New SOULCALIBUR Title at E3? *EDIT: Hah! Nope

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The rumor mills are spinning! With the Facebook Popularity Poll ending last week, people have been wondering if Namco was about to unveil a new SOULCALIBUR title this year at E3. After all, Lost Swords is over a year old now, and was single player only. A new mothership SOULCALIBUR title tends to come out every 3-4 years, so now would be the time to get this party started.

While E3 opens to the public on Tuesday, the event actually begins for the press on Sunday. With the Microsoft keynote airing on Monday morning, and Sony during the evening, we could know the details within the next few days. So be sure to stick to 8WAYRUN to hear the news; as we will try our best to keep you all updated with the relevant information.

In the meantime, lets talk. What do you want out of a new SOULCALIBUR game? What are your expectations? New characters? Guest Characters? A complete reboot to bring back the older characters?

Personally, with Talim winning the popularity poll; I expect her to be in the next title. Hell, the biggest reason I stopped playing SOULCALIBUR was because Talim wasn't in the recent game. Talim is the reason I play fighting games at all. muh talim @BrewtusBibulus and @NeoOutlaw used to come over to my place and play SOULCALIBUR on the Dreamcast; and I was just never into it. It wasn't until Talim in SOULCALIBUR II where I actually got into fighting games.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
In what way is removing Critical Edges synonymous with improving gameplay? SCV has objectively the best gameplay in the series. Even if you LIKE the other games better, it'd be difficult to argue that they were BETTER competitively.
Kappa Zwei's CE.
I like BE but i hate CE and the invincibility frames that goes with it. There's too much disparity between amazing CE like A.Pat and Viola, and then crappy ones. At least in SCIV all CF were equal xP
 
Kappa Zwei's CE.
I like BE but i hate CE and the invincibility frames that goes with it. There's too much disparity between amazing CE like A.Pat and Viola, and then crappy ones. At least in SCIV all CF were equal xP
Not exactly... What about guard break game?
 
At least in SCIV all CF were equal xP
Obtaining a CF for some characters isn't easy though. That statement is like saying everyone has the same amount of potential to ring someone out simply because it exists. There are some characters who excel at using meter, getting a CF, ringing out, etc., but there are some who do not. Any fighting game mechanic is like this.
 
Not exactly... What about guard break game?
Obtaining a CF for some characters isn't easy though. That statement is like saying everyone has the same amount of potential to ring someone out simply because it exists. There are some characters who excel at using meter, getting a CF, ringing out, etc., but there are some who do not. Any fighting game mechanic is like this.
That's similar to building meter in SCV now. Some build it quicker than others. Didn't Seong-mina have an amazing guard break game in SCIV, but she was still low tier? =/ Correct me if I'm wrong, thank you.
If they want to keep CE I'd like to see it much more balanced. Some CE are not only easy to throw out but they give great rewards while others are just absolutely meeeeeeh.
*CF were very very rare to see in SCIV anyways. It was difficult to guard break to get it. On the other hand CE are much more common and should require way more balance.
 
Unless you were Voldo. Besides, CEs are not 1 hit round enders, they are a tool you sacrifice resources to use. Remember too, this resource is one you share for BEs as well. There isn't a character who can just "throw them out" despite what you believe.
 
Well if you are throwing out a random CE (unless you are Devil Jin) you can get launch punished so idk what else you would want them to weaken. It isn't like you can get mixed up by them. All they can really do is frame trap or be used in combos assuming you have the meter. The problematic CE is Aeon's since it doesn't function properly. Alpha's is good towards the end of a round for a panic 2A combo or block punish since it only does 55 damage. Viola's is good but the meter is better spent on B+K BE or 44A BE. Plus you have to set up the orb close to them and they can't be on the ground. If I remember right getting caught in the air at certain heights can make her combos drop too. They aren't over-powered I think. What makes those characters top tier are other things.
 
