JohnMcKee
[14] Master
Usually it starts with new mechanics, the basics. Then there's the building of different modes (story, vs) and they try the new mechanics. Then they're choosing the roster (using dummy characters) to create new animations to test the mechanics and new moves. Once the mechanics are set, they can start working on animations (story mode cutscenes) and details on the characters (e.g. Sophitia smiling). At the same time they work on stages to suit the story, they rework some things (it happens that some character are given a more important/different role), the create new assets for CaS, work the AI for difficulty etc. Then it's more about detail than anything else: each animation is tested thoroughly, polishing looks and stages, checking the coherence of the story, testing and fixing clipping issues.I was wondering if anybody was familiar with the typical order of the usual tasks in game development.
Which are usually the last things that are worked on in fighting games? Character models, guests, stages, motion capturing and artworks, roster etc. should definitely be set and done by now. So my guess is right now, they'll primarily focus on visual fine tuning, character renders, CGI (?) intros, gameplay tweaks, training mode, CAS items and the likes. But I'm not really familiar with the process, so maybe someone can give us more hands-on information?
Trying to figure out what the last 30% of development might involve and what's rather unrealistic to expect to be added or changed at this point...
To me, the last 30% are about polishing, adding/fixing moves, creating characters (to replace dummies), and attention to details.