Signia
[13] Hero
I'd like it better aesthetically if small or unarmored characters had less health. But there's no reason that choosing to turn the health dial would balance things when there's other dials to be turned.
While we're at it, give big characters super armor attacks and actually make them as slow as they look. I like the design better when it's more asymmetric, where fast, short range characters have to get in, and big characters have to keep out, and everyone has their dominant ranges. That's still at play in SCV, it just seems more subtle. Characters that had very short range, were keepaway characters, or had trouble against fast characters up close were removed in SCV (Taki, Talim, Seung Mina, Zasalamel, Rock, Kilik). They mostly were all low tier... but they could have just been buffed in other ways while retaining their uniqueness.
While we're at it, give big characters super armor attacks and actually make them as slow as they look. I like the design better when it's more asymmetric, where fast, short range characters have to get in, and big characters have to keep out, and everyone has their dominant ranges. That's still at play in SCV, it just seems more subtle. Characters that had very short range, were keepaway characters, or had trouble against fast characters up close were removed in SCV (Taki, Talim, Seung Mina, Zasalamel, Rock, Kilik). They mostly were all low tier... but they could have just been buffed in other ways while retaining their uniqueness.