it says

Critical Edge
Guard Impact ._.;
am I missing a patch or something?
It has a GI. I'm not too sure on it's windows of activation, but last I heard (from Ramon) there's certain thing it'll GI (i.e. Algol's bubbles).
 
I didn't know that. I've used her CE to counter Algol's 6BB and her CE went straight through the bubble without activating the aGI.
In my experience, the aGI only happens when her CE gets thrown off axis and she gets hit on her side, which made me think maybe it only activates to her side. I didn't manage to test this theory though because I'm not too sure exactly what causes her CE to get thrown off axis in the first place.
 
that just meant the bubble was off axis but it will reliably GI anything in a short window. Think of her CE as UNSTOPPABLE after activation. once she says "I CAN'T" usually it wont get hit out, it can at best be clashed with.
 
Will it go through other CE's with invincibility? Eg. Ivy and Asta who have nothing as such to clash with?
 
i wouldnt know since i havent tried it myself but my guess is no since GI's dont work on throws. i havent seen it go through CE's since they also cant be GI'd normally
 
Why is Pyrrha's CE listed as i13 when it can block punish -12 moves like Tira JS 3B and Aeon 66A?

I'd say that makes it i12, lol.

*edit*
Whoops, error in practice mode. Disregard above. (Last time I test stuff immediately after waking up :s)
 
For whatever reason, if you use 66bBE in a wall combo, when another 66bBE tech traps after 1K, the stun doesn't cancel.

Ex. 4B 66bBE w! 44A w! 1K (tech trap all) 66bBE 22B.A.K = 199 / 1.0 meter
 
For whatever reason, if you use 66bBE in a wall combo, when another 66bBE tech traps after 1K, the stun doesn't cancel.

Ex. 4B 66bBE w! 44A w! 1K (tech trap all) 66bBE 22B.A.K = 199 / 1.0 meter

I'm pretty sure this happens to other characters too. Probably because it's a BE tech trap instead of a normal launcher? I dunno.

Also, how unsafe is Siegfried's SCH B on Just Guard? I know it's at least safe to stab, but would CE work?
 
One thing I have never understood is what the condition is for the followup on the stab. Sometimes I get the 236B:4 without issue and other times she just stops at 236B despite me clicking back. Is there a certain condition for activating the second part or is it some kind of timing I have to perfect?
 
One thing I have never understood is what the condition is for the followup on the stab. Sometimes I get the 236B:4 without issue and other times she just stops at 236B despite me clicking back. Is there a certain condition for activating the second part or is it some kind of timing I have to perfect?

Timing, it's all timing. If you hit "4" right at the moment 236B hits, you get 236B:4. If you are a few frames late you get 236B4. If you are a few frames early you get nada.
 
One thing I have never understood is what the condition is for the followup on the stab. Sometimes I get the 236B:4 without issue and other times she just stops at 236B despite me clicking back. Is there a certain condition for activating the second part or is it some kind of timing I have to perfect?
Timing, it's all timing. If you hit "4" right at the moment 236B hits, you get 236B:4. If you are a few frames late you get 236B4. If you are a few frames early you get nada.
You also have to be close enough for it to work. At tip range the stab won't stun (-2 on NH) and the AT won't happen. I'm not sure if it's the same for Pyrrha but with Pyrrha Ω the JF (236:B, not 236B:4) increases the distance from which the AT will work.
 
I just recently started to play her. At which page of this discussion was the patch introduced? How much of the former is still relevant?

She pretty much was left untouched :p

All I know is that she could do 236B 236B as a combo and when the patch came that combo was dropped. I'm sorry I couldn't help out better :/ >.<

But I can help with some Pyrrha advice.

1. Try to learn what you can and can't punish. Um that's all I can think of at 6 in the morning @_@ once again, sorry I was no help V_V
 
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