Soul Calibur 6 Discussion

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Nope, they're definitely weird and stiff even by 2D fighter standards, and have appallingly awful animation to boot. They do give you a lot more to do than any other fighting game these days, but I wouldn't recommend them at all personally.
No, they're not. The games are excellent in every way, the animations and effects are very good and the gameplay is among the best in fighting game history. You can say you don't like him, but don't spread lies about it, its childish.
 
to see how the devs were kind enough to give so many extra characters
I mean, these are different releases. People tend to forget that fighting games used to come out in arcades and take quite some time before reaching the finalized product they got to play on their home consoles. Nowadays the initial, unfiltered product is what you get from day one, which is why there's so much DLC.
No, they're not. The games are excellent in every way, the animations and effects are very good and the gameplay is among the best in fighting game history. You can say you don't like him, but don't spread lies about it, its childish.
 
so any new info related for sc6 or is it going to be some time during (evo) japan? from what I see its going on from January 26-28, 2018.
hopefully well get something before then.
 
Tale of Souls was genius to be honest, it gave a sense of travel to the journey and while most of the texts were copy and pasted, the ones in between where showed character interactions were pretty awesome. Also, it will never happen in today's gaming culture if you are not developed by From, but a special boss for a very specific path? Come on, that was awesome.
Compared to most story modes in fighting games nowadays, Tales of Souls had replay value (hence the branching paths) which is something I like to look for in offline modes.

Also, that reference towards Night Terror gave me painful memories of my struggle trying to find/complete the Night Terror paths as everyone, including the fights in the Labyrinth where you fight Olcadan.
 
You guys keep mentioning NRS. I admit that I didn't try MK9 very much but 2D fighters just feel weird and stiff to me. If the games really have a lot of content maybe I should give them another chance

NRS FG Gameplay is... NRS FG gameplay, you may like it, or not like it. Now personally i appreciate the gameplay and it definitely has its value, but for me nothing can match a solid gameplay of a good 3D fighting game franchise like Tekken, Soul Calibur and Virtua Fighter. (tho i hate that Tekken is going into the projectile city...)

But when it comes to Art direction, atmosphere, Story mode, Single player contents, or just contents (and i'm talking about quality contents not just a bunch of silly stuffs like Tekken throw on you in its last iterations), in those aspects Injustice and Mortal Kombat are by far the bests nowadays imo.
 
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ToS was pretty much a good example of a story mode for individual characters. Not getting my hopes up for it, but it'd be nice if should there be the off-chance of its return, we can use custom characters in a more open-ended story. Maybe changed slightly by voice? That would be too idealistic. Also it'd allow individual endings.

You want custom characters in ToS? Here someone put Hwang in ToS. His cutscene quotes are hilarious!


Go to 2:44 to get some laughs
 
Off the topic of NRS, what are some the most important things y'all want for CaS? We talked about CaS-specific styles for a while earlier but I'm curious to see everyone else's must-haves for the mode.

Personally, I'd like to see more variation in patterns and the ability to add layers of texture to pieces, such as having the option to make items shinier (like silk or satin for cloth, and more lustrous metals for armor) or iridescent. In addition to that, I'd like to see the addition of color tinting so that colors can be offset with a color from any part of the spectrum layered over it to create a unique shade. More facial editing options, more varied fits on clothing (high-waisted pants, both fitted and baggy pants, more natural skirt shapes), and more realistic clothing are all much needed, as well.
 
I did enjoy the amount of variety they added in SCV, probably the most fun I've had with CaS in AGES. They even let you change the colors of the weapons AND their animation trails?! Absolutely genius. The attachment and sticker features were even greater because they let you alter a lot about the appearance of many items, though I do agree that they should let you be able to change the type of material on clothing pieces as well. Too many times I've had some issues with armor pieces because it has just the slightest tinge of a blue tint and suddenly it looks like I have neon blue pauldrons while fighting on some of the more luminescent stages (like the moonlit battlefield, for example).

I would like it, however, if they expanded the weaponry selection a little more, maybe to numbers equaling SCII's weapon selection. That game had a metric shitton of weapons to look at and choose from (even if only like...3 or 4 were actually useful l o l).
 
So I noticed that there always seems to be certain themes stages go for in this list below, but that means we don't really have many to look forward to going by the 12 slots.

1: Eurydice Shrine
2: Showdown in the Snow (No particular motif)

3: Japan
4: China
5: Ship
6: Colloseum
7: Mansion (Usually Ivy's stage)
8: Cathedral
9: Astaroth''s Shrine
10: Astral Chaos
11: Ornsteinsburg
12: Raft

There are occasional Egyptian locales as well as the Money Pit, but otherwise I don't feel like we can expect much if we go by the usual stages available. I can only hope for variations.
 
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I would equally assume that the 12 stage slots was a placeholder just the same as 20 character slots was a placeholder.
 
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