33B
Mid, -14 on block, launch on hit
This is a very useful move, especially against characters that try to keep you pressured at the ring edge with high attacks like Nightmare and Siegfried. This move tech crouches quite well and is extremely rewarding on a proper read. It rings out behind Aeon over low and middle-height walls as well as offering various followups that ring out both backward and forward, but not over walls. On hit it starts some of Aeon's most challenging but also most rewarding meterless combos.
Followups:
→ G → 44BAA (77 damage, reverse RO and wallsplat)
→ G → 44K (76 damage, requires you to walk around the opponent to their head side after the launch)
→ G → 4B+KG (70 damage, reverse RO, very good range, but when done too close it can result in self-RO, clean hit)
→ G → 1A (86 damage with 66B followup, tech trap all)
→ BT B+K → 8B+K → 44BAA (99 damage, forward RO and wallsplat)
→ BT B+K → 8B+K → Dash up 1A (61 damage if no tech, 113 damage with 66B followup if opponent techs, tech trap all)
→ BT B+K → 8B+K → 44K (~103 damage, requires specific "bound" state from 8B+K which is very difficult to achieve intentionally and usually only occurs when it hits a sideturned or backturned opponent. However, it is good to keep in mind this option as it is possible to see the way they are "bound" and choose between 44BAA and 44K)
→ BT B+K → 8B+K → SW K (97 damage, usually only works against a backturned opponent)
→ BT B+K (delayed to get fall damage) → CE (112 damage, consumes 50% meter, difficult)
→ G → CE (105 damage, consumes 50% meter)
Note: Like with WR B, 33B has to hit on-axis with the opponent or the BT B+K will not be consistent. Because 33B has a built in sidestep, it can be difficult to achieve the full combo when you step an attack and whiff punish with 33B. With practice it is possible to tell when BT B+K will or will not work, and you can choose a different option such as 33B → G → 44BAA for less damage but greater consistency. In order to help ensure an on-axis hit after a guard crush or just as a mid-battle "hope they get hit" option, 33B can be inputted as 663B or 669B to remove the sidestep. Be aware that although cancelling a forward dash into 33B does eliminate the quickstep animation, it does not necessarily make the move faster. Mastering 33B combos is a very important part of getting the most out of Aeon, so practice!