ivy vs nm stances. clash gave me an old list of his, but it was really lacking in terms of testing and barely accounted for half of the options nm has in stance. NSS [4] can really fuck ivy's options up. i'd kill to have something brainless against stance like bullrush or pat 236A. feel free to correct me if i'm missing anything
safe option for 3B/WR B: backstep. nothing but NSS A can reach you. it's blockable though. whiff punish anything else from nm. you're sacrificing punishment damage in order to not take a risk. sometimes the best risk is not taking a risk.
3(B)
4K*
- loses to NSS 4, immediate b:A
+ beats everything else
214B*
- loses to immediate b:A, delayed K
+ beats everything else. delayed 214B mindgame to beat everything but GS A
RCC 1K
- loses to immediate NSS K, NSS [4], NSS A+B (point blank only)
+ beats everything else (goes right under NSS A+B except at point blank)
WR B+K*
- loses to immediate NSS K, NSS [4]
+ beats everything else
FC 1B*
- loses to NSS K, NSS b:A, NSS [4]
+ beats everything else
FC 1(B)
- same as FC 1B, but beats NSS [4]
8A+B
- loses to delayed NSS K, NSS [4] (anywhere other than point blank)
+ beats everything else
4B*
- loses to immediate b:A
+ beats everything else
CE*
- loses to immediate NSS K, NSS [4], empty GS, GS A
+ beats everything else
214A
- loses to NSS A, NSS B NSS A+B, NSS [4] ~ G, empty GS. ducks but does not punish NSS K
+ beats NSS b:A, GS A
WR (B)
4K*
- loses to immediate b:A, NSS [4]
+ beats everything else. delayed 4K beats everything except for GS A/NSS [4], but does not punish WR B
214B*
- loses to immediate b:A, delayed NSS K
+ beats everything else. forces reverse mindgame of 3B/214B
3B*
- loses to immediate NSS K, NSS [4], delayed b:A
+ beats everything else
iFC 1B
- loses to NSS K, NSS b:A, NSS [4], GS A
+ beats everything else
iFC 1(B)
-same as FC 1B, but beats NSS [4]
1K
- loses to NSS [4], NSS A+B
+ beats everything else
8A+B*
- loses to NSS A+B, delayed NSS K, GS A, NSS [4] (anywhere other than point blank)
+ beats everything else
CE*
- loses to NSS K, NSS b:A, empty GS, GS A, NSS [4]
+beats everything else
214A
- loses to NSS A, NSS B, NSS A+B, NSS [4] ~ G, empty GS, GS B. does not punish NSS K
+ beats NSS b:A, GS A
44(B)
214B
-loses to immediate b:A, delayed NSS K, GS A (gets aGI'd, but ivy takes no damage), CE
+beats everything else
4K
-loses to NSS b:A, NSS A+B, GS A, CE, NSS [4] at tip block
+beats everything else
8A+B
-loses to immediate NSS K NSS A+B, GS A, NSS [4] at tip block
+beats everything else
FC 1B
-loses to NSS K, GS A, CE, trades with NSS b:A and NSS A+B
+beats everything else
FC A
-loses to NSS K (lol namco), NSS [4]
+beats everything else, including CE
66A
214B
-loses to GS A, CE, agA, 6A, 6K, 3K, 1K, 66K, and GS K tech steps it
+beats backstep(!) and everything else
3B
-trades with 6A, GS A (no followup on trade), loses to backstep, CE, 6K, 3K, 1K, 66K, NSS
+beats everything else
4K
-loses to GS K, backstep, CE, 3K, 1K, 66K, NSS
+beats everything else
2A
- loses to backstep, CE, NSS, GS B+K~G
+beats everything else
backstep
-loses to GS K, agA, and 6A
+steps everything else
only real answer for 66A is to duck it on reaction (i28). FC 1B punish for full launch
[A]
duck and wait. only have to watch for NSS A and A+B. FC 1B punish everything else. no real option select available
6(B)
immediate 6b8 beats out all NSS attacks and punishes 6B
4BB
JG first or second 3B, 6b8 punish
1A6
WR A*
+ beats everything
- does not punish 1A at tip range
66K6
2A
- does not punish 66K
+ punishes every option for 66K6
6B8*
- gets fucked by GS
+ punishes 66K
AA/[A]*
- does not punish 66K6 into crouch
+ punishes everything else
NSS [A]
same as WR B except ivy cannot punish NSS A
* - move also punishes without stance transition