Unless you were Voldo. Besides, CEs are not 1 hit round enders, they are a tool you sacrifice resources to use. Remember too, this resource is one you share for BEs as well. There isn't a character who can just "throw them out" despite what you believe.
And for some characters, why would i sacrifice my meter if I can only get a max of this much dmg while another can use their CE and get double the dmg and it's safer. If i was a.pat, my CE has less risk being thrown out compared to Zwei Kappa
And i loathe the invincibility frames.
Well if you are throwing out a random CE (unless you are Devil Jin) you can get launch punished so idk what else you would want them to weaken. It isn't like you can get mixed up by them. All they can really do is frame trap or be used in combos assuming you have the meter. The problematic CE is Aeon's since it doesn't function properly. Alpha's is good towards the end of a round for a panic 2A combo or block punish since it only does 55 damage. Viola's is good but the meter is better spent on B+K BE or 44A BE. Plus you have to set up the orb close to them and they can't be on the ground. If I remember right getting caught in the air at certain heights can make her combos drop too. They aren't over-powered I think. What makes those characters top tier are other things.

Siggy CE whiffs weirdly at times like Aeon as well. =(
The main thing is that CE is a new mechanic that doesn't introduce much to the gameplay. BE I'm fine with and actually like, CE just doesn't make sense to me, especially since it's considered a super move but it's terrible for some characters or doesn't work properly. If they keep it fine, but balance it more. If they remove it then yay. I don't see the benefits of having it in the game, I just see disparity and meh flashiness
 
The main thing is that CE is a new mechanic that doesn't introduce much to the gameplay. BE I'm fine with and actually like, CE just doesn't make sense to me, especially since it's considered a super move but it's terrible for some characters or doesn't work properly. If they keep it fine, but balance it more. If they remove it then yay. I don't see the benefits of having it in the game, I just see disparity and meh flashiness

Consider BEs like Dampierre's 6B BE and Cervantes's 22A BE (both launch punishable on hit), Aeon's SW BE, and ZWEI's 66A BE. These are terrible or don't work properly. How can you object to CEs on those grounds but be fine with BEs?

(Edit: I'm not arguing against BEs or CEs.)
 
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I think it would be interesting to see what would happen if CE's didn't have invincible frames. Doing yolo CE's would be heavily discouraged.

Also, I fail to see how meter-less GI's would make the game better; they're the equivalent of focus attacks from SF4.
 
The only problem with CEs is that there isn't enough variety with them. Too many characters have CEs that are just for punishing or slightly increasing combo damage. If CEs return, I would like to see ones that briefly power you up (Like Juri's Ultra 1 in SF4 or Makoto's super) or other utility use ones. Even more that that though, I would like no more useless BEs. Seriously, what the hell is the point of something like Cervantes' 22A BE, Viola's 66K BE, Algol's 4A+B BE, or Ivy's 22B BE?

Also, if Tekken 7 is any indication, CEs or attacks like them are probably not going away.
 
In what way is removing Critical Edges synonymous with improving gameplay? SCV has objectively the best gameplay in the series. Even if you LIKE the other games better, it'd be difficult to argue that they were BETTER competitively.
What made Soul Calibur, the great game that we knew? Was it the Critical Edges/ Brave Edges? Or was it the story and the original gameplay?

And yeah I do agree, Soul Calibur 5 gameplay is good, but critical edges/brave edges? On top of that it cost meter to GI. It was never like that in SC 1, 2 and 3 (meaning it never costed meter to GI in SC1, 2 and 3)

Soul blade aka Soul Edge had critical edges, true but Soul Calibur 1, 2 and 3 never had that and SC2 and 3 were said to be the best SC's on the older generation consoles.
 
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Critical Edges were in the first game lol
Critical edges was in soul calibur 1? I've played SC 1 before.......

BTW I never said that critcal edges wasn't in Soul blade aka Soul Edge. I said that it never cost meter to GI in SC1, 2 and 3. And in case you didn't notice, Soul blade aka Soul Edge and Soul Calibur 1, are two seperate Soul Calibur games.
 
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Consider BEs like Dampierre's 6B BE and Cervantes's 22A BE (both launch punishable on hit), Aeon's SW BE, and ZWEI's 66A BE. These are terrible or don't work properly. How can you object to CEs on those grounds but be fine with BEs?

(Edit: I'm not arguing against BEs or CEs.)
Good point to make Slade. The thing is, I see BE as enhanced normal moves basically. It's the characters own moves but deals more dmg, etc when used in BE form. For CE, you only have one CE for each character. It's either terrible or good. And it has invincibility frames whereas BE doesn't.

I'm not sure if this is really a good comparison but to me, it's alittle but like soul charging a move in SCII. That's kinda how I see BE. For CE, my mind just compares them alittle too much to CF, as they're supposed to be like super moves. Hopefully that makes sense??? (>O-O)
 

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