TopazHacker
The Unknown Soul
I believe I read somewhere that it's possible to port movesets from SC2 > SC3. I'm getting back into SC3, and I'm going to see how far I can get with a hex editor and Olk explorer. The first thing I was going ot try was switching Amy and Raphael's data. If that goes well, then I was going to attempt something more complex like trying to put Link's moveset in.
I've run into an issue involving the installation of CD DVD Generator 2.0. When I double click the SETUP.exe, it shows the 32-bit Setup Launcher in the Task Manager, however it doesn't pop up as a window anywhere. I'm on Windows 8 64 Bit. I'm seriously stumped. I've tried running it as Administrator and under various compatibility modes, but nothing seems to work.
EDIT: Downloaded an older version of CD DVD Gen (1.50), which can be downloaded here for anyone else having issues getting it to work on Win 7/8. I was also successful in swapping Raphael's moveset out in favor of Amy's, gonna see what else I can fiddle with.
EDIT 2: This is about as far as I got.
She's fully functional and all. It's nothing that hasn't been posted in this thread before.
I had trouble locating a list of what character corresponds with what file number for Soul Calibur II, but I went ahead and attempted to port a random character model from Soul Calibur II over Cassandra's P1 costume. I used the PS2 version of SCII because I figured I should if I'm using the PS2 version of SCIII. The only thing that happened was that when I hovered the cursor over Cassandra, her model would just be in the "Loading" state. I could switch to her alternate costumes just fine, and they would load, but P1 would simply refuse.
The next thing I attempted was porting a moveset from SCII, again, I had no list of what file is what, so I just had to go with what seemed intuitive. I replaced Cassandra's moveset with a mystery moveset from SCII. I could select her character but when the game tried to load the stage, it would simply hang.
So I end my post with a few questions: Has anyone successfully ported models/movesets from SCII into SCIII or vice versa? Where is character select icon and name data stored (so I can change that Raphael icon and "RAPHAEL" text to Amy's appropriate items.)?
Maybe it is too late but... The character icons are stored within the File3-File38-File1 as a hex code. You will need to edit it. As for the names, in executable file